*******C.A.R.S - Community Assisted Race Sim*********

See they are now starting to work on the incar sounds, few of the cars are starting to sound a whole lot better.

TBH, I fail to see how this game will be ready for first quarter 2014. Latest builds have added quite a bit, but the AI is woeful across the entire game, some tracks worse then others. FPS in the wet and night /dusk /dawn still woeful, there is a ton of work to be done on quite a few tracks, the whole pit stop /career needs working on.

then the menus need work, front end, save system for car setups needs to be easier to work with, car setup screen is still too complicated for anyone but a true sim /car buff.

Its coming along, but fail to see how they can the 2014 deadline. I feel this game is going to miss its opportunity - its been in development for quite some time now.
 
I know what you mean, it still looks like there is a lot of work to do and not much time to do it. however, have the devs actually said 'we are releasing the game at x time' or is it just everyone on the forums going 'hurr durr its being released in Q1 2014, like they did for Q1 2013, Q2 2013, Q3 2013 and Q4 2013?

Regarding the setup screen, there isn't really much you can do about it. There are lots of settings you can change on the car and the majority of them wont be familiar to the less serious racers and even I get confused with some of the options. However, the plan is to have a driving school of some sort that will teach you what all the things on the settings screen do with practical examples, something which I was very keen to suggest when the racing school was being talked about. There is also a help screen that should give you some ideas of what a lot of the parts of the setup screen do and how to fix undesirable behaviour in the car. it could do with being fleshed out a bit, but there is a good amount of information there already.

As for the rest of the menu I agree with you entirely. Work is happening on it, but a lot more slowly than I would like.

The AI guys have been mysteriously quiet on the forums for a long time as far as I can see. I genuinely hope they don't think that their current solution is good enough because the AI have some major problems. They brake stupidly early into the corners, to the point that I can make Hamiltons lunge on Kimi at Monza a few years ago look pathetically easy and some of the lines they take are dreadful and clearly show that they have far superior grip to keep up (which is a by product of them using a simpler physics engine). What they are good at is defending their position fairly imo, which is something that a lot of AI systems have difficulty in achieving so there is some hope that the AI will be sorted
 
played it for about four hrs over weekend

the graphics have improved a lot sound seemed better, handling just as bad as ever. uninstalled. think i played this for 2 years now? :confused: and handling has got no better .

that will be last time installing it.

how can they make handling in a car game so bad i have no idea. i use both xbox pad and steering wheel. i cant honestly think of any car game with handles so unrealistically which gets so much acclaim.

it needs basic good set up defaults for all cars for all configurations. some car games i play can be set up in minutes some along time but eventually you should get it right with this game it doesn't happen and i just cant figure out why :confused:

hope they do sort this out for launch but it still needs a year yet .
 
Whats wrong with the handling? Other than the caper i haven't driven anything that seems bad in a while. (although the caper might handle just like the nascars in the 90s, i genuinely dont know)

ps. have you been deleting your profile when the game updates? you need to for the update to affect a lot of aspects of the cars. the launcher used to prompt you to do this automatically but the steam version doesnt yet
 
played it for about four hrs over weekend

the graphics have improved a lot sound seemed better, handling just as bad as ever. uninstalled. think i played this for 2 years now? :confused: and handling has got no better .

that will be last time installing it.

how can they make handling in a car game so bad i have no idea. i use both xbox pad and steering wheel. i cant honestly think of any car game with handles so unrealistically which gets so much acclaim.

it needs basic good set up defaults for all cars for all configurations. some car games i play can be set up in minutes some along time but eventually you should get it right with this game it doesn't happen and i just cant figure out why :confused:

hope they do sort this out for launch but it still needs a year yet .

Try setting up your wheel properly. I have a somewhat tricky time believing that someone who went to an xbox controller to test a sim has a lot of experience in actual sims which may well be why you don't like it. It's not perfect but it's not as flat out awful as you seem to think.
 
Try setting up your wheel properly. I have a somewhat tricky time believing that someone who went to an xbox controller to test a sim has a lot of experience in actual sims which may well be why you don't like it. It's not perfect but it's not as flat out awful as you seem to think.

That reminds me. You also have to recalibrate your wheel if you delete your profile as you should do after every update dg
 
Hey peeps!

I had another play of this over the weekend and I'm struggling with the feel of the cars. My main issue is the brakes seem to be a bit weak as in I'm having to break reallllllly early for corners and even then I can't get slowed down correctly then I struggle with the turn in with the cars which will either be too slow so I can't get it near the apex or will cause me shake the wheel all over the place under breaking.

I think I'm mainly having issue with the stability of the cars when slowing them down and getting them to turn in. Coming out of corners and fast corners I'm fine. I only tried some of the cars as the F1 car and another one seems totally broke as they just wobbled side to side in the build I was playing.

I'm just wondering if anyone has any suggestions? I don't play many sims but I have played rFactor 2, Live for Speed and the F1 games recently to give you guys a sighter to my experience. In rfactor I don't have the same issues slowing the cars down but I'm defiently not the faster racer in the world but I'm comfortable with the car at least. Live for Speed I'm a bit quicker but I understand those cars pretty well and how to drive them carefully.

