Battlefield 3 thread - Server details in opening post -

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Stop missing the point.

I'm by no means a pro player but it doesn't mean that the game should reward missing your targets. I also paid as much as you or anyone else who likes the mechanic, I have as much of a right to dislike it as you do to like it.

If battlefield is so much about teamwork then why are the tools to communicate your team such a total fail? Commo-rose is clunky and only just got fixed over 6 months after release, VOIP is missing as is any sort of interactive map.
 
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They should add actual teamwork tools to the game

Uhh, protip, playing as a team is largely up to the humans playing, most people do NOT play as a team. I for one have good spatial awareness and always help out in whatever way I can, despite people not using what I do as an opportunity.

If people need more tools then it's not the game's fault it's the fact they are average gamers.
 
It's a naff gimmick that just makes the game not fun, who wants to sit camping behind a wall all day to shake off stupid blurry vision. Majority of players on forums agree that the only ones happy with this change are the scrubs as it gives them a bigger chance of competing against the better players.

If you were a better player maybe you would wait 3 seconds more for their reload before making a move.

Except you expect to be able to bum rush their inferior aim while a magazine empties around your head.

So much for people preferring BF airing on the more realism side of things that titles like CoD have no interest in.
 
I like it, I'm not a scrub either so, if bad players use it as a crutch, then good players are godlike, amirite?

I don't think you understand at all.

Good players are 'godlike' because they have good instincts, high awareness and can aim... now someone with 0/3 on that skill set can just hold left mouse button in the general direction -- doesn't matter if you aim at them or not because your bullet is coming out at 30 degree angles from the barrel.

It won't make good players any better to use it, you're merely lowering yourself to a much much worse level of play if you partake in it. There is no skill curve at all in using support with suppression now for good players to ascend, it's literally just a spacker fest of the worst variety.
 
I don't think you understand at all.

Good players are 'godlike' because they have good instincts, high awareness and can aim... now someone with 0/3 on that can just hold left mouse button in the general direction -- doesn't matter if you aim at them or not because your bullet is coming out at 30 degree angles from the barrel.

It won't make good players any better to use it, you're merely lowering yourself to a much much worse level of play if you partake in it.

There is no skill curve at all in using support with suppression now for good players to ascend, it's literally just a spacker fest of the worst variety.

You do realise you can do exactly the same back to them right?
You've been given a tool, use it, if they're getting a 1up on you, it's your problem.

What's worse is rpg/grenade spam imo and has always been a bigger issue, but I don't cry over it.
 
I don't think you understand at all.

Good players are 'godlike' because they have good instincts, high awareness and can aim... now someone with 0/3 on that skill set can just hold left mouse button in the general direction -- doesn't matter if you aim at them or not because your bullet is coming out at 30 degree angles from the barrel.

It won't make good players any better to use it, you're merely lowering yourself to a much much worse level of play if you partake in it. There is no skill curve at all in using support with suppression now for good players to ascend, it's literally just a spacker fest of the worst variety.

This is total bull.

If a "noob" fresh onto the game on Rank 1 can best you by holding left mouse with an LMG all that does is highlight how you expect to be able to run at them all "COME AT ME BRO" into a hailstorm of lead and just pick them off with your so called 'superior aim'.

Just shows you inept you are if you cannot deal with a total derp wailing on an LMG aimlessly.

Suppression was designed and implemented to encourage players to value their life more when popping out of cover to try return fire. You cannot lose your actual life in a game so there is NO risk. The risk is that you cannot effectively see or aim. Most people loved the idea before the game went live and when it did suppression was pretty naff. Now it is actually effective all the Pro Gamer types are whining?
 
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You do realise you can do exactly the same back to them right?
You've been given a tool, use it, if they're getting a 1up on you, it's your problem.

You don't find it an utterly contrived mechanic that someone suppressing you somehow physically alters your weapon to have the bullets come out at bizarre angles? Considering the people who like this harp on about it being a team game and more focused on realism, they need to clean out the crap in their brains, because that might be the most unrealistic mechanic to ever have existed in an FPS game.
 
BF3 realism? what with all the crap on the HUD with 3D spotting, infinite ammo for vehicles, regenerative health for vehicles and players, BF3 is in noway true to real life and that's they way it should be kept. ARMA is there for that type of experience.

As stated Dice should implement proper integrated teamplay features as seen in past games and not push stupid overdone suppression effects on players, that will just encourage camping.
 
I like how pro gamer is being used as an insult to regular players who don't believe in crutches to remove challenge from the game.
 
