I am not sure why you are laughing.
I spend £450 2 years ago on GTX 1070 to play games with graphics options maxed out at 1080p on 8700K CPU. Will do the same with RTX 2080 at 1080p so nothing wrong with that. Just about everybody play games at 1080p resolution accorded to Steam hardware survey, 64.29% of steam users playing games at 1920x1080 which is the majority, the 2nd largest is 12.62% play at 1366X768 which usually found on cheap tablets and low cost laptops at £200. 2560X1440 is the third largest with 3.52% steam users, 0.41% steam users playing games with super wide 3440X1440 monitors and 1.31% steam users playing games with 4K HDTV or 4K monitors.
1080p is still the most popular resolution and still has plenty of life in it I used it for 8 years now. I been played few games at 4K resolution but the biggest issue is texts in games are really very small to read and sometime unreadable. Wished every games come with UI scaling option just like Star Trek Online did which seemed is the only game with UI scaling support I played at 4K with large icons and texts. I remembered played Half Life very long time ago at 640X480 on 3dfx Voodoo Banshee, the texts was easy to read but 10 years passed, the resolution increased to 1280X1024 on LCD TV, the texts on Half Life was awful so bloody very tiny to read. Now on 1080p HDTV the texts finally readable at maximum UI scaling in patch update years ago but unfortunately at 4K and 8K DSR the texts was just totally impossible to read so Valve will not increase UI scaling further at 4K and beyond. Any mod or hack will not fix UI scaling.
I think you will definitely not laugh if Battlefield V had DXR fallback support to see your Titan XP struggling at 3.5 fps slideshow at 1080p.
Upcoming Ray Tracing 3DMark demo should have DXR fallback support that will show how bad Pascal will run at 3.5 fps slideshow at 1080p just like old time with 3DMark 06 back in 2006 ran like 3.5 fps slideshow at 1024X768 on dual core Athlon 64 X2 4400+ and Geforce 7900 GTX.
It would be much better to run ray tracing games sub 60 fps at 1080p rather than 3.5 fps slideshow at 1080p. Actually the first and last time a game I experienced ran so badly 3.5 fps slideshow at 1280X1024 was GTA IV 10 years ago back in 2008 on Athlon 64 X2 4400+ and brand new Geforce 8800 GTX. I ran GTA IV for the first time and shocked to see it was so unplayable and stopped played after 15 mins then ordered a new Socket 939 motherboard, DDR3 memory and Phenom X4 9950 quad core CPU then installed new hardware and ran GTA IV then BOOM it finally playable at 45 fps on 1280X1024 with all graphics settings maxed out. Not surprised it turned out that very expensive dual core Athlon 64 X2 4400+ I bought for £400 back in 2005 was the bottleneck.