They may look like try just stab the pedals and bomb down the gears and the car just sticks
might help your driving dg
He's talking about monaco but its relevant in almost any open wheel single seater on any track
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They may look like try just stab the pedals and bomb down the gears and the car just sticks
okay
i posted about the removal of time trials from the junior package and why was it done as it was a integral part of playing as lap times are very important in racing games. thats it. no sarcasm simply put.
i have notified the dons of your constant baiting murray .
i discuss my view other discuss theirs. i take others responses and except them.
this is a forum for discussion. ill make this last post in cars then leave you to it.
i dont think the handling is good at this current moment. this has been confirmed by ben collins and hamilton as posted on the offical forums for this game. they have said like me the handling is not optimum at the moment and needs work.
there you go. last post in cars.
As discussed in other threads, Steam has already been identified as a viable authentication & digital delivery platform. With this in mind, we're pretty excited to take exploratory steps with the Steamworks SDK by integrating it into Project CARS. Now as pCARS is within the WMD platform we won't be performing this work behind closed doors - we work openly which means you will be along for the ride and have the opportunity to test, suggest and feedback your experiences with these developments!
For those unaware, here are some of the benefits of the Steamworks platform:
Authentication
Friends system
Invitation system
Achievements
Matchmaking
Ranking system
Leaderboards
Ghost storage for all players
VOIP
DLC packages
DRM
Community portal
Digital delivery and automatic updates
You'll notice that a good few of the above we don't have yet within the WMD platform, notibly: Authentication (our current forum system is not viable for the final product), Friends, Invitations, Achievements, Matchmaking, Ranking, Ghost storage for all players, VOIP, DLC, DRM, and production-ready digital delivery of the game. The cost-savings for SMS to avoid reinventing these well-oiled wheels is significant. Additionally, Steamworks is a mature platform used successfully in thousands of games and has become to be widely accepted by the PC community.
How it will work:
In the beginning you will be need to install Steam and we will provide each member with a digital key. Within Steam, you will notice (when the structure is created) a number of download options available (configured as Steam "branches") from which you will select the one that matches your membership tier. The game will then download and furthermore will auto-update when new packages are uploaded.
Authentication will be the first feature to be ported over after which you will need to run Steam to launch the game. The standard WMD builds will cease and it will no longer be possible to authenticate via any other method.
Going forward, we will then migrate our existing features over such as leaderboards and ghost storage before touching on more advanced options such as friends, invitations, matchmaking and ranking (it is still TBD if advanced matchmaking/ranking is in scope for Project CARS).
We hope this direction is well received by you all. In summary, it is very good for the success and profitability of Project CARS, so it's good for us and good for you too.
There are bound to be many questions, so we will try to answer as many of them as possible (and an FAQ is already being prepared). For those of you wondering whether this will affect our title's multiplayer ambitions... it will not. We've examined Steamworks' capabilities very carefully and we strongly believe we can deliver large multiplayer fields via a Steamworks-integrated dedicated server app.
It completely baffles me how they can consistently make the game worse with every single update, it seems to be some sort of weird Electronic Arts Simulator where you increasingly attempt to alienate your customers more and more whilst still maintaining a business than an actual Video game
It completely baffles me how they can consistently make the game worse with every single update, it seems to be some sort of weird Electronic Arts Simulator where you increasingly attempt to alienate your customers more and more whilst still maintaining a business than an actual Video game