Battlefield 3 thread - Server details in opening post -

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Id like hc a lot more if FF was off, 99% of the time your killed by a friendly player and it's genuinely an accident, guy apologises and you get on with it. Other times you get idiots who tk deliberately, either just for the fun off it or to steal vehicles. Admins are pretty good at dealing with the latter. Still the whole FF thing can be a bit frustrating.
 
lol i only spam m320 on large conquest servers ;) and only on hc because of how easy it is too kill campers :p

ff on 64 man public servers is retarded :D oh look throw grenade on team mate medic revive all rinse and repeat oh look i win from killing my own team :confused: this is bf3 :p
 
lol u belong on the BL forums!

i'm sure i saw you and your cg mates on a server with the name something like 'noob server, learn to play' in the name.
you lot were owning it in the air vehicles, shooting doritos from the jets, i joined for a bit then left cos it was boring.
 
patch notes coming Dec 4th
http://battlelog.battlefield.com/bf3/news/view/2832654788585875743/

We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics. This update goes live November 27 on consoles, and no later than December 4 on PC. Full details below, including how to download this essential multiplayer update once it is live on your platform.

1) Addressed “input lag” on PS3
If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

2) Improved audio stability on PS3
The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

3) Weapons balancing
Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

L85A2: Slightly reduced horizontal recoil.

AUG: first shot recoil slightly to increase weapon controllability.

FAMAS: Slightly reduced horizontal recoil.

G53: Vertical recoil reduced to make this weapon more controllable.

QBZ-95B: Slightly reduced horizontal recoil.

LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

M26: Increased aimed accuracy to be in line with the other shotguns.

4) Weapons bug fixes
Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

5) M-COM disarm fix
Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

6) Alborz Mountains rock fix
Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

7) Operation Shield/Alborz Mountains Tank Superiority area fix
Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

8) Death Valley collision fix
Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

9) Sharqi Squad Rush spawn fix
Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

10) Alborz Mountains Squad Rush fix
Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

11) Gunship balancing changes
We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

12) Mobile Artillery spawn bug fixed
Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

13) Tweaked hard to get medals
Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

How to download the latest update (Multiplayer Update 5)
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

XBOX 360 SPECIFIC INFO
Patch goes live: November 27
How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.

PC SPECIFIC INFO
Patch goes live: No later than December 4
How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
 
M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

Seems that this and the M16A3 will be pretty much the same then in game, as the M16 was nerfed in the last patch. Though tbh, i didnt see a great increase in the number of people switching to the 416 after that patch.
 
All depends on the map and what substance is in my body what weapon i pick ;p

As for the SC/HC discussion.. I've noticed as a hc player this game is balanced towards SC.
RPG on wall while being close/Schwein tossing jumping into the river etc.

They both have advantages and negatives.
 
Wish they would stop it with the weapon balancing.

Half the weapons in those patch notes they changed last patch. Just leave them alone ffs.

They buffed the M416, the UMP and the M5k last patch. Now they've un-done it. They've also buffed the Famas twice in a row now after their initial OTT nerf. And why tinker with the G53 and QBZ-95B ?? Just stop !!!
 
Nah not on release. They got the balance right a few patches ago. This and the last set of tweaks weren't really needed IMO.

They can put it back to how it was pre armored kill, especially given this is effectively what this patch does, undoing a lot of the buffs they put in last time !
 
they havent got a clue lol :p

they are basically tweaking the guns so the console players feel they are balanced on joypad lololol.
 
Tbh, i barely notice much in the way of handling of different weapons. I mainly play as assault using mostly the following rifles.

M16A3
M416
AUG
F2000
L85A2

when concentrating on what im trying to shoot, i cant feel any difference in them.
 
they havent got a clue lol :p

they are basically tweaking the guns so the console players feel they are balanced on joypad lololol.

doubt it.

Demize is just another "it will never be finished" type of guy. Just like george lucas who insisted on fiddling with the star wars movies. There was never anything wrong the original release, but with each release, DVD, blu-ray etc.. he had to tinker with things.

He will never stop changing things, even though he's doing it effectively for the sake of it.
 
So annoying, just gotten comfortable with the 416, back to the AUG/ AEK.

Actually I'm talking rubbish, come the xbow I'll be just using that.

Edit...another thought, xbow only metro OMFG HELL YES
 
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After Math is the only map pack that has interested me so far especially with that new game mode (scavenger) which I'll actually enjoy. I've probably played all the other map packs excluding B2K for 2 hours max.

Even though Premium cost me £20, the disappointing map packs and game modes we've had so far didn't make it great value for me!

Here's hoping that all 4 maps are epic!
 
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