BASIC
General
Graphics API: DirectX 11, DirectX 12
Display: (varies by setup)
Display Mode: Full Screen, Windowed Borderless, Windowed
Resolution: (varies by setup)
Vertical Sync: Off, On
Resolution Scale: 50% - 200% in 25% increments
Limit Frame Rate: Smooth 22-62 FPS, Capped 30 FPS, Capped 50 FPS, Capped 60 FPS, Capped 72 FPS, Capped 120 FPS, Unlimited, Custom
Custom FPS Limit: default 90, minimum 15, maximum 300
Calibrate Display: Brightness and HDR
Calibrate Safe Area: Adjust the boundary of the UI
Field of View: default 90, minimum 70, maximum 110
Vehicle Field of View: default 90, minimum 70, maximum 110
HUD Scale: default 1, minimum 0.6, maximum 1.3
ADVANCED
Preferences
Display Stats: Off, FPS, All (FPS, CPU, GPU)
Anti Aliasing: None, FXAA, Temporal
FidelityFX Sharpening: Off, On
Camera Motion Blur: Off, On
Object Motion Blur: Off, On
General
Graphics Quality: Low, Medium, High, Ultra
Texture Streaming: Low, Medium, High, Ultra
Anisotropic Filtering: 2x, 4x, 8x, 16x
Material Quality: Low, Medium, High, Ultra
Shadows: Low, Medium, High, Ultra
Draw Distance: Low, Medium, High, Ultra
Environment Texture Detail: Low, Medium, High, Ultra
Environment Detail: Low, Medium, High, Ultra
Terrain Detail: Low, Medium, High, Ultra
Foliage Detail: Low, Medium, High, Ultra
Character Texture Detail: Low, Medium, High, Ultra
Character Detail: Low, Medium, High, Ultra
Ambient Occlusion: Low, Medium, High, Ultra
Volumetric Fog: Off, Medium, High, Ultra
Screen Space Reflections: Off, Medium, High, Ultra