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Had a bit more play with support and unlocked the MG4. 200 rounds, 800 rpm goodness![]()
The M249 that you get from the SP campaign is identical, just so you know
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
Had a bit more play with support and unlocked the MG4. 200 rounds, 800 rpm goodness![]()
I agree and i hardly ever touch a tank
The only vehicles i use are the Transport choppers and Jeeps to get from flag to flag...
With them having so many LAV's and Tanks they really need to up the DMG on the RPG's
I've only just picked it up for PC. What's the eta on it for PC?
We're rolling out a new server update starting at 11AM UTC Dec 9. Between 11-12AM UTC, BF4 multiplayer on PC will be unavailable. At the same time, we're rolling out a new game update on PC [battlelog.battlefield.com].
R15 Server Update Notes
-Various server side crash fixes, including the top seen crashes on R14
-Activated the reservedSlotsList.aggressiveJoin command that enables VIP players and server administrators directly joining full servers
-Client patch compatibility to make servers compatible with the Dec 09 client update
We're rolling out a new PC game update starting at 11AM UTC Dec 9. We're also rolling out the new server version R15 [battlelog.battlefield.com]. Between 11-12AM UTC, BF4 multiplayer on PC will be unavailable.
Dec 9 PC Game Update Notes
-Fixed one of the most frequently occurring client crashes
-Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open.
-Fixed a bug in Defuse mode where defenders could win the round by killing all the attackers without disarming the bomb, if the bomb was disarmed in the previous round.
-Miscellaneous stability fixes further reducing the number of client crashes
-Fixed side gunner jitter when aiming in attack boats & transport helicopters
-Fixed some instances of frame rate drops when shooting at large Levolution objects after they have been destroyed (like the radar dish on Rogue Transmission)
-Fixed broken aiming for passengers on the China Rising dirt bike
-Fixed a bug where the sound when capturing a flag was not playing correctly
-Removed a bug that would double save during MP round transition and SP level transition. This fix will reduce the occurrence of corrupted save files.
SLAMs have ~4 metre Kill radius, 3 is a kill on any vehicle (it's 2 for a M15 mine). I prefer to put them on objects rather than the ground as IRNV gunners will spot ground SLAMs with ease. SLAMs are also C4 without the remote det - you need to put 3 on a vehicle and then the vehicle needs to accelerate a bit but when they do, kaboom time. They also work as underwater mines - on parcel put them under the bridges and between the islands (between B/C/D) in groups of 3.
aRE YIOU KIDDING ME. Had a great score, 2 tickets left on the enemy team and then bam all the servers have gone! Couldnt have been timed any worse
Wonder what has happened?
I can't be bothered with dmr's or pdw's, both are crap imo, pointless using a pdw when you got the choice of 3 great carbines, ace 21, 52 and ak5c
I use the SLAMS exclusively too, always put them in groups of 3 for a guaranteed kill on any heavy armour.
Although has something changed recently because I use the perk that should allow me to carry 6 SLAMS. A week or so back I was able to place all 6. Now what happens is, I carry 6 but can only place 3. If I try playing another 3, the first 3 I placed disappear
Hmm weird mate, my download of this update is going very slow. Starts fine but drops to 30kbps in minutes.