Curious DG - Have you ever driven a car on track? Or even a car for that matter?
If the answer is no then I rest my case.
FYI - I have and do.
yes to both
i never said grid 2 ffs lols. as to 50 hrs techman i put in ten times that and i haven't got anything against cars i just don't like how the cars handle. also i don't just play a certain type of car game i play all types from arcade to realistic sims. pcars just don't handle well. it may get better i do hope so as for the rest of the project its actually come on quite nicely since last few builds so not all negative.
racing drivers response earlier build but still same now
So this post is going to be focussing on the tyre testing with the Formula B car in Build 400, which I tested at Besos GP.
So this week I have really enjoyed testing the tyres on this car. I struggled quite a lot to start with on finding the right setup, as I was having trouble with traction and rear stability mid- corner. I firstly didn’t know what the best tyre was to set up the car, so I used the comments that you guys gave and set my car up on Compound A.
As I said, it took me a while to find the correct balance as the changes I made to the front of the car affected the rear stability and visa versa. Once I found a decent all round setup, I then started to test the other tyre compounds.
My feedback is going to conclude with 2 types of tyre, ‘Prime’ and ‘Option’ as these 2 tyre compounds are used in both GP2 and Formula One and I think that both compounds should be in Project Cars. The ‘Formula B’ car is like GP2 and ‘Formula A ‘ is F1. In real life both Formula One and GP2 use the same Pirelli ‘Option’ and ‘Prime’ tyres which means that we need to find 2 good types of tyre compound which we can use on both the ‘Formula A’ and ‘Formula B’ cars.
Compound A (Option/Soft)
This tyre is all round the fastest of all 3 compounds that I have been testing and I think that it has the best foundation to be the ‘Option’ tyre. It feels softer like the ‘Option’ tyre should, but does not produce enough grip from what you would expect it to.
The front tyres feel better than compounds B and C with the tyre producing more grip on entry, but the fronts still need more grip to replicate the tyre being softer, as at the moment the improvement in front tyre grip compared to B and C is only minimal.
This tyre is very stable and strong under braking meaning you can brake late with no issues. Rear stability and traction need to be improved as a softer tyre should produce more grip on the rear meaning the tyre is better under load mid-corner and produces more grip on exit. Braking, mid-corner grip/stability and traction is what makes a softer tyre faster.
Compound B (Prime/Hard)
In general, this tyre is really nice to drive. It is more stable on the rear and is more forgiving compared to Compound A. You are able to lean on the rear tyre more making traction more controllable and the general balance more stable.
It is slower than Compound A due to front tyre grip and grip under braking, meaning that you cannot brake as late, but if the braking and front tyres were improved I think it would be faster than Compound A, this being said, I think that this tyre is the best tyre to use as the ‘Prime’ tyre. More grip is needed under braking so that the stopping power is grater like Compound A, but as this is a harder tyre it should not be as good under braking as Compound A, but it should be close. The front tyres need more grip on entry and mid-corner to stop the understeer, but not too much as it it still needs less grip than Compound A.
Compound C
This tyre is more like compound A with the same grip under braking and a lack of traction and rear stability. I think in this case, the rear tyres are worse as Compound A has better traction and rear stability, but the front tyres are the same as Compound B.
Conclusion
So to conclude below are the tyre compounds, which should be used as Prime and Option and what improvements and characteristics they should have.
‘Option’ (Compound A)
Front tyres
Needs more overall grip to replicate the tyre being softer giving the car better turn in.
Rear tyres
Should have the same grip as the rear tyres on Compound B as this will improve traction and stability and generally improve the balance of the car.
‘Prime’ (Compound B)
Front tyres
Need more overall grip to reduce understeer, but to still produce less grip than Compound A.
Rear tyres
To stay the same but if grip is improved to Compound A, this tyre should produce a little less grip.
Braking
Needs the same grip and stopping power under braking as Compound A and C.
Lastly I think an addition of tyre wear needs to be introduced with the ‘Option’ tyre being faster but to not last as long as the ‘Prime’ tyre. This could mean the window of where the tyre is at its best is only a few laps, where as the ‘Prime’ can last a lot longer with a much large performance window..
In some cases in real life, depending on the nature of the track and the track surface, the ‘Prime’ tyre is faster than the ‘Option’ with the ‘Option’ being harder to ‘switch on’ meaning that tyre temperature is hard to generate affecting the overall grip level. Sometimes tyres overheat causing the wear rate to be higher resulting in ‘Graining’ where the rubber of the tyre stats to wear and crumble causing a ‘drop-off’ in grip as well as vibrations, all of these could be taken into account and added into the game to make the Single-Seater cars more realistic.
Overall, the car is great fun to drive and I hope you guys can understand my suggestions and feedback.
Keep pushing ☺