• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Batman™: Arkham Knight Performance

I get some people dont like it but personally,Gameworks was a deciding factor in me buying Titan x/Nvidia. I love extra effects and they look cool plus add to the immersion so I cant get enough of them. Physx is the same for me even though its hardly used

PhysX is part of Gameworks. You wont see a PhysX title now, it will all say GW. It just depends what libraries are used by the developer.
 
I wonder what's going to come of this saga?

Updated protocols for dealing with port teams? What I don't understand is how it went gold in the first place.
 
I wonder what's going to come of this saga?

Updated protocols for dealing with port teams? What I don't understand is how it went gold in the first place.

tumblr_mt9y36_Gp7l1qfbsl5o2_400.gif
 
I have found that unlocking fps via ini caused major texture streaming issues. If i leave the config file alone at 30 as is I have no texture stream or texture loading issues at all on my SSD. I set nvidia CP for 60hz v-sync and afterburner to 30fps max and at max settings apart from AA at 4k on 1 titan x with another one doing physx just to be safe and it's locked, smooth 30fps in the batmobile or on foot. The motion blur they use really hides the normal 30fps horrible juddery look and the input lag feels great. So no performance issue for me. Just need AO and missing rain effects from the PS4 and i will be fine with it.
 
I have found that unlocking fps via ini caused major texture streaming issues. If i leave the config file alone at 30 as is I have no texture stream or texture loading issues at all on my SSD. I set nvidia CP for 60hz v-sync and afterburner to 30fps max and at max settings apart from AA at 4k on 1 titan x with another one doing physx just to be safe and it's locked, smooth 30fps in the batmobile or on foot. The motion blur they use really hides the normal 30fps horrible juddery look and the input lag feels great. So no performance issue for me. Just need AO and missing rain effects from the PS4 and i will be fine with it.

From my testing texture streaming was still an issue at 30fps . The waitresses dress for example dosnt pop detail untill 10 seconds after she's started chatting .
 
http://www.eurogamer.net/articles/2015-06-25-warner-suspends-batman-arkham-knight-pc-sales

UPDATE 26TH JUNE 9AM BST: Batman: Arkham City creator Rocksteady has pledged its best engineers to the job of fixing the PC version, as one would hope. The PC version of Arkham City was - optimised might be the wrong word - tailored by Iron Galaxy.

"Totally supported decision to suspend PC version," Rocksteady co-founder and Batman: Arkham City game director Sefton Hill tweeted. "We have our best engineers at Rocksteady working like crazy to help fix the issues ASAP."

Nevertheless, the game remains suspended from sale and the issues unresolved.


NVIDIA:

UPDATE 25TH JUNE 12.00PM BST: Graphics card maker Nvidia is being rather nice and working with Warner to resolve Batman: Arkham Knight issues on PC.

"We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," a spokesperson told us. "We have made our QA and engineering resources available and will provide updates when they are available."

These are not Nvidia graphics card-specific issues, the spokesperson added, but PC-specific issues.

Quick to point out it's not their fault there lol. Although he's right to given peoples bandwagon stance even in this thread.
 
"We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," a spokesperson told us. "We have made our QA and engineering resources available and will provide updates when they are available."

This is what separates Nvidia from the rest. First class support from them.
 
I have found that unlocking fps via ini caused major texture streaming issues. If i leave the config file alone at 30 as is I have no texture stream or texture loading issues at all on my SSD. I set nvidia CP for 60hz v-sync and afterburner to 30fps max and at max settings apart from AA at 4k on 1 titan x with another one doing physx just to be safe and it's locked, smooth 30fps in the batmobile or on foot. The motion blur they use really hides the normal 30fps horrible juddery look and the input lag feels great. So no performance issue for me. Just need AO and missing rain effects from the PS4 and i will be fine with it.

Vega, I take your point but I don't think capping a game at 30fps, on the PC, should EVER be used or touted as an acceptable solution. You can't say there are no performance issues, if you're having to do that! I know youre playing at 4k, but a Titan X should be able to run a batman game, better than a console. Come on, we're better than this :)
 
"We are working with WB Games and the development teams to address the performance issues of the PC version of Batman: Arkham Knight," a spokesperson told us. "We have made our QA and engineering resources available and will provide updates when they are available."

This is what separates Nvidia from the rest. First class support from them.

Well a certain member keeps claiming that in NV sponsored games NV works closely with the developers while in development to ensure that the pc version is the best possible or something to that effect, but i see no evidence of that with the poor state of NV sponsored titles on release since Watchdogs and every NV sponsored title since, it seems that any involvement in development is to implement gameworks features and nothing else, which is ok as its not there games.

And as far as working with the developer after release to sort out issues, well both NV and AMD do that, but it seems that AMD sponsored titles work better out of the gate on average and is real evidence of working with the developer while the game is in development to try to make sure its the best possible, but of course there is only so much AMD and NV can do as its not there games.
 
Last edited:
Vega, I take your point but I don't think capping a game at 30fps, on the PC, should EVER be used or touted as an acceptable solution. You can't say there are no performance issues, if you're having to do that! I know youre playing at 4k, but a Titan X should be able to run a batman game, better than a console. Come on, we're better than this :)

Considering the previous games all ran at 60 frames on UE3 there was no real reason for PC to be capped. It would have been half as bad if they had released a statement saying so, but to release the game and not care to even mention it was commercial suicide.
 
Back
Top Bottom