Found this on battlelog forums, sounds interesting......
Today, 10:20 AM #83 (permalink)
cmd85
DICE
Join Date: Mar 2009
Location: Stockholm, Sweden
Posts: 9
Replies from Gustav Halling #1
Hello and good morning.
EDIT: The best way to reach and follow me is via my twitter: twitter.com/gustavhalling
Just to clarify:
As you should understand I can't talk freely about Armored Kill for a while but hopefully I can comment or answer of some of the questions.
I will also NOT answer about the parts I haven't worked on since I don't know the reasoning behind things, these includes:
Minimap, brightness, art direction, menu screens including spawn screen, VOIP.
Many of the questions I know people been asking and wants include things I can't answer yet but it may come as a surprise the coming weeks
PS3 players will probably notice some of the things that aren't in the patch notes on tuesday.
BF3
Commo Rose
This is a feature that was added very very late before ship by request from the community and we are still working on it, improving it for each update. The final goal is to make it closer to the BF2/2142 one. No plans to add it on consoles where other automated systems are in place.
Unlocks
We will not change and permanently add flares/countermeasures to vehicles.
Its a really important gameplay balance between choosing if you want to be an aggressive tanker against infantry or against vehicles. Selecting coax etc.
Assignments
Assignments are actually a big success when we been looking around.
I love the system myself since its clear and easy to see what you need to do.
HOWEVER, I do agree on that the squad deathmatch one wasn't the best one and I will make sure we do not add "win x times" to such a specialized game mode to it again.
Armored Kill
Mobile Artillery
The artillery system is something I am working on still so I can't say how it will end up.
I do understand your thoughts about team play but I don't want a system where you can't be effective by yourself. We did that in 1942 and it crashed and burned badly
However I´m not saying the mortar system is the best but its a start and we are making improvements based on feedback from players on it with every patch.
I would love to get ideas for it, some guide lines and questions:
- Needs to be fully effective without help from others
- How would the aiming screen look like? camera / minimap?
- How would team mates be able to help?
Map sizes
As the announcements said AK will have some of the biggest maps ever made.
I would compare them against Fusshe Pass, Dragon valley and Wetlands.
But than you have to realize that even if they are the same size in meters the vehicles and soldiers have different speeds in the games so its hard to compare 1-1.
Flags will also be less clustered in general in AK giving more room for vehicles but at the same time we can't forget about infantry also.
Its a hard balance that we are working on all the time.
But I truly believe that the maps AK delivers will offer 4 different styles from the biggest most spread out flags and size to the more normal size more comparable to caspian border.
Fantalhunta, frajerik, NoireRoboT and 56 others like this.
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Last edited by cmd85; Today at 11:11 AM.
http://forums.electronicarts.co.uk/battlefield-3/1473760-chatting-halling-4.html [forums.electronicarts.co.uk]
It maybe getting close to the battlefield, that people where expecting ...