*** Battlefield 1 ***

Played a few games of Rush and Conquest last night. Really enjoyed both, after getting myself orientated properly getting my key binds sorted out it felt very fluid, team play felt good (on rush). I've started to level up and so better weapons are opening up, graphics are great. Really liked the sand storm on the conquest map.

I will be getting this as I can see myself whiling away a good few hours on it, but wont be getting the ultimate edition (or whatever it's called )for £104, Jesus what have things come to that this is even being offered? It will be a cheapy of CDkeys for me.

Runs great too, all Ultra settings 1920*1080 on 144hz G-sync with a GTX980 never lower than 70 usually around 100 fps.
 
Last edited:
I'm LOVING the beta,its all ive played for last few days,if I'm having this much fun on one map I cant wait for the full game,im defo getting this at launch,the games wicked :)
 
I've played until level six, tried all classes and got a couple of guns with warbonds. My general feeling of it is its (naturally) a combination of Battlefront and Battlefield 4 with different maps and skins. Not necessarilly a bad thing, but not convincing enough to make me want to buy it until I can pick it up a lot cheaper. This is a bit unfortunate because, like a lot of people here, I've been waiting for the series to return to times of old.
 
I went in with low expectations and it turned out to be a fun experience. The infantry gameplay is still catering to players who like constant fast paced action such as BF3 & BF4/CoD, but the tanks, planes, and era really make this game stand out from the other recent Battlefields and the landscapes are breath taking. I'll probably buy not just because I find it fun but to support DICE, they took a risk to try something other than modern and I believe it paid off and will encourge other developers to do the same in the future.
 
HAHAHAAHAHAHAHA

HAHAAHAHHAHAHAA the weather in this game is client side

WTF

http://gfycat.com/CooperativeWigglyAmericanblackvulture how can u even comprehend buying this ****!

wow really. This game is a bigger joke than BF Hardline

29413878426_e0ce0de121_z.jpg
 
Why the **** is the skip revive option there if it's still taking the same amount of time to repsawn. Please go back to the old system and allow medic to be a viable weapon class.

HAHAHAAHAHAHAHA

HAHAAHAHHAHAHAA the weather in this game is client side

WTF

http://gfycat.com/CooperativeWigglyAmericanblackvulture how can u even comprehend buying this ****!

It randomly changes, too. Ran from D to C and half way there it suddenly stopped and everything went clear. That's happened a couple times.
 
HAHAHAAHAHAHAHA

HAHAAHAHHAHAHAA the weather in this game is client side

WTF

http://gfycat.com/CooperativeWigglyAmericanblackvulture how can u even comprehend buying this ****!

unless your thinking defensively, having weather client side shouldn't really be an issue. Its just a cosmetic thing, its not core functionality.

Developers obviously haven't thought about how much the sandstorm limits visibility and what an advantage it would be for cheats to remove this.

I suspect this will get moved server side at some point in the future. Its an oversight, don't see how it makes the game ****
 
Also, tanks are not OP, I'm convinced of that as I destroyed 12 vehicles in 1 round when I focused on doing so. The reason people say they are is because they dont bother to use the tools to destroy them (the cannons, AT rocket guns etc) , the very rock,paper,scissors that you refer to. Snipers are indeed a little OP in beta I will agree, but then perhaps thats in part due to the map. Even BF1942 had maps that favoured sniping.

I think you are missing my point I was stating the opinion of the majority of forum posts, I personally feel tanks should be powerful, one tank should cause devastation on the battlefield, people should want to fill them and man all the guns. However the maps and quantity of tanks should be balanced to account for this.

But as you say one assault guy who already has the tools to excels at close combat can equip AT rockets/AT grenades and kill 12 vehicles in 1 round, and have no down side to his infantry killing ability.

For reference the AT class in BF1942 had a bazooka and a pistol - he countered vehicles and was countered by infantry. As more people unlock AT rockets being in a vehicle will be death by 1000 cuts as every infantry you pass takes a pot shot.

Being forced to switch to your secondary weapon is not the R,P,S style tactics I had in mind, there needs to be situations you cannot deal without your team or the correct class.

Again snipers should lock down and dominate large open areas but be countered by other snipers, vehicles, or clever map design allowing infantry alternate routes to exploit there weak close combat ability.

The scope glint mechanic does nothing but encourage run and gun style sniping making it harder for infantry to find and flank. Imagine a setup time to deploy your sniper rifle or limitations on sprinting the length of the map and then holding your breath to take accurate shots. If snipers where balanced around there mobility there ability to kill could be kept on par with other classes whilst keeping there usefulness intact.

However all these changes take battlefield away from the COD deathmatch style gameplay that appeals to so many of the new fans.
 
unless your thinking defensively, having weather client side shouldn't really be an issue. Its just a cosmetic thing, its not core functionality.

Developers obviously haven't thought about how much the sandstorm limits visibility and what an advantage it would be for cheats to remove this.

I suspect this will get moved server side at some point in the future. Its an oversight, don't see how it makes the game ****

are u off your trolly?
 
Back
Top Bottom