Caporegime
- Joined
- 18 Sep 2009
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- 30,291
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- Dormanstown.
Since when has performance ever been proportionate to cost? Guess...
He's using percentages wrong.
It'd be 50% not 150%.
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Since when has performance ever been proportionate to cost? Guess...
Yes. Quite true, as long as the % is right though when we are discussing these comparisons, let's not forget the old chestnut: 99 times out of 100...
The improvements for the FX chips are likely a combination of optimised compilation (which will take into account AMD's architecture and newer CPU instructions) and this being the first game released that really makes use of up to 8 cores well.
As to BF3 multi player, it is harder on the CPU than single player. Whether that's the case for BF4 remains to be seen, but I'd guess that Mantle will all but remove CPU bottlenecks.
Using a single R290X
Colour me disappointed.
Looking at their results, their sequence is entirely GPU bottlenecked, look at the i3 result.
Run the tests again, you could end up with an entirely different line up (Each with pretty much the same results as they're getting now, but we're at margin of error.)
Using a single R290X
Colour me disappointed.
Looking at their results, their sequence is entirely GPU bottlenecked, look at the i3 result.
Run the tests again, you could end up with an entirely different line up (Each with pretty much the same results as they're getting now, but we're at margin of error.)
Oh dear that review is bad.
100% GPU bound.
BF4 will be GPU bound to an extent for sure, but any benchmark that shows the i3 performing as well as an i7 is next to worthless. They've benchmarked a bit that isn't CPU intensive at all.