Assetto Corsa

No, its not sweetfx, i've asked the guy who made this screenshot, apparently its all ingame settings and NV control panel. I've downloaded the newest driver and it is certainly more efficient, on my old 320.something fps would frequently dip into 70s, but now stay locked at 90. Less shimmering too, but still not as good as in the pic above.

Weekly challenge- i'm still too crap for that kinda thing :D I'm learning to control the sliding to stop myself being afraid of using tires properly so they screeeeetch during turns and not just silently follow my grandma driving. Hard, slow learning but great fun :) Long way to go though.
 
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I have shimmerring white stuff on some bits like chrome parts and even some noticable jaggies on cars even though I run nspector with 2x SGSS and all ingame AA turned to max (except FXAA). Maye its the drivers?...:confused:

Seems to be fine for me! Some screenies I took in game (on track not in replay/showroom)

WuulWIE.jpg
xkHRxhF.jpg
tmDHJUw.jpg
 
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Are those pics from the showroom? Does it use your video settings to render the image?
Mine seems fine too. Driver ver: 335.23. I haven't used inspector or SweetFX.

7isorfS.png
 
Seems to be fine for me! Some screenies I took in game (on track not in replay/showroom)

tmDHJUw.jpg

I'll do some more tweaking tomorrow. I think your last shot of Mclaren also cleaner than mine - less jaggies on wheel spokes and above windscreen. Are you using ingame settings only or something else as well?
 
I'll do some more tweaking tomorrow. I think your last shot of Mclaren also cleaner than mine - less jaggies on wheel spokes and above windscreen. Are you using ingame settings only or something else as well?

Nope max in game settings that's all (I notice you said no fxaa? I have fxaa enabled at max as well as conventional aa in the settings). I am running amd cards though so not an apples to apples comparison.
 
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Sooo, after an hour or two doing laps, Rivali isn't accepting my times. I've been doing them on practice and has yet to update, even though it logs them on the app at time of lapping. Then we have another more mild annoyance, that I did not realize that AC itself wont take down any lap times if you press restart, even after half an hour of laps. Still AC now recognizes a 1:29 7.. time, but Rivali is about to be swiftly uninstalled. Surely AC will come with better and more user friendly leaderboards? I hope so anyway. I measn the thing still doesnt even think I exists when searching for driver even though I've been logged into it for two hours. Not impressed.

It probably doesn't help that I've spent two hours driving a car I don't even like lol.
 
Ignore my frustration above - classic case of user error. All working properly now. Logged my new time of 1:28.446 I feel I should be able to push into 1:27 area, but looking forward to driving a different car tbh. :)
 
Nope max in game settings that's all (I notice you said no fxaa? I have fxaa enabled at max as well as conventional aa in the settings). I am running amd cards though so not an apples to apples comparison.

Ok cheers for that, I will try fxaa as well then. I thought it was blurring fonts though? So in driving game dials would be harder to read etc...

I think that screen looks as though its been downsampled from 4K HD in nvidia control panel.

Nope, these are his settings:
Assetto Corsa Settings: 1920x1080@60Hz - Single Screen - No Vsync - Framerate Limit Off - Anisotropic Filtering 16x - Anti-aliasing Samples 8x - Fast Approximate 6x - Shadow Resolution High - Color Saturation 100% (variable) - World Detail Maximum - Motion Blur Off - Smoke Generation Ultra - Show Smoke in Mirrors On - HDR On - Reflections Cubemap Resolution High - Faces per Frame 6

And also these in NV control panel (8x supersampling and 32x aa if my spanish deciphering is correct)
index.php
 
I have to use SSAA for this game its the only way for me to get rid of the jaggies on my amd cards.
Runs very well though or at least it did before the latest update I was getting 60-80 fps before with 8xSSAA with 15 cars on track. After the update I seem to be getting about 40-60 so cranked it down to 4x.
 
Yep, its all about supersampling. Just tried 8x SGSS in nvidia inspector and shimmers are very nearly gone.



Performance is down to 50fps though, so ...
 
I have to use SSAA for this game its the only way for me to get rid of the jaggies on my amd cards.
Runs very well though or at least it did before the latest update I was getting 60-80 fps before with 8xSSAA with 15 cars on track. After the update I seem to be getting about 40-60 so cranked it down to 4x.
Are you able to get aa settings via ccc to work in game Matson?
Using ace.exe any changes I make via ccc have no effect in game,from googling looks like a common problem,I'm using 13.12 drivers...
 
I just leave aa set to application controlled in ccc but set it to supersampling then in game set it to 4x or 8x and that works for me. I'm on 13.12 as well.
 
Does anyone find that their frame rates drop when they crash or at the start of the lap when the AI produce a lot of smoke from their tyres?

I'm trying to find the right balance with the graphic options and 25 player AI (multiplayer when it's released) but those two instances cause frames to drop a fair bit.

I've started using the cockpit camera to race and have turned my FOV down to 34 but when increasing it so that the wing mirrors are in my fov, the frames also take a hammering.

I hope that these DX11 Performance drivers from NV hurry up as I don't like sacrificing too much eye candy. :p
I'm running SLI670 1280 OC and i53570K at 4.5 OC
 
Does anyone find that their frame rates drop when they crash or at the start of the lap when the AI produce a lot of smoke from their tyres?

I'm trying to find the right balance with the graphic options and 25 player AI (multiplayer when it's released) but those two instances cause frames to drop a fair bit.

I've started using the cockpit camera to race and have turned my FOV down to 34 but when increasing it so that the wing mirrors are in my fov, the frames also take a hammering.

I hope that these DX11 Performance drivers from NV hurry up as I don't like sacrificing too much eye candy. :p
I'm running SLI670 1280 OC and i53570K at 4.5 OC
Difficult to say how mp will work till it appears,if your running full grid of ai,imagine cpu is working very hard doing maths,in theory mp should have less strain on cpu,least I'd think so.
I just run with 12 cars,pretty much maxed settings and lock fps to 72 on a 144hz monitor,not really tried more ai,but judging by performance I'm seeing might just have to adjust a couple of settings down for 25 car grid.
 
I'm now in the low 1:30's on Monza 1966, so that's 1 second of my previous best record. I have no idea how others are carrying so much speed into corners as when I attempt it I just oversteer and lose the car.

I guess now I need to learn how to setup a car properly including tyre pressures etc so I can better my lap time.

However, I am improving and am consistent.

I hadn't played AC in weeks until I read your post. On Monza 1966 I just did a 1:29:424 after ~10 laps in the MP4 GT3. I'll be honest I found it a tad easy as it seemed stuck to the tarmac. I did crash a few times, but I never felt the car was a high powered racing machine. It's fast, but it reacts to your every input without so much as a whimper.

So I jumped into my old favourite, the Lotus 49. After driving the MP4 it took a while to get used to the fact that when you steer it is just a suggestion. It requires a lot of steering with the throttle and careful breaking to coax around the track in anything resembling a decent time. Though when you do get a decent time you have a feeling that you tamed a wild beast and boy did I enjoy it. Thanks for reminding me how great this gem of a racing sim is. :)

I hope we get a nice set of vintage 1960s F1 cars and tracks.
 
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