Assetto Corsa

Theres normally a bit of a buzz with the odd tidbit on the eve of an update and yet theres nothing..:-(
As a small team the problem they have is that the more they release, the more there is to tweak before they get to the new material or features. So we're now into the phase that all "pre-release" releases get into... the initial buzz is over and the long slog towards a 'finished' product has begun.

It's often a frustrating phase, but sim racing is one long frustrating phase in my experience, especially when I look at my depressing lap times on the live timing leaderboards. :-)

All I'd like at the moment is more official AI combinations and AI which doesn't lose heart as soon as you overtake them. I already have way more content than I can manage, and I've no interest in online... I prefer to embarrass myself quietly in the privacy of my own home. :->
 
Just found this handy tip for changing cockpit position...

Steam\steamapps\common\assettocorsa\system\cfg

Open the assetto_corsa.ini file find this line ENABLE_DEV_APPS=0 and change the 0 to a 1 so reads ENABLE_DEV_APPS=1 save the file

Now when your on the track move mouse to right edge of screen and there will be a bunch of new apps look for one called onboard settings with this app you can adjust the camera settings for how you want then press the save button :)
 
That's strange spankingtexan, I have that app enabled by default and have been using it for some time.

The entry in that file reads:

[AC_APPS]
ENABLE_DEV_APPS=0

Edit: Either way, a useful app.

Oh, sorry, didn't know it was already there, just shows I haven't been paying much attention to the default apps lol, I wondered how people were putting up screenshots of different cockpit angles, gonna change it back to APPS=0 now. :D
 
If there's one thing sim racers like, it's a good, unsubstantiated, completely whacky rumour. You should start a news site. :-)

Funnily enough I used to run one :D

It's a little bit odd though. They've been teasing us non-stop with new updates. But since the last update a fortnight or so ago - complete silence
 
I'm sure if Bugbear can generate $1 million in sales after one week on Steam for "Next Car Game". Then you could safely assume that Kunos has secured enough funding through it's early access sales to complete the game.

That's assuming they aren't living it up in Acapulco on the money they've taken so far.
 
As a small team the problem they have is that the more they release, the more there is to tweak before they get to the new material or features. So we're now into the phase that all "pre-release" releases get into... the initial buzz is over and the long slog towards a 'finished' product has begun.

It's often a frustrating phase, but sim racing is one long frustrating phase in my experience, especially when I look at my depressing lap times on the live timing leaderboards. :-)

All I'd like at the moment is more official AI combinations and AI which doesn't lose heart as soon as you overtake them. I already have way more content than I can manage, and I've no interest in online... I prefer to embarrass myself quietly in the privacy of my own home. :->

Dont get me wrong I am more than happy with what we got so far...I suppose a fast open wheeler which we are likely to league with wouldn't do any harm :-)..my problem is am terrified there wont be anything draw my focus away from the buzz that iracings Ruf is generating..I do not want to resub and add to the already silly amount av wasted their just to try that car :-( which I will cos am weak...reg the leader boards if am within 4 secs of p1 am excelling :-D
 
Wahey:

So, it's that day of the month again and a new update is ready.

Let's have a look at todays "particular" update.
As you might have guessed, we won't release any new cars or tracks today. We understand that this might be a bit of a let down for some of you, but then again we have already released 35 cars and their upgrades and 12 tracks... considering AC's physics engine depth, I'm sure there's more to explore than simply jumping from one car to the other.
So what's in this new update? Lot's of core work to make AC better, some of it very evident, some of it under the surface but very important.

First of all we are enabling AI Quick Races for all cars, all tracks. You can select whatever car you like, whatever track you like and whatever number of opponents (up to the track limits). Most importantly you can select different opponents to race against. Multi-class, multi-era, multi-performances, multi-whatever.. err...no scratch that, multiplayer is not ready yet (we're working on it, you know we do!).

