Pretty much the impression I got from the beta. It felt ‘janky’. Unfinished, which I know, it was a beta but I suspect not a lot will have changed since then. And given Turtle Rock’s history on atrocious MTX and DLC I’m unlikely to buy it!Can't get my head around this... I expected it to be similar and better but its Left 4 Dead remastered. Played it a bit. Exactly same game. Daft if you ask me, especially if your buying the full game (game pass user me)
Unistalled it.
I don't think so. I believe it either be filled by a bot or a solo playerI've only got 1 question about this game, can you play without bots, ie.. if there are 2 of us , or 3 of us, can we play without the remaining 1 or 2 slots being filled by a bot?
Can't get my head around this... I expected it to be similar and better but its Left 4 Dead remastered. Played it a bit. Exactly same game. Daft if you ask me, especially if your buying the full game (game pass user me)
Unistalled it.
I don't think so. I believe it either be filled by a bot or a solo player
From the beta it felt more like Left 4 Dead downgraded to me apart from the graphics obviously.
Can you play proper vs mode in the final game or is it just that god awful mode that was in the beta?
Is there a full screen mode on this? if there is I can't find it, only windowed and borderless?
Swarm mode is here but no campaign vs mode. Swam is monsters vs humans. Alternate between.
I had a similar issue in the beta, although with pubs or AI, the first person into any area hoovered up all the ammo, even if they didn’t need it. I ran out so often!Having played the beta and now the full game I'm disappointed that they still implemented the retry system, especially on Nightmare difficulty when corruption cards can really mess up the run. retries has never been part of the L4D Franchise EVER if you die and your team lose you start back the safe house and start again, however on nightmare you have 3 retries for a whole ACT which means starting all the way from the start.
The other issue is character selection you are fixed to one player through a whole act, whereas before in L4D you can change it, and they still haven't sorted the loot issue where the first person can get epic's / rare's even if they don't need it so frustrating. it took us a good 2 hours to complete act 1 and it's good to see that weapon skins are unlockable through progression and not micro transaction.
I had a similar issue in the beta, although with pubs or AI, the first person into any area hoovered up all the ammo, even if they didn’t need it. I ran out so often!