I hope to god that they don't completely nerf the AA so that it becomes useless and buff the heli so it is OP otherwise some maps will be completely dominated by aircraft i.e. golmud. Only thing they need to tweak/remove is the activ radar missiles.
Also, the AA isn't "that" powerful against infantry, only up real close does it tear them apart easily and so it should! 2-3 rockets (even at the front) to the AA and you are pretty much done for.
Main reason I stopped playing CQ in BF 3 was because of aircraft dominating the map.......
Knowing DICE, they will do just that
If they do the above, then they need to increase the reload time for active protection for tanks.
Glad that v40's are getting balanced, everyone uses them....
Probably going to buff the DMR's to bf 3 damage, oh joy! Now I can hear that annoying pew pew even more...
Lets hope they do the following as well:
- any roof without elevator is out of bounds (ruins dawnbreaker and siege when half the team camps, either you have mbt law warriors etc. up there or/and you can't move on to capture another flag as people keep spawning on a team mate and jumping down to cap your flag i.e. other night, couldn't move on from E or D due to that)
- remove that stupid delay with the mag. and rex
- remove some vehicles from certain maps i.e. jets on dawnbreaker, boat on flood zone, artillery on zavod and a ton of other vehicles on other maps
- add the limited timed ammo system to jets and their main cannons
- nerf the reload time or limit the ammo of the mbt law
- as for the little bird, either limit the repair tool, introduce a charge up time or something like the defibs or/and just don't allow people (certainly not two anyway!) to rep when in the little bird and nerf the damage that the 25mm does to the attack heli
- increase the attack heli pilot's main ammo or increase reload time, bring the beta controls/feel back
- reduce flare reload time for aircraft