Battlefield 3 thread - Server details in opening post -

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Sure looks like a ragequit to me.

I'd actually like to think I'm pretty skilled in BF3, and shooters in general.

Look me up in battlelog if you like (Davepen).

I find the patch hasn't really affected my game much, because I was using correct cover/tactics before the patch.

Fire and maneuver, it's the name of the game.

3 F's

Find the enemy
Fix the enemy in position
Finish the enemy.

Your stats are what i'd call average especially your w/l it's good you have a positive K/D but you lose half of your games?

also with the Fix the enemy in position are do you mean spot them or keep them pinned in one place?
If it's the former i've found the spotting to be useless now not that it makes to much of a differance but most good players use the Map to full effect...or used to.

I initially thought the patch was terrible and im still 50/50 on it but what i did notice is a lot of people are complaining about suppression and how bad it is and i will agree it's been buffed a tad to much.

If your playing Metro than yes suppression is a nightmare but on any other map it's barely noticable as long as you arn't being sheep and stacking up in choke points.

The only thing i have a problem with is putting penaltys on suppressors and other items when used with a fore grip , surely you would still have a bonus for it and not a penalty in real life ( seeing as everyone who likes surpression also likes the realistic effects it brings surely other realistic factors should be there? )

Anyways like with everything you just got to adapt :P
 
This is exactly the point Ive been making about supression. Everyone cries "omg but whoever fires first wins lol". Well, that's kinda the point, and what happens in real gunfights. If you get the drop on someone because you are positioned better, firing from a geographical advantage and they aren't under cover, it's kind of a given that you should have the advantage. Crying that these people have "no skill" is rubbih; they were obviously skilled enough to think about what they were doing enough to fire before you did.

I think its down to people thinking that because it's an FPS and that they are pro shooters or whatever, that they should be able to mitigate a tactical advantage with mouse skills. The real lesson is that there is more to playing skillfully and intelligently than being able to aim more quickly and accurately than your opponent.

Agreed, I this is exactly what I do, but since the patch this has worked for me dramatically much less than it used to due to the suppression - even if enemies are not aiming at you well enough to hit you, the suppression is so great that even getting the jump on them is mitigated (when taking on 2 or more enemies).

Essentially, the time to react is reduced - if you've got the jump on 2 or more enemies, any enemy not killed only has to shoot in your general direction in order to suppress you and greatly reduce your own threat level, leaving you ready to be picked off. Before all enemies would have to be shooting to kill, now they just have to shoot to suppress.
 
Your stats are what i'd call average especially your w/l it's good you have a positive K/D but you lose half of your games?

also with the Fix the enemy in position are do you mean spot them or keep them pinned in one place?

What are your stats like?

When looking at the skill of a player I will generally look for their skill rating rather than w/l ratio.

Fix the enemy = suppress them.

Spotting would be covered by the first F, Find. I personally play 99% HC mode so don't benefit from the enemy markers.
 
That's irrelevant, the effect of suppression does not change when you run into groups of enemies on a different map. It's a very good example of suppression, metro just makes it obvious.

Metro 64 man makes it seem more extreme than it is.

Also, they are playing normal mode in that video and are just shooting through their teammates while prone on the floor.
 
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People with hit reg issues, have u tried moving the interpolation slider thingy in gameplay settings? Lathough I'm not sure it makes a huge difference. You do know to lead a running target right...? Getting hit markers and no kills suggest to me that you are lagging compared to where the other players computer thinks u are.

I play from Moscow on Matt's server with a 4Mb/s line and the hit reg is fine. Admittedly it's a bit better when i play on local servers with a ping of 18 so it should be excellent for u guys playing in UK on UK servers on superfast broadband/cable 8MB+.
 
People with hit reg issues, have u tried moving the interpolation slider thingy in gameplay settings? Lathough I'm not sure it makes a huge difference. You do know to lead a running target right...? Getting hit markers and no kills suggest to me that you are lagging compared to where the other players computer thinks u are.

I play from Moscow on Matt's server with a 4Mb/s line and the hit reg is fine. Admittedly it's a bit better when i play on local servers with a ping of 18 so it should be excellent for u guys playing in UK on UK servers on superfast broadband/cable 8MB+.

