Baldur's Gate 3

I've played DOS2 briefly, other then that I've not much experience in this type of RPG. Is it best to read some guides or just jump in and see what happens and learn as I go?
 
I've played DOS2 briefly, other then that I've not much experience in this type of RPG. Is it best to read some guides or just jump in and see what happens and learn as I go?
Totally up to you, reading how to's and top tens helps or do you want to play the game without any had holding. Though maybe on the easiest of settings. How many avoidable mistakes/blunders/etc can you put up with :)
 
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I've played DOS2 briefly, other then that I've not much experience in this type of RPG. Is it best to read some guides or just jump in and see what happens and learn as I go?
Yes.

:P

More seriously I'd give it a go blind and see how you get on. Can always look at guides if you're not getting on, but I do feel like the game kind of rewards you for trying stuff. That said there is a lot in this game and the tutorials are kind of poop, so it easy to get overwhelmed and confused.
 
Not sure if this is a bug or not.

I'm playing a rogue thief. I get two actions

My party wasn't in group mode.

I was in a cavern with some spiders (down a well) and did a ranged stealth attack from above then went back in to hide mode afterwards.

The spiders just sat there doing nothing on their turns, and I kept doing stealth attacks every turn and hiding again.

I think it's because my other party members were never revealed/discovered. Their portraits didn't come up during the battle.

I did this twice and cleared the whole dungeon solo including the matriach boss.

Am I taking advantage of the stealth system or is that a bug?
 
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Ive ditched lae'zel for Karlach. I dont use Gale as i'm a sorcerer anyway. I keep shadowheart around although she is useless beyond heals / buffs. She couldnt hit her arse with both hands! And im keeping Astarion. Started off hating him but i think i will concentrae on his story line, and he's awesome at cracking locks, which you just need in any rpg.

Already thinking of my next playthrough. Will be going Monk and i really want a bard in the group. So it will probably be Monk, Bard, Karlach and Astarion
I've seen some people on the Steam forums who seem to know a lot about D&D say that Shadowheart is really powerful, I always think I wonder what I'm doing wrong then (although she is better than in Early Access).
 
I've seen some people on the Steam forums who seem to know a lot about D&D say that Shadowheart is really powerful, I always think I wonder what I'm doing wrong then (although she is better than in Early Access).
Upto Lv7 I found her ok, poor in combat but useful for heals. I have read that respeccing her to war domain cleric makes her more powerful.
 
jeez its tough, couldnt defeat the guy with the flame sword on the mind flayer ship, had to go straight for the beach section, think i might have to go to explorer mode and just enjoy the story, was on medium difficulty, hopefully give it a good bash tomorrow and weekend.
 
Enjoying it plenty here. Just over 100 hours now for first run (not including Early Access which was something like 300 hours already), and only just entered into Chapter 3. Level 10 though (Yeah, there was some fights I was wondering what the fuss was about... :p).

Minor tips, thoughts and comments follows:

Respec everyone asap once you reach level 3-4 or higher, there's probably only one or two characters that aren't impacted by original designs (which are more story and background focused). They'll still be the same characters storywise in game, but combat and exploration wise, they'll be a lot more useful.

In relation to the more recent topics about Shadowheart, I agree, she's hampered by the Trickery Domain, which is a problem if you're not playing as Shadowheart for roleplay reasons (Origin story). War and Tempest Domains are the more ideal choices instead, because they have more bonus spells that are not overlaps with existing Cleric spells or are heavily Concentration based (which means you only ever have one such spell active at once). If you're more inclined to have Shadowheart be more melee based, War Domain is probably slightly better. Tempest is good if you want a go between melee or ranged (spellcasting) Shadowheart. Especially from Level 6 onwards.

There are effects that are "passive" and will be active even when it's not in use; for example, you can have a passive effect on a ranged weapon but never use it, but have the effects from it active all the time for extra bonus. eg. If a bow gives you Cold Resistance but you only Eldritch Blast and occasionally melee and never switch to ranged, you still get the benefit of the passive effect. Not all passive effects are universal however, and some have requirements (damage from this type or this weapon, etc).

Oh, spoiler, but I think it bares pointing out, that the "cut off point" where you can no longer go back to finish previous stuff entirely is when
you are about to enter
the Shadowfell.

So if anyone is wanting to save certain stuff until completing later (like, if you have a light fingered toon in the mix and want to maximise available stores to - er, "test their security for free at" :D ), that's the point you want to do everything you left for later before going ahead as you won't be able to go back and finish it. (I have basically every single named item that's purchasable in my travelling trunk as of such).

Finally, whilst the normal recommendation for Feats is Attribute Stat increases. Something to consider is, if you don't have good initiative, or don't have access to lots of Alert Feat potions (that prevent you from being Surprised as well as the initiative increase), the Alert Feat might actually be a lot more powerful and useful in this game if you're not overly playing the meta-gaming aspect. +1 to hit/damage from an Attribute Stat increase might be powerful, but if you are not acting first, that amazing power you are about to unleash on the enemy is not going to mean much if you get incapped before you can do anything and losing your turn entirely.

Hope everyone is having as much fun. :)
 
I don't think you are supposed to beat him, just get to the controls.
He's an optional kill. There's even an achievement for it. So it's an expected outcome possibility.

Killing "everyone" is the real questionable outcome however, given you need perfect rolls for everything at that point, so save scumming is needed (for only 75 more XP, so not really worth it). Especially given you have a set amount of time to do this in now (so killing the Flamesword wielding guy is plenty doable in 15 turns, but killing all the backup as well in that same time frame is "normally" an unlikely outcome).
 
jeez its tough, couldnt defeat the guy with the flame sword on the mind flayer ship, had to go straight for the beach section, think i might have to go to explorer mode and just enjoy the story, was on medium difficulty, hopefully give it a good bash tomorrow and weekend.

If you have Shadowheat do a command spell on him to drop his flame sword. Have someone near him to pick it up and someone at the controls ready to exit the level.

It’s a good sword for most of act 1.
 
Yes.

:p

More seriously I'd give it a go blind and see how you get on. Can always look at guides if you're not getting on, but I do feel like the game kind of rewards you for trying stuff. That said there is a lot in this game and the tutorials are kind of poop, so it easy to get overwhelmed and confused.
Purchased last night and doing this, took me long enough just to create a character haha, there's so many options! Spent a good couple of hours doing that and watching the opening cut scene (which is great). Looking forward to get into this :D
 
That video makes a great point. I bought Diablo IV despite all my reservations. It was boring after about 4 hours and the story just wasn’t compelling. Add to this the gameplay was boringly repetitive, a grind and had pointless exploration. It also has those micro transactions and totally worthless loot system that just remind you what Blizzard are all about. It was to me a waste of £50 but I forced myself to complete it and will never play it again, or any sequels DLC.

In contrast BG3 poops on Diablo IV from a great height and this is despite me far preferring action rather than turn based RPGs. I have been doing the companion quests in BG3 over the past few nights and am just blown away by the character development and depth these quests have.
 
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"Due to a build error causing new crashes, we’ve rolled back Hotfix 4 for the time being. We'll re-release it as soon as we’ve fixed the cause. If you’ve saved since updating, you won’t be able to load those saves until we’ve re-published Hotfix 4. Sorry about the inconvenience."

I finally had a chance to start the game last night & none of my saves are now valid!
 
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