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Battlefield V performance

How is it worth it when RT is not even playable on a 2080ti let alone a 2080?




By the time RT is mainstream and usable the 2080 will be dead tech. If you bought the 1080ti at £579 at least you haven't paid a premium for features you couldn't actually use.

The fact is the 2080 series and 2070 are just duds overpriced tat. :p
Each to their own :). My limit was £500 for the old Ti, personally and recently. More than that it was overpriced old tat :p and old features not able to take advantage of new tech.

There are many ways to look at it. The wisest of all would have bought Pascal ages ago, enjoyed them, and not bothered with the 20 series at all :). I think few will disagree with that. If I had a TXp I really don't think I would have bothered with this gen - but I mean if I had bought on release and kept
But come on for gawds sake folks, we're talking small money here IMO (2080 or even the 70 vs old gen).
I bet you'll upgrade before I do! The draw of RT as it improves and DLSS (if it gives a boost) will be too great :p
 
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I've had Pascal for over 2 years now :p Turing would only make sense to me if the main games i play (bf1 and 5) were sluggish, so far its holding up well.

Pascal Ti on release was insane value if you look at it now. What a card - so much power and so much longevity. Turing was the best thing to happen to satisfied Pascal Ti owners!

I wasn't in a position to get one at the time (in the process of buying a house) waited for Turing. Got the Turing Ti, thought "meh"-ish even though it was great power, now using the Pascal Ti as a stop gap :D
 
Pascal Ti on release was insane value if you look at it now. What a card - so much power and so much longevity. Turing was the best thing to happen to satisfied Pascal Ti owners!

I wasn't in a position to get one at the time (in the process of buying a house) waited for Turing. Got the Turing Ti, thought "meh"-ish even though it was great power, now using the Pascal Ti as a stop gap :D


My one and only time buying a titan card and looking back it was worth the money. 1080ti performance months before 1080ti was a thing, and watercooled makes it a bit better.
 
Are we looking at the same results? seems more like 57FPS @1080p, 38FPS @ 1440p and 24FPS @ 4K. Also that graph says above it "Geforce RTX 2080 Ti - Core i9 9900K", so looks like they used the 9900K for those results.

No that not the results I looked earlier. They posted 5960X result but now it seemed they removed 5960X and quickly replaced it with new 9900K results but the 9900K performance is much lower than 5960X or Guru3D messed up benchmark tests badly because they rushed to get early 9900K results. I don't expected 9900K results until tomorrow.

Unfortunately google didnt saved earlier page with 5960X performance result into cache.
 
Was expected to be fair, ray tracing is incredibly taxing. This is their only showcase game currently and imo its not the best type of game to show off the effects in, unless you like gawking into a window or a puddle on the ground every time one is near.
Pmsl, £1300+ for 4k 20fps :D :D :D

So it means to get over 30FPS you would need a pair of cards at £2500?? Wowsers!!
 
Battlefield V with GeForce RTX DirectX Raytracing Review


For the RTX 2080 Ti, performance drops by over 58% just by flicking on DXR,

Moving on to the 1440p resolution, and the trend of "Low" improving performance tangibly repeats, however, the overall frame-rates of "Ultra," "High," and "Medium" remain around 45 fps, and we're still only talking about the RTX 2080 Ti!



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Switch to the 4K UHD resolution, and you begin to realize the mavity of the situation. The game is barely playable, with twenty-something frames-per-second in DXR Ultra/High/Medium, and improves to 44 fps in the "Low" setting. Without RTX, we were cruising at 88 fps!


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The GeForce RTX 2080 similarly loses 60% of its frame-rate at 1080p, as it drops from a 120 Hz-friendly 138 fps down to 54 fps, which barely keeps 60 Hz displays happy. At 1440p, frame-rates drop from 111 fps to around 39 fps,

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Another thing that's problematic, specifically for Battlefield, is that DirectX Raytracing is built upon DirectX 12, a rendering mode that experiences some stuttering in Battlefield 5, something that was present even in BF1, and that the developer has been unable to completely fix.

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