I can understand why they had crouch jumping in the original, it makes more sense from a realism PoV. If you were to jump over some railings in real life without swinging your legs over you would end up flat on your face, I see pressing crouch as swinging legs over in this instance.
Realism in a game consisting of zombies, aliens? Does not compute and with that, that's one odd way of looking at why it was implemented.
It was more than likely implemented to keep the old school feel of crouch and jump, not realism as it has no place in Half-Life considering what Half-Life is about.
Nothing wrong with adding realistic features to improve immersion in scifi/fantasy games.
Perhaps Gordon should have regenerating health and limited flying abilities, its ok, hl has zombies and aliens /sarcasm
I would be genuinely annoyed if they took out crouch jumping.
Have you never played a computer game before?
It's not like it's unique to Half Life, pretty much all FPS games have it and it is generally bound to the shift key by default.
I always press shift and expect my avatar in a new game world to go faster. I become sad when it doesn't work.
So, anyone involved in the pizza ARG yet?
Love the people justifying crouch jumping by 'realism'
Shall we add two buttons for run as well? One for right leg and one for left leg
What's that all about then?
If you were wondering you can press alt to walk.Have you only played computer games since COD4? The original HL didn't have sprint. It wasn't unique to the original Half Life either, pretty much all games were like this and generally bound walk to the shift key by default.
I always press shift and expect my avatar in a new game world to walk. I become sad when it doesn't work and he sprints off like a spastic.
Jump over small obstacles with regular jump, higher obstacles with crouch jump.Love the people justifying crouch jumping by 'realism'
Shall we add two buttons for run as well? One for right leg and one for left leg