*** Battlefield 1 ***

unless your thinking defensively, having weather client side shouldn't really be an issue. Its just a cosmetic thing, its not core functionality.

Developers obviously haven't thought about how much the sandstorm limits visibility and what an advantage it would be for cheats to remove this.

I suspect this will get moved server side at some point in the future. Its an oversight, don't see how it makes the game ****

It is a pretty big issue when different players can have a very different perspective and hence significant advantage or disadvantage. While in this specific case might be an oversight it is one of my biggest complaints about Dice games - the "netcode" has far to much where the client is authoritative that it really shouldn't be and far too much where it tries to compromise between clients of differing latency which results in removing a large degree of skill from the real nitty gritty of a firefight which also tends to encourage people towards the more spammy/lame weapons which offset the poor "netcode". You might think it isn't a problem but it means people can do stuff like this with cheats https://www.youtube.com/watch?v=oF89Phb6kz4 that wouldn't work in other game engines and means that all kinds of inconsistencies can creep in causing unintended outcomes that wouldn't happen in other game engines.



* Which might sound like a good idea on paper but is actually a really **** way to do it as it results in an insignificantly better experience for someone who is already having a bad experience and hits heavily on those with a good connection/PC
 
are u off your trolly?

No.

You've got to remember that most of the people that make these decisions are programmers by trader, and aren't gamers. We've seen it time and time again with DICE employees, they barely play their own game.

Think about it from a purely software engineering point of view, and the decision isn't that stupid. I totally conceed that this is an issue, and the developers aren't thinking defensively enough. I'm just not on the "OMG LOLZ THIS GAME IS SO ****" bandwagon that it seems to be cool to be part of at the minute

But I don't see how this oversight all of a sudden turns this game into being ****. We've seen before with the frostbite engine they can move stuff around from client / server side if they want. I'm pretty sure the weather from leveloution in BF4 was server side. It will get changed at some point.
 
unless your thinking defensively, having weather client side shouldn't really be an issue. Its just a cosmetic thing, its not core functionality.

Developers obviously haven't thought about how much the sandstorm limits visibility and what an advantage it would be for cheats to remove this.

I suspect this will get moved server side at some point in the future. Its an oversight, don't see how it makes the game ****

But it's not just cosmetic. In the alpha the fog/rain restricts vision just as severely. It's akin to a map wide smoke grenade for you but if the other people can see without issue then it's a massive issue.

Assuming it isn't a bug.
 
From a developers point of view weather effects are probably low on the list of things to be careful you make secure. They'll be primarily focused on the client server interactions on damage etc.. We saw how people could mass kill everybody on the map in BF3 when they didn't even have that secured. But it got secured.

Again, don't get me wrong, I'm not denying this is an issue and saying its fine. I just don't think the reaction for this kind of a oversight is warranted.
 
I'm pretty sure the weather from leveloution in BF4 was server side. It will get changed at some point.

It might be due to the fact they made some epic screw ups, in what is really quite bread and butter coding, with the server side weather in BF4 causing crashes and performance issues while putting it client side is a cheap and easy fix relatively speaking.

I don't think it is so much that they are thinking like software programmers but that they are doing the minimal needed to get things working and then moving on - whether that is due to the environment they are working in (i.e. publisher pressure and/or businessmen calling the shots on schedule, etc.) or their own tendencies as a person I have no idea. I find the "it about works that is good enough" attitude to feature implementation in Dice games a stark contrast than my experiences of seeing a bit of how development was done by i.e. id software in their heyday.

From a developers point of view weather effects are probably low on the list of things to be careful you make secure. They'll be primarily focused on the client server interactions on damage etc.. We saw how people could mass kill everybody on the map in BF3 when they didn't even have that secured. But it got secured.

Again, don't get me wrong, I'm not denying this is an issue and saying its fine. I just don't think the reaction for this kind of a oversight is warranted.

On the face of it yeah something like that isn't a big deal in a beta - unfortunately though it goes deeper than that :| and given the maturity of the engine they are working off of implementations of things like that should have been nailed down a long time ago.
 
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Is this someone hacking/modding to remove the weather or is this is a normal game where 2 people have totally different weather at the same time?

unless you blind :p they are not even the same time in game.

ones showing the sandstorm that takes place one isnt.look when it starts and watch for buildings or vehicles at same point.

sandstorm absolutely rips down vision.
 
unless you blind :p they are not even the same time in game.

ones showing the sandstorm that takes place one isnt.look when it starts and watch for buildings or vehicles at same point.

sandstorm absolutely rips down vision.

The objectives taken, time left, scores, etc. all match up as does the minimap offset for what is going on.
 
unless you blind :p they are not even the same time in game.

ones showing the sandstorm that takes place one isnt.look when it starts and watch for buildings or vehicles at same point.

sandstorm absolutely rips down vision.

wat

Is this someone hacking/modding to remove the weather or is this is a normal game where 2 people have totally different weather at the same time?

He literally answers this in the post you quoted. The sandstorm is client side.
 
unless you blind :p they are not even the same time in game.

ones showing the sandstorm that takes place one isnt.look when it starts and watch for buildings or vehicles at same point.

sandstorm absolutely rips down vision.

The game time is exactly the same? Same tank and buildings.
 
I know. Client side can mean either client generated randomly or can mean it can be disabled by hacks. Which one is the gif showing?

Pretty sure it is unmodified game - demonstrating that 2 players near each other can see significant differences in what is actually going on in the game - beyond just things like flame animations that aren't synced, etc.

I wonder if they will just remove the weather feature rather than putting the time in to fix it heh.
 
I don't understand what you are on about with this weather thing? are you saying everyone has different weather at the same time? so when I see a massive sandstorm to others it may be clear? if so how comes everytime ive played this with my bro we have both experienced the sandstorm etc at the same time? we chat over teamspeak and both ALWAYS experience the same weather
 
Thanks, yea i can understand smoke/flames might not be in sync and can accept that even though it might make the odd small difference. But the sandstorm is pretty huge!
 
I don't understand what you are on about with this weather thing? are you saying everyone has different weather at the same time? so when I see a massive sandstorm to others it may be clear? if so how comes everytime ive played this with my bro we have both experienced the sandstorm etc at the same time? we chat over teamspeak and both ALWAYS experience the same weather

Mass hysteria?


It's probably a bug.
 
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