Hit reg in bfbc2 is way ahead of bf3 for me. To score a hit on someone in bf3, most times i have to aim behind them as i see them on screen. At least in bfbc2, you can lead the target, (ie shoot in front of them as theyre moving).
I miss BFBC2 and the fun we had!, I wish BF3 was never released.
Oh the times with the AT4 at long distance, the UAV fun above![]()
bfbc2 didn't dissappear after bf3 came out, have you tried going back to it?
Its still a very popular game, probably because it works.
Hit reg in bfbc2 is way ahead of bf3 for me. To score a hit on someone in bf3, most times i have to aim behind them as i see them on screen. At least in bfbc2, you can lead the target, (ie shoot in front of them as theyre moving).
Also, the Magnum .44 seems to have become even more useless after this patch. Seriously, why? The vast majority of players are too retarded to even use that pistol because it actually requires you to aim unlike 99% of the junk in this game.![]()
Unfortunately in bf3, i have to aim behind people to get a kill. The game uses client side detection, which is a joke tbh. Bfbc2 did have a few issues, but now it's a pretty stable game. Moh 2010, hit reg is perfect, but the game had limited appeal multiplayer wise.Hmm.
I always have to properly LEAD targets to hit them and have no problems doing so.
I lead depending on their distance and speed as I see it and get hits as a result.
I have never had to aim behind someone?
I ping about 25ms to servers but not sure if ping makes any real difference?
I found the .44 better and use it exclusively as my sidearm.
I tried it early on in BF3s life and the damage was too paltry. Since the buff I have found it very very effective.
Yup, i was shot through solid walls, tbh im fed up with the cheating in this game.
You could stand half the distance with a sniper rifle aimed solidly at the head and suppression will see your bullet leave the barrel at some crazy 30 degree angle. FPS games already diminished the skill curve in recent years when they started toning down recoil to none existent levels, but I guess that wasn't enough, so now actively punishing people who can aim / react is the only way to help your low skilled playerbase![]()
Speaking of which!Is there any way I can make the colours a bit more vibrant and colourful?
Currently using the FXAA injector V1.3 beta performance.
This morning on Matts server, playing as US we managed to take the ticket hall from the RU team. Then we pushed out of the ticket hall into the cafe area, the best part of the map. Then the server switched to Seine and we played that. Then everyone voted Metro back on. Wtf.
You could stand half the distance with a sniper rifle aimed solidly at the head and suppression will see your bullet leave the barrel at some crazy 30 degree angle. FPS games already diminished the skill curve in recent years when they started toning down recoil to none existent levels, but I guess that wasn't enough, so now actively punishing people who can aim / react is the only way to help your low skilled playerbase![]()