With pCARS I just have the issue of not having fun with it as I'm having to drive so cautiously all the time and I can't figure out why that is and how to solve it. I hope it isn't car setup etc as I'm not a fan of tweaking with that side of sims :p
 
played it for about four hrs over weekend

the graphics have improved a lot sound seemed better, handling just as bad as ever. uninstalled. think i played this for 2 years now? :confused: and handling has got no better .

that will be last time installing it.

how can they make handling in a car game so bad i have no idea. i use both xbox pad and steering wheel. i cant honestly think of any car game with handles so unrealistically which gets so much acclaim.

it needs basic good set up defaults for all cars for all configurations. some car games i play can be set up in minutes some along time but eventually you should get it right with this game it doesn't happen and i just cant figure out why :confused:

hope they do sort this out for launch but it still needs a year yet .

I can't think of a car game with handles either.

To be honest if there is a car game with handles, I'm not sure exactly what use they'd be.

A bit like your critique of the game.
 
That reminds me. You also have to recalibrate your wheel if you delete your profile as you should do after every update dg

yep did it always do after each update like you supposed to. tried defaulting logitech settings then using default ingame no difference. tried my older logitech settings and tweaking ingame. even with xbox pad which is like driving with aim assist on you can still see the handling is off.

what im saying is true you can get round the trck and at decent times but not pushing the cars like you should or even close without pulling your hair out at trying to get the right settings. this is pcars biggest failing.


yes maxlive breaking is also bad. my test track belgium get handling right adjust breaking go into the first left on there at speed. soon shows up the handling and the breaking.
 
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I can't think of a car game with handles either.

To be honest if there is a car game with handles, I'm not sure exactly what use they'd be.

A bit like your critique of the game.

RBR is the best for realism and actual psychics it takes a lot of getting right but you get there in the end with pcars you just dont get there in the end even set up right its wrong.

please dont say this has better handling that rbr cause then we all know its bs.
 
Maxilive, try pushing the brake balance a couple of percent forwards. I also have problems with stability under braking and that usually sorts it. Another thing to adjust for stability under braking is the amount of engine braking. I believe the bigger number reduces the engine braking and makes the car more stable under braking and while off throttle. I know the F1 car really needed a higher value in the engine braking when I tried it a week or two ago. If all else fails, try braking and putting a tiny bit of power on at the same time, tht usually sorts things out.

DG, I havent tried RBR but I've heard good things about it so I cant really comment. However, pCARS has more processing power to work with so it certainly has the potential to be better since it can simulate more things more accurately. Whether it does that is another question though.
 
RBR is the best for realism and actual psychics it takes a lot of getting right but you get there in the end with pcars you just dont get there in the end even set up right its wrong.

please dont say this has better handling that rbr cause then we all know its bs.

RBR and pCars are totally different sims I don't see how you even think you can compare the two given one is 90% dirt in rally spec cars and neither of those things are in pCars... They're not even remotely comparable it's like saying Flight Sim X is more realistic than Arma II...
 
The game isn't finished, it's as simple as that.

DG - If you spent more time on the PCars forum posting your issues I'm sure we could help you get to a point where you are more happy with the handling.

Don't get me wrong, most of the cars are far from perfect but a good handful of them feel better than most sim racing games. I personally feel so far the project has matched at least GTR's levels of physics simulation.

If you really want the game to be the best you'll make the effort to invest your experience into the feedback the developers require. At the end of the day that's what we've all signed up for by investing our money. If you don't like it wait until the game is out and decide, you'll likely even still be able to get your money back!

So in conclusion - Get involved or get out.
 
no my conclusion is my opinion like you have yours get out ! :p

while richard burns may not be the same rally vs track the car psyics driving is amazing and takes the same effort as pcars to set up right . what cars doesn't do is repay you with the same handling its guesswork at best.

this leaves you wondering if its bad bugs or handling weird other stuff. it is beta so yeah its not done but after two years of development it should be better than what it is.

to those who disagree about the handling go play some really involving driving game like rbr then fire up cars and see what i mean. thing is everything else is pretty good now just hope they focus a lot of the handling now.
 
RBR is the best for realism and actual psychics it takes a lot of getting right but you get there in the end with pcars you just dont get there in the end even set up right its wrong.

please dont say this has better handling that rbr cause then we all know its bs.

If you aren't prepared to actually read what people post then there's little point in even responding to you.

Here it is again for you.

You wrote this.

Quote:
Originally Posted by ~>Dg<~ View Post
played it for about four hrs over weekend

the graphics have improved a lot sound seemed better, handling just as bad as ever. uninstalled. think i played this for 2 years now? and handling has got no better .

that will be last time installing it.

how can they make handling in a car game so bad i have no idea. i use both xbox pad and steering wheel. i cant honestly think of any car game with handles so unrealistically which gets so much acclaim.

it needs basic good set up defaults for all cars for all configurations. some car games i play can be set up in minutes some along time but eventually you should get it right with this game it doesn't happen and i just cant figure out why

hope they do sort this out for launch but it still needs a year yet .
I can't think of a car game with handles either.

I quoted your post from above and responded below.

I can't think of a car game with handles either.

To be honest if there is a car game with handles, I'm not sure exactly what use they'd be.

A bit like your critique of the game.
 
barmy he posted in another thread that he makes spelling and grammar mistakes on purpose to **** people off. Best to put him on ignore or just have a good laugh at his posts.
 
Oh no, he made a spelling mistake, call the grammar police!

Seriously, it doesn't take a genius to work out what he was trying to say. While his post gives us 0 information as to what his handling problem with the game is, other than the fact that he cant get used to it, your reply complaining about the spelling isn't worthy of a response
 
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