*******C.A.R.S - Community Assisted Race Sim*********

It's strange isn't it that there's always one or two on each forum that clearly don't understand the entire concept of PCars and just mouth off about how crap it is. Yes it can sometimes get frustrating when something takes a backwards step or you get outvoted in a poll but this is how it works. It is an alpha, not even beta title that is still at least a year away from being completed. You are supposed to have bought a toolpack to help develop the game from scratch, not just give up after a few weeks cos you can't get the fastest lap time or sulk because a mod didn't like your posting style.
It has been repeated over and over that no-one ever gets banned for having an opinion, only for having an attitude. Post that you don't like something or something doesn't look right and you'll get listened to and possibly your opinion may influence the end result, though like with everything they can't please everyone.
I am no alien but can get some very decent lap times both with a wheel and a pad, if a particular car is a bit squirmy, then consider using assists until you get the hang of it and then turning the off one by one or if that fails, maybe another car that is not quite so difficult to control.
The devs are constantly trying new ideas to see what works and what doesn't. It's nowhere near finished and parts of the tyre model are days old so can hardly be expected to represent the finished product. Enjoy the ride and stop complaining about everything or at least try to word things so you don't come across as an illiterate 12 year old (not aimed at anyone, just a generalisation).
For anyone that just can't get it, why don't you just insult a dev, get your refund and get lost and go play elsewhere so the rest of us can move on without having to listen to your wahs.
 
zytok

why you think i protest so loudly about the game ? its because like the most people who like cars they just say yes its wonderful game it works perfectly :p

it doesn't ! you have highlighted comments from the stig and hamilton telling you above then you try and moan at me for just telling the straight truth about the game.

while my literature penmanship may not be up to your standards i can only apologize but what i put about the game is 110 percent the truth.

people really should stop bleating on about its alpha, beta whatever that's just a excuse to hide a broken thing or issue until its fixed. i full understand what a alpha is a beta is i have tested videogames for last 15 years how about you ?

if the games devs cant take criticism then the game will be fail. its that simple you have to take the good with the bad. this will make a better all round game. now stop making out im lying read the above statements by ben collins and hamilton and how the handling is broken then repeat to yourself mantra style

ITS A ALPHA ITS A ALPHA ITS A ALPHA ITS A ALPHA ITS A ALPHA :D

the game has the possibility to be a great like grand turismo but it all relies on how they go with the handling. i think they will eventually get there but they just need to listen more to people and stop listening to lackies who tell them how beautiful it is and the like.
 
which is okay as long as the foundations are sound.

i dont get why people are still debating the handling you have been proven wrong by racing drivers yet some still debate and try to forge some counter argument . there is no counter argument. until fixed the handling is broken.

lets not just keep trying to argue about a issue which isnt fixed yet. its tyresome . when it is fixed and great ill champion the game as apart from the handling it is a great game.
 
Are you forgetting the handling problem is only prominent on some cars? Not all of them. It doesn't matter if we are 'proven' wrong by racing drivers, its pre-alpha. They have to compromise so that they can improve. The only way they are going to make it better is to make it worse first. The handling isn't broken.
 
The point you don't seem to get is the handling and tyre model needs tweaking and adjusting. It's not fundamentally broken, as you put it. A lot of the cars are perfectly driveable as they are, but they still ebb and flow from being good to not so good as other aspects if the game are changed.

What you should be doing with your tool pack is testing the cars or a car in each build, then compare what you feel from one build to another. You should also leave your controller hardware in the default settings, so you always have a constant base to work from. Then pass on your thoughts to the developers in a clear, concise and constructive way. Not change very other setting going and then b**** that the game handles like a wet piece of butter.

All of the comments Ben Collins made were constructive and instructive for what was wrong and what needs changing.
 
i test in default settings with keyboard , xbox pad , steering wheel

i use same track same settings

i do know the procedure and yes my wording isnt the best. broken is a bit harsh but after you see so many saying nothing wrong its perfect alala you may understand why i label it broken ;)

its the blanket statements like its fine that are just as bad as broken but the its fine are often more common as people just say what the devs want to hear.

the wet piece of butter terminology is pretty true and stimulates exactly in your mind as to what its like. a f1 formula b car should be gripping able to handle quick precise movements this isn't the case. in some controls methods it isn't as pronounced as others . this could be the reason some dont notice it as much as driving with a xbox pad for eg is nothing like driving with a wheel.

also it could be to do with assists being factored in . there are many factors that can effect the outcome i do understand this and truly do hope that they come to some kind of magical concoction that is good between wheels and joy pads and whatever control method used.

i personally feel that a lot of the issues are down to the tyres and effects trying to be added. is it worth it ? what time frame have they got until the game is launched could the game be better if they just went with better simpler handling physics and concentrate more on gameplay ?

at end of day the majority of people will play this game on a joypad on a console so is the extra physics worth it ?
 
But you aren't helping in anyway by saying it feels like a wet piece of butter or the handling is bad. You just complain about it without even trying to help them fix it.
 
after what happened before when i mentioned a problem you wonder why ?

money refunded edited my post and locked thread .

i leave others to post there findings and see if i agree. as you can see in this very thread some notice the issues some dont. you dont acknowledge handling issues yet others do like ben collins for eg. forget trolling me murray do you not notice the issues ? honestly ?

this is what i mean.

they will probably listen to collins and hamilton and hopefully they put across the right info to make the handling good and fun. please stop baiting for a response from me now and just try and focus on the game. thanks.

ill add my next feedback on the next build and maybe do a video response. until then you know my response on the handling issues. there is no need to keep repeating it.
 
until then you know my response on the handling issues. there is no need to keep repeating it.

The point is we don't, you have no constructive criticism to note. Why don't you try pinpointing what you feel is so wrong about the handling?

So for me I find the transition from understeer to oversteer hard to judge, purely because the force feedback doesn't give that 'bump' which you get on the limit in a real car.

Now you try?
 
What exactly did you say in that thread that got locked then? That the game is **** and handles like ****? Probably why they locked it ;)

From the looks of things you don't know how to give any constructive criticism about the game,
 
okay

i posted about the removal of time trials from the junior package and why was it done as it was a integral part of playing as lap times are very important in racing games. thats it. no sarcasm simply put.

i have notified the dons of your constant baiting murray .
 
The biggest problem with all race sims is the fact that everything has to be felt through the FFB, when in reality most of what you feel is through the seat and your butt. As a consequence of this you end up driving around the limitations of the sim.

It's the same with iRacing, you have to do things in the sim that you don't do in the real car to achieve the same results.

The other thing you have to get out of your head when driving formula cars is you can't drive sim formula cars like you see real driver do via onboard cameras. They may look like try just stab the pedals and bomb down the gears and the car just sticks. But the reality is they have a much higher resolution of input in their pedals and so have far more subtle control over acceleration and braking. They are also constantly managing a sliding car. If you watch super slow replays, you'll see that the car isn't on rails at all. It's constantly sliding around corners.

It's even the same with touring cars. Onboard cameras make it look like the drivers stab the brake pedal, downshift 4 times, turn in and bury the throttle and accelerate away. The fact is they are constantly make minor adjustments that we can't see and when we try to drive a sim in the same way as we perceive its drive in real life, the car just doesn't do in the sim what it looks like does on the TV.
 
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