So this is very important, we worked very hard to enable all cars and all tracks to enable the AI. Tons of data to process, but we didn't just stopped there. We have laid out the ground to build a better AI that understands better the intentions of the player. On some cars you might see a better behaviour, on some others more or less the same, but the work is there and slowly we will update all of them. Your feedback is valuable and that's what early access is all about, so thank you in advance!

What's next? Collisions. You can lean on your opponents now, bump door against door, push and get pushed and the experience should be far better. Most importantly no more landmines and you can go over high kerbs with far more realistic behaviour. That also permits us to make the terrain collisions more accurate and this means more setup work for you, as you might need to make the setup stiffer, user bumpstops, or raise the car height to make sure the car is not bottoming out. If you hear strange scraping noises and experience unexpected spins on fast turns, it might mean that your old setup was way too low... AC is getting more mature and this means that it requests from you the drivers, more skills and more setup work. We are sure you're going to have fun limiting bottoming, without affecting car balance

Sound engine. We have worked on the sound engine to improve the sound of the opponents cars in AI races as well as taking advantage of 5.1 systems. It's been quite an extensive work, way too long to describe, but let us know what you think and if you find any bugs.

As usual lot's of little fixes, bug hunting and optimisations as usual, but also new much requested features like steering wheel hiding, look behind, smoke rendering on mirrors with on/off option, penalties system selectable from UI and more. We are listening the community and working out all the small little details, one by one.

Last but not least, a very important and very complicated theme module management for the UI. What does that means? Modders can now write their plugins and connect them inside the User Interface (like the amazing "Rivali" suite). Theme modules are then saved inside the username/documents/assetto corsa folder. This is very important, as we can update the user interface everytime we think necessary and users will not lose their installed mods and UI modifications (if made following our guidelines). Also, users can now select which UI mods can enable from Options/General menu. There is also an example with documentation for modders. This is far more important than it might seem, and opens the door to modders to create amazing applications that work seamlessly inside Assetto Corsa User Interface.

Hope you have fun with this new update, looking forward to hear your feedback.

The Assetto Corsa development team
 
They'll release a small patch / fix if needed over the weekend, as they've done in the past.

Here's the changelog from 0.6 :

- All cars AI enabled
- All tracks AI enabled
- Improvements on track AI lines
- UI quickraces enabled
- Added theme module management interface (see Options/General)
- Fixed position indicator changing in proximity to the finish line
- First lap time in races starts when the starting lights are off
- On screen time difference : (On/Off switch)
- mesh collider system and terrain collision boxes
- Reworked collision stiffness
- Penalty system On/Off switch
- Hide steer option
- Smoke rendering in mirrors improved (also On/Off switch)
- Look back buttons implemented
- fixed some gui issues in endrace mode
- Winning an achievement in special events unlocks the lower achievements
- Fixed ambience sound volume
- Improved positional audio for opponents when driving in cockpit or F1 cameras
- Fixed opponents overall engine volume
- Fixed distance scale volume for opponents engines and related extra sounds (skids, backfires etc...)
- Fixed backfires exterior volume
- Maximum exterior engine volume is 1.0 to prevent sample clipping and/or distorsion
- Lotus Evora GTE physics bug fixes and updates
- KTM X-Bow R aero modifications and setup fixes
 
Just gave it a try with 25 cars on a quick race...its fun...the fps takes a beating of course lol.. from 84 fps with no opponents down to 24 fps with 25 opponents...Ai seems strange...at the start they just stay in a straight line behind each other and hit the breaks over and over without any overtaking lol.
 
The AI are a lot better than they were pre-update, plus they now use a selection of your 3rd party liveries too.
The issue where the screen can freeze while the race continues and you find yourself in a wall when it unfreezes is still there though :( Not cool when you're several laps in.

Other than that, managing to hold 60+fps mostly with settings up to 11 in ccc and the cards @1200/1600 in a 19 car P4/5 race at Mugello.
 
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