My hit reg also seems pretty damn good.

These people who say they are getting hit makers but no kills, chances are they are using silencers, from range, and shooting the guys legs.
 
My hit reg also seems pretty damn good.

These people who say they are getting hit makers but no kills, chances are they are using silencers, from range, and shooting the guys legs.

You're playing HC, something which you didn't mention earlier and now your posts have this context it makes much more sense, you'll be affected by it far less.

Suppression worked fine before the patch if you worked as a team - you fire to pin enemies down with fire you know won't kill them, but you do it to force them to take cover so you can manoeuvre into a better position or so your team mates could move in and take them out.

The problem with this game is that it is pandering too much toward lone wolf players, rather than enforcing team play, such as spawning on squad leaders only. The new commo-rose is a step in the right direction but they've overreacted, at least where normal mode is concerned.
 
You're playing HC, something which you didn't mention earlier and now your posts have this context it makes much more sense, you'll be affected by it far less.

What difference does it make?

Sure, you die quicker if you actually get hit, but everything you're saying is relating to not being hit.

Also, your complaint seems to be that you cannot shoot others while you are suppressed? Which goes against the "pandering to lone wolf" comment?
 
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I miss the tracer dart :(

lights.png

I miss those Recon Motion Sensors. :(

I hope they appear in BC3.
 
What difference does it make?

Sure, you die quicker if you actually get hit, but everything you're saying is relating to not being hit.

If you can kill quicker you're less likely to get suppressed in many situations. It changes the entire dynamic of the game and if you can't understand this then no amount of reasoning with you will make you see that. I will make one more attempt to illustrate the situation but if you reply with another "no it doesn't" then I'm done. It would be nice for you to realise as you play HC and I play normal that it is very likely I have many more hours experience with the situations I try to illustrate are occurring due to the latest patch that you are less likely to experience due to playing HC mode.

If I come across 2 enemies unaware of me and start shooting one, the following happens in normal mode:

Pre-patch
The enemy I am not shooting at is aware of my presence when I shoot the first enemy, he then starts shooting in my general direction, but as I have the advantage of surprise I can shoot and kill him most of the time.

Post-patch
The enemy I am not shooting at is aware of my presence when I shoot the first enemy, he starts shooting in my general direction, I then become suppressed which compromises my ability to shoot him, he then has the time to be able to shoot me and make the kill.

Hardcore
This behaves like the game pre-patch because it is quicker to kill someone, reducing the time the second enemy has to react because you're moving onto him as a target that much quicker.
 
Supression should be made a into a purely visual effect or ditched altogether. A good idea in theory, but totally flawed during actual gaming, especially when people like DICE make an attempt at it.
 
I've been playing in standard mode as well, and just don't see the difference you are seeing. Supression effect is the same for both players, who deals with it the best wins? I you truly have got the drop on two enemies then you should be supressing them and the advantage is all yours.
 
I've been playing in standard mode as well, and just don't see the difference you are seeing. Supression effect is the same for both players, who deals with it the best wins? I you truly have got the drop on two enemies then you should be supressing them and the advantage is all yours.

Yes because I can dual wield two M26 Mass' and shoot one and suppress with the other on multiple targets at the same time. :p

It's pretty simple mathematically: There is one of me, there are 2+ of them. Suppression now gives them the advantage.
 
Supression should be made a into a purely visual effect or ditched altogether. A good idea in theory, but totally flawed during actual gaming, especially when people like DICE make an attempt at it.

Agreed, suppression is OTT as it is now, even the Dice Dev doing games balancing agreed it was so expect it to be toned down to a point where those that have better aiming skills have the advantage. In an 1v1 situation ' happens on all maps ' I don't appreciate my bullets dancing around the intended target, it all ends up being one big cluster ****.
 
Yes because I can dual wield two M26 Mass' and shoot one and suppress with the other on multiple targets at the same time. :p

It's pretty simple mathematically: There is one of me, there are 2+ of them. Suppression now gives them the advantage.

:D

If you have the drop on them supression will be giving you the advantage... that's how I'm finding it anyway.
 
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