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voltage locked 4090
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The guys from HUB don't want anything lower than 80-90fps with frame gen enabled as they feel it's not a good experience. That's why at 4k it's all about the 4090. Not many cards at 1440p are deemed playable with high RT either at there settings due to what they consider a good experience.
Medium settings, 1080p
And here we have everything cranked - cinematic settings, full RT, no frame generation - at 1080p on my 4090:
Again, about 60 fps.
Someone is going to come along and say the game is not even playable on a 4090 soon and we need to wait for a 5090 to be able to play it.
Yea was just pointing out why Hub were big on the 4090. Have not looked at the other benches here. Most of us will have to compromise to get it to feel good.But the main point is, they are using the highest settings. The people he is quoting are not
Yea was just pointing out why Hub were big on the 4090. Have not looked at the other benches here. Most of us will have to compromise to get it to feel good.
It uses very old diss library in default though. Swapping for the newest helps quite a bit, especially with ghosting but even then it's not perfect.DLSS looks over sharpened in this.
I don’t know if it’s the benchmark to blame as well, but it doesn’t look right on any setting. You’re constantly fighting with sharpening and blur.It uses very old diss library in default though. Swapping for the newest helps quite a bit, especially with ghosting but even then it's not perfect.
Especially if one has a AMD GPU
I noticed how DF picked up on how over sharpened it looked. It was the first thing that struck me when I ran the benchmark tool. No matter what setting everything just looked unatural.
Hopefully the devs will patch in a way to tone it down as it's very distracting and deters from the games otherwise impressive visuals.
Looks great to me, however I do tend to increase sharpening in all my games where I can. If you did want to make it slightly softer, just lower the render resolution scale in the options menu - select DLSS and then set the slider to something lower, like 50%, and then it should look less sharp
I tried that on the benchmark and it didn't really make a difference. Possibly due to the fact the sharpening is happening before dlss etc is applied. (According to DF analysis anyway)