How? In sales of the Early access game or some other way?This has pulled in 27 million since launch, not bad for a dev team of 3.
In simplest terms, it's sold 2 million copies in a few weeks, after steam takes their cut the devs end with about 19 million to split 3 ways after costs.How? In sales of the Early access game or some other way?
If its sold 2 millions copies in a few weeks at £12 each, hows it pulled in 27 million? Or do you mean since launch it sold more copies?In simplest terms, it's sold 2 million copies in a few weeks, after steam takes their cut the devs end with about 19 million to split 3 ways after costs.
Jack 'shillsanything' Frags has a video on it with more detail - if you can put up with his zzzzz'inducing tone.
Sorry, dollars - think the conversion is $13.50 per copy - so $27mil - it's 2 million copies sold since June 15th so 3 weeks at the point they reported the 2m sales milestone.If its sold 2 millions copies in a few weeks at £12 each, hows it pulled in 27 million? Or do you mean since launch it sold more copies?
either way, not bad for 3 developers!!Sorry, dollars - think the conversion is $13.50 per copy - so $27mil - it's 2 million copies sold since June 15th so 3 weeks at the point they reported the 2m sales milestone.
You've got about 10 seconds from when you get the bleeding out indicator appears to start bandaging before you bleed out and die - so you've got some time to work with!Had a couple more games tonight, and started to get some kills, which made a nice change, but one thing im still need to get my head around around is this "Bleeding out" quite a few times ive been in a fight gone round the corner to heal and not been quick enough and died
The moment you're bleeding, hit the button to bandage as you can still walk while you do it, I spent ages bleeding out as i would go to cover and then bandage same as you.Had a couple more games tonight, and started to get some kills, which made a nice change, but one thing im still need to get my head around around is this "Bleeding out" quite a few times ive been in a fight gone round the corner to heal and not been quick enough and died
Had a couple more games tonight, and started to get some kills, which made a nice change, but one thing im still need to get my head around around is this "Bleeding out" quite a few times ive been in a fight gone round the corner to heal and not been quick enough and died
Ended up buying to try for myself, and na it's not a great experience control wise. Will look to it again in the near future I'm sure features like this will come with timeAnyone tried this on Steam Deck and can report on how it plays? I imagine it's a "make do" community button mapping. But with not traditional controller support/aim assist I can imagine it doesn't feel great there just yet?
Have to imagine that will all happen down the line
Play the 64 or 32 player rounds, just as fun and less hectic.Played a couple maps last night as medic, up to rank 10. It's great and yet I'm not sure I'm a huge fan. It was too fast with too many players, a total zerg fest. Think it was 124 each side and it was just chaos.
It's worth trying 64v64 or 32v32, I felt the same about the 254 player mayhem. Fun for a bit with all of the chaos going on but it can be a bit overwhelming at times.Played a couple maps last night as medic, up to rank 10. It's great and yet I'm not sure I'm a huge fan. It was too fast with too many players, a total zerg fest. Think it was 124 each side and it was just chaos.
It seems to do a lot right and I really hope others take notes from it and we get back to the old BF days. Also could really do with a loadout screen on the main menu for presetting things.