Caporegime
There is some stutter even in Greg's video but in that at least its not bad, its not exactly FC4.
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Just for Tommybhoy, Shankly and Humbug.
Played this a fair chunk over the last 2 days and no issues at all for me and frames sitting 80-90 (like I said originally).
I hope that clears things up.
There is some stutter even in Greg's video but in that at least its not bad, its not exactly FC4.
Just for Tommybhoy, Shankly and Humbug.
Played this a fair chunk over the last 2 days and no issues at all for me and frames sitting 80-90 (like I said originally).
I hope that clears things up.
hm..need to play this game because of that gal
Of course there is, it is recorded at 30 fps lol
You need G-Sync Humbug. No more stutter or tearing and I believe you are still 1080P 60Hz? Go 1440P 144Hz and you will have a semi on
As a game, Arkham Knight is good. You’ll probably enjoy it, especially if you love Batman. But as a product, it’s a mess. Even after several patches and the embarrassment of being pulled from Steam shortly after it went on sale, it’s still running horribly for a lot of people. A significant number of players are suffering low frame-rates and hitching—even with powerful machines that are well above the recommended specs—and that can’t be ignored.
With 16GB of RAM and a GTX 970, I was able to play in 1080p at a reliable 60 frames per second with most settings maxed. Except for some stuttering when the screen got really busy, I was able to enjoy the game. But because the experience varies so wildly between systems, it’s not a game I can comfortably recommend to everyone. And the inconsistent reports about its performance mean I can’t even give you a vague idea of what kind of setup will be able to run it properly.
I dont think WB will outsource a supposedly AAA game like this again to a non-pc dev.
RektLolz, never mentioned your video, just your posting habits and why other people may challenge you.
I hope that clears things up.
It looks like DrawCall LOD hitching, when turning; 10 sec on, there is quite a big one on one of the towers.
To be fair there is little the Dev can do about it, its not so much a problem with them as it is by far a problem with DX11, Instruction calling is so limited and strangled its impossible to do anything that in modern game development is necessary.
As one of many examples If you have Soft Body Physics dotted around (which this does) it will latency hitch as you look around the map because the instruction sets called by those objects have a high LOD call relative to what DX11 can handle.
Having seen it i'm not critical of the Dev, i have huge sympathy for them.
Sorry but there is simply no way you can make an assumption that it's related to draw calls from a short video. There are no draw call / sync point issues in this game, because it doesn't stutter for people who have enough memory at their disposal. The issue is still with resource management, if that wasn't at all obvious from the recommendation to have 12GB of system memory.
It looks like DrawCall LOD hitching, when turning; 10 sec on, there is quite a big one on one of the towers.
To be fair there is little the Dev can do about it, its not so much a problem with them as it is by far a problem with DX11, Instruction calling is so limited and strangled its impossible to do anything that in modern game development is necessary.
As one of many examples If you have Soft Body Physics dotted around (which this does) it will latency hitch as you look around the map because the instruction sets called by those objects have a high LOD call relative to what DX11 can handle.
Having seen it i'm not critical of the Dev, i have huge sympathy for them.
Thats an entirely different issue, and Greg has more than 12GB.
FPS top right
It's a video, and pause of that length is pretty chronic and also not something I've seen, genuinely not at all.
But then I'm not exactly using your average system.