The RUF is the scariest.
The RUF weight transfer I find brutal compared to the F40. Makes you tippy toe more or less with the power.
Cool clip though.
tried post processing
You need to get the custom post processes designed with vr in mind.
http://www.racedepartment.com/downloads/pp-filter-for-oculus-rift-cv1.13651/
Anything less on a sunny trackday, you'll be flying blind.
I don't see it doing much for clarity?
Yh don't get me wrong, you speak sense and I'm probably wishing more than expecting. I guess I find it to be a bit mixed, with some stuff quite good and other bits not great so perhaps a little jarring.Each to their own on that one. Personally I don't have a problem, but obviously people have differing opinions. Computer games generally present a themselves in a playable medium, vr your at track level and looking at real distance, a far away bend actually is harder to see by definition alone. Granted there's ways to go in terms of general resolution of the hmd, but I don't think you'll ever see that pin sharp distance in vr like you do on a flat screen Image.
Thanks guys. Was working in control panel but not in game, had to change some settings in Steam but it's seeing it now!
AC is much better with the wheel! Need to think about a stand maybe as I'm just using the wheel clamped to the desk but good so far!