Actually, thinking about it, I'm almost certain that if that was a cutscene they would have spotted the dodgy floating gun and fixed it. Which leads me to think that this is legit realtime in-game footage. In which case...![]()
Or they knew you'd think that...
Nah, i'm certain it's in game. The animations, while excellent, show visible signs of 'transitioning' between states, something you're likely to see in in game footage.
Which floating gun? I can't see it.
last part of that gif, right in the foreground. the player who is being dragged off-screen appears to have dropped it and it's floating above the ground (evidenced by shadow far too far away from the gun, or visa versa if you see what I mean). It happens all the time in these games. Especially with guns protruding through walls, barrels etc. It's just dodgy collision detection. One of the hardest things to get right in game engines.
its a pre_alpha btw![]()
last part of that gif, right in the foreground. the player who is being dragged off-screen appears to have dropped it and it's floating above the ground (evidenced by shadow far too far away from the gun, or visa versa if you see what I mean). It happens all the time in these games. Especially with guns protruding through walls, barrels etc. It's just dodgy collision detection. One of the hardest things to get right in game engines.
Is that a cutscene though, because i can't see a weapon? I guess we won't know the true extent of BF:3 until the beta appears.
Edit: Seems to be, being dragged.