You don't find it an utterly contrived mechanic that someone suppressing you somehow physically alters your weapon to have the bullets come out at bizarre angles? Considering the people who like this harp on about it being a team game and more focused on realism, they need to clean out the crap in their brains, because that might be the most unrealistic mechanic to ever have existed in an FPS game.

HAHAHHAHAHHAHAHAHHA.

*breathe*

HAHAHHAHAHAHHA

When was the last time you saw a soldier pop out of cover to casually aim at a fixed MG point laying down fire on his position to pick off some enemy?

Never, that is when. The mechanic in BF works by screwing up your aim because you cannot lose your actual life. This is the POINT of the suppression mechanic. It is DESIGNED to screw up your aim and was always intended in this way.
 
The penalty to running into LMG fire should be dying, not having your screen blurred.

Everyone knows why it was implemented and many thought it was a good idea in principal but now it's just whoever opens fire first.
 
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You don't find it an utterly contrived mechanic that someone suppressing you somehow physically alters your weapon to have the bullets come out at bizarre angles? Considering the people who like this harp on about it being a team game and more focused on realism, they need to clean out the crap in their brains, because that might be the most unrealistic mechanic to ever have existed in an FPS game.

I understand, personally I like it because I come from the background of tactical shooters (arma, which has similar suppression effects) in which a person can use the threat of it to hold an enemy back to rethink their plan of attack.

Currently, there is very little in the way of infantry area denial, thats what high ROF weapons can be used for, you set up your bipod, aim down an alley (or wherever) and try to hold people back by the effects it puts on other people. Previously it was 320(203?) spammers just pounding a certain corner over and over, at least you have LOS protection now.

Personally, if you're in a standoff position and you let yourself get killed while under the effects of suppression then that was a bad idea, try and alternate path of attack, get your own suppressor, get a sniper to take him out from a longer range, I don't know! :(

The penalty to running into LMG fire should be dying, not having your screen blurred.

Stupid that you'd prefer dying in a game over living with a temp penalty.
Also, who runs into LMG fire on purpose?
 
The penalty to running into LMG fire should be dying, not having your screen blurred.

The penalty is dying.

The penalty is also not being able to return fire.

This is the point of the suppression mechanic. It's an element of the game to be used tactically. It allows you to temporarily keep a sniper from picking off every single squad member trying to cross open ground with his 'Uber leet Pro gamer aim'

Battlefield is not just about your aim. That is the realm of CS and Co.

If you cannot deal with being suppressed then why are you playing an FPS where more than your leet aim matters?
 
HAHAHHAHAHHAHAHAHHA.

*breathe*

HAHAHHAHAHAHHA

When was the last time you saw a soldier pop out of cover to casually aim at a fixed MG point laying down fire on his position to pick off some enemy?

Never, that is when. The mechanic in BF works by screwing up your aim because you cannot lose your actual life. This is the POINT of the suppression mechanic. It is DESIGNED to screw up your aim and was always intended in this way.

Well first off I could cite you several instances of soldiers solo rushing fixed enemy positions, more often than you would think, victoriously. So 'Never, that is when' = you're talking out of your arse. So maybe you do need to take that *breathe* to circulate some oxygen to your brain.

But that's beside the point as it's a game - there isn't a single aspect about it that is even remotely close to real warfare, it's about gameplay. Nothing else.

Plus, what does rattling off the intended goal of the mechanic have to do with the price of fish? It's the quality of the implementation which is being questioned, and it's incredibly poor.
 
It's not about leet aim but you're obviously convinced that anyone who dislikes suppression thinks it should be about twitch reflexes when in fact many of the people who don't like suppression are the same people who are annoyed with BF3s low TTK and no recoil laser guns.

Stupid that you'd prefer dying in a game over living with a temp penalty.
Also, who runs into LMG fire on purpose?

No but those aren't the two options.
 
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I'd rather they just made the guns have more recoil in the first place than inventing a blurring mechanic to solve the issue of laser guns.
 
I'd rather they just made the guns have more recoil in the first place than inventing a blurring mechanic to solve the issue of laser guns.

Define 'laser' guns.

I think you are underestimating the accuracy of single shot fire even in real life. The effective range of most assault rifles with a correctly configured iron sight or scope is significant.
 
They seem to have recoil/deviation sorted in past games, why is it necessary now to add blurry vision to compensate for proper gun mechanics. It's just a badly implemented gimmick, like a number of other **** in the game.
 
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