Permabanned
It's the we're listening catch phrase from DICE again.
http://battlelog.battlefield.com/bfh/forum/threadview/2979150494183424236/1/
Sure, I'm here all the time. I've been away for a couple of weeks, but I'm back now. I read everything - I don't respond to everything though. In this case, I'll go through your points.
- Netcode is still awful due to the low tickrate.
Visceral engineering was responsible for the changes currently in the CTE in regards to tickrate, burst fixes, etc. It was great that DICE LA allowed us to test these out in BF4 and iron out some of the kinks - we look forward to bringing it over to Hardline as soon as we can.
- Weapon balance is still off. RoF is a big culprit. Scout elite should not be firing this fast, uzi so slow.. etc.
This is an ongoing discussion, we've got a lot of fixes in with the first patch and even more on the way soon.
- Modes need adjustments for game play.. Example, remove RPG's from trunks on Hotwire so we can get into real car chases again. TDM spawns are the worst I've ever seen in a MPG.
We disagree that RPGs should be removed from Hotwire. We did reduce the JITT ammo to 1 shot per RPG and greatly reduced the explosive radius already however. TDM spawns are still an issue, we agree, and we're looking into providing 32 player TDM to help with this, and we have code improvements coming for this as well in the next patch.
- Stingers should be 1 shot only.. If not 1, then the reload should be much longer.
We're listening, but we don't agree. 1 shot wouldn't be able to kill a helicopter, and wouldn't be much of a threat 90 seconds apart. Reload or lock-on time is more likely to get adjusted, but good chopper pilots have little issue being able to hide from stingers as it is.
- Terrain stops vehicles and infantry, also many clear line of sights actually get blocked.
Where shots get blocked is mostly bugs - collision issues are hard to find, but we fix them as they are reported. Vehicle physics is a whole other extremely complicated kettle of fish, and one that's gotten massively better since we started but still needs some work.
- Suppression - Snipers can take shots to the head and face and still aim without flinching. It's crazy.
We purposely reduced the effects of suppression and nearly no one is complaining about that - this is one of the few comments I've seen in relation to this feature being reduced.
- Releasing the SAME version of the game for PC/Console is folly, they need to be adjusted for each platform if you want to retain your AAA status.
AAA has nothing to do with differences in data between platforms. However, this is something we're looking in to.
- Armored insert..
There are a lot of complaints about this. We have some ideas coming in the next update.
- Headshots are bugged when striking prone targets.
You'll have to be more descriptive, we haven't seen any issues.
- Perks need a total overhaul. Fast throw, really?
If you read the patch notes you'll see that I've already redesigned these perks with input from the community here on Battlelog.
- Boosting is required to get certain achievements.
We're working on these - camera coins and shield coins in particular have been adjusted.
- Dev presence is non-existent. Tons of valuable feedback is already here, and players much more knowledgeable than I are ready to exchange with DEVs, but they are never given the opportunity.
Disagree. Pretty sure I'm responding right now.
- Questions are asked often and ignored.. the other posters usually have to step in and try to help.
I can't respond to every question, it's not possible or reasonable to think that. I'll respond when I have an answer, when I think I can provide useful clarification, and when posters are courteous and sincere.
- Posts are made all day touting the game and it's features, however the above stated issues exist. It's bait and switch.
There's no bait and switch. All games have issues. All games have growing pains. We're still working hard to support the game at the same time we're producing new content. We communicate regularly about what we're looking at and what we're working on.
- Make the log in process easier.. It's been bugged since announcement, however we've received no help at all.
Again, disagree. I've made numerous posts in the CTE forum with suggestions on how to get into the CTE, and we've increased the number of sign-up slots significantly. If you're still having problems, please go post over there and we'll get you some help.
- Don't make CTE a premium only feature.
We're working on this. This information is also posted in the CTE forums.
Thanks for the input, we're always listening.
DDD Lead MP Designer / Visceral / Battlefield Hardline Twitter: @dirtydeathdog
http://battlelog.battlefield.com/bfh/forum/threadview/2979150494183424236/1/