Battlefield 3 thread - Server details in opening post -

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Look at the part 1.26-1.28 the rpg actually goes past the helicopter!

2.25 the rpg blows the plane up even though the rpg was behind it

2.53 and again

3.00 rpg is off screen even though the plane blows up

3.08 same again
 
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Of all of the kills he gets a minority actually make impact with the aircraft.

They must have HUGGGGE hitboxes.

yup !

they definitely shifted the goalposts last patch. You no longer need to hit them, just an RPG in their general direction is enough ! Look at this freeze frame !



28 seconds in, and the chopper is moving left to right. Its at least one chopper widths wide, but he still gets the kill !
 
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yup !

they definitely shifted the goalposts last patch. You no longer need to hit them, just an RPG in their general direction is enough ! Look at this freeze frame !



28 seconds in, and the chopper is moving left to right. Its at least one chopper widths wide, but he still gets the kill !

RPG seems more effective than Stingers. The range on them now is nothing short of infuriating. Even if they are within lock range the second they bug out the lock will fail. Even if you DO get a lock by the time you let the missile away countermeasures will be available.

Then, IF it hits, 1 is not enough.

It's like throwing empty shell casings at them. Infact, I think hand thrown shell casings do, on average, more damage.
 
had some great games on the infantory only server of matts earlier :cool:

i cant believe in one map which was worth recording whole map on metro :eek:
our team played the objective of rush everyone in the team a full side played together !

when bf3 is like this and a balanced side it really is great fun.

everybody was reviving , giving ammo without asking fighting to win !

if every game was like that i wouldnt even write anymore in here .
 
had some great games on the infantory only server of matts earlier :cool:

i cant believe in one map which was worth recording whole map on metro :eek:
our team played the objective of rush everyone in the team a full side played together !

when bf3 is like this and a balanced side it really is great fun.

everybody was reviving , giving ammo without asking fighting to win !

if every game was like that i wouldnt even write anymore in here .

I know the feeling. Once in a while u have a game that makes u stick to bf3. Its just sad that most of the games are frustrating to me lately.
 
Am I cracking up?

Since when did the F35 have the same all out straight-line speed as the flanker?

Both do 420 full burn? What's the point of having the advantage of VTOL and SUPERIOR slow speed agility if the flanker cannot outrun it at speed?

Was it always the same speed or did the patch change it?

They always have...However the flanker can turn a lot faster as is MOAR manuverable vs VTOL
 
Eh? They broke the knife more times than they patched BF1942 in BC2. How can you say rarely when they had to dedicate a whole patch to just the knifing issue in BC2 or did you not play the game during that period? :confused:

It rarely caused me any problems in BC2 with plenty of playtime! The animation on BF3 whenever I get the knife in goes all stuttery, don't know why :(
 
They always have...However the flanker can turn a lot faster as is MOAR manuverable vs VTOL

You can turn on a sixpence in the F35 with VTOL just by slamming on the brakes.

Can lose altitude and come to a near stop and the Flanker will go right past also.

The Flanker might turn faster but the F35 will outmanoeuvre it.
 
Did you remove de network smoothing factpr from the meniu? That should be the problem in your case.

What do u mean remove it? I can slide it to the left or the right. I play in the middle on UK servers and to the left 1/4 for local moscow servers, still no clear idea which is best tho!
 
If my understanding is correct it works like this.

The slider when moved to the right adds a small amount of artifitial lag./delay whatever you call it, this will mean less visual errors on your screen as it has a bit more time to process what is actually happening. When moved to the left you get the opposite effect. A better ping and connection to the server but more chance of visual errors and in some cases you might see players spinning around or whatever as the client has to guess whats going on.

If that theory of mine is correct (probably not :D) then for low ping servers you should have the slider to the right, and for higher ping servers have the slider to the left.

Who's with me?
 
By disable, I've meant to put that slider all the way to the left. As LtMatt put it, that particular settings adds a tinny delay for the right "stuff" to appear on screen. To test it, go on some map with a fence and use your knife to hit it. With little to no compensation, the fence will break almost immediately after the hit, but adding a delay, it should take a more significant amount of time for the effects of the knife hit to be seen.

Translated into game experience, turning that setting to the left is equal to less lag, turning it to the right, the games lags - like shooting a guy that dies only after a half a second or even a second afterwards.

As a side effect, without smooth factor enabled to a reasonable degree, some animations may look off (stuttering), but it shouldn't really affect anything important: just the knife animation, some death rolls on kill cams, that sort of stuff. I for one, can't play with that awful compensation.
 
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