*******C.A.R.S - Community Assisted Race Sim*********

Oh no, he made a spelling mistake, call the grammar police!

Seriously, it doesn't take a genius to work out what he was trying to say. While his post gives us 0 information as to what his handling problem with the game is, other than the fact that he cant get used to it, your reply complaining about the spelling isn't worthy of a response

I originally made a lighthearted joke about his spelling error regarding "games with handles."

The fact that he completely missed it, then quote me and then started to reference Richard Burns Rally, a game I didn't mention, sort proves my point.

He doesn't read what people post nor does he read his own drivel before he posts it.

It's worse than text talk.
 
I originally made a lighthearted joke about his spelling error regarding "games with handles."

The fact that he completely missed it, then quote me and then started to reference Richard Burns Rally, a game I didn't mention, sort proves my point.

He doesn't read what people post nor does he read his own drivel before he posts it.

It's worse than text talk.

Oops, totally missed his reply to you, sorry for kicking up a fuss. Now that you mentioned it and I've noticed it, it is pretty funny :p
 
Oops, totally missed his reply to you, sorry for kicking up a fuss. Now that you mentioned it and I've noticed it, it is pretty funny :p

No need for an apology.

I wouldn't mind the poor grammar, lack of punctuation and bad spelling if he had any kind of a valid point or anything constructive to say about the game.

But all he ever says is the handling is bad. Nothing constructive.

He's only recently been referencing RBR, previous to that it was either GRID or DIRT 3.

I haven't played RBR so I can't comment one way or another, but I understand that it has earned a lot of praise from the sim racing community.
 
nothing constructive ive been through every aspect of why its bad and it doesn't change.

i didn't miss the handles either :rolleyes:

people mock games like dirt 3 but it actually has some of the best handling out of any car game in recent years :confused: . with a proper wheel set up its light years ahead of what happens compared to cars and that's supposed to be arcade .

that's why instead of say grid or dirt 3 which still have better steering and handling people couldn't just say " arcade " i used Rbr which is basically the best most realistic car game available.

so if pcars is trying to do the handling right maybe they should try it and see. also i mentioned in depth about the handling previous along time ago and ben collins aka stig even put what i put and the racing driver. the handling was bad before that during what they put and after a few months its still bad.

its like a dice bf game pretty looking but broken .for casual joe with a xbox pad you'll love it for people with steering wheels trying to get it tweaked down to a proper racing game dont bother go play iracing or rbr.

thing is as much as i say the handling needs to be fixed all the same people on here in this thread will do is say its dg or whatever to try and debunk my point on the game even though its been proven by ben collins and co that the handling is a joke. the game looks ace sounds ace has good map design and great other features ill give it that the handling isnt though.
 
Oh no, he made a spelling mistake, call the grammar police!

Seriously, it doesn't take a genius to work out what he was trying to say. While his post gives us 0 information as to what his handling problem with the game is, other than the fact that he cant get used to it, your reply complaining about the spelling isn't worthy of a response

reaper this is how i set up after a new build

default logitech settings delete profile go into cars reconfigure wheel and pedals leave on default

i try Belgium forest track with formula B car as same test. adjust nothing car wise just to try it out. often after the first bend you have the fast 180ish mph straight then right into left then right. most times even though you can see the rubber marks on when too slow down just before bend you break it doesn't break or over shoots straight on grass even at acceptable speeds right breaking distance.

speeds im talking about are acceptable .its like the breaks are light not powerful enough. i do adjust them but still same effect . steering wise the response even though a formula b is still pretty dire turning and such isnt as fast as id like. this is on 900c . i dont know if its tire related as i adjust the tires to try and get the right mixture and followed and downloaded other configs settings from the official forums.none really make much difference.

so i then try a xbox pad to basically see if its a game bug as xbox pad is like auto driving(to rule out steering wheel config as problem). even with a xbox pad which is very easy to drive from default the handling isn't great. so its not a case of you got that set wrong cause its a xbox pad .

so while i may not put on here as good as i test it i do try hard ingame to get it right because i want to play the game ! i wouldn't keep putting in 3-4 hrs every time i try and play it just to dislike on here :rolleyes:
 
If you genuinely think that grid 2 has anything remotely close to realistic handling then there are three possibilities. The first is that I know so little about car handling that I couldn't discern the difference between burnout and real life. The second is that the gameplay videos are the worlds most deceptive videos and that when you actually play the game it behaves totally differently. The third is that Grid 2 is nothing close to realistic.

As for dirt 3 I haven't watched enough rally driving to make a properly informed judgement, but from what I remember of playing it dirt handled very nicely and was a fantastic game to play, but it certainly wasn't anywhere near simulation levels of realism imo.

Your post makes me think you are confusing the words 'realistic' and 'feels nice to drive'. I'm not saying that race cars are pigs to drive in real life, but games like grid and dirt make the cars a lot more accessible to casual players by making the cars easier to drive

Also, if you have posted what the problem is with the handling of pCARS then would you please dig out the post you wrote because i have better things to do than read through a 70+ page thread just to find a post of yours. I'm sure you have written what your problems are somewhere, but its not my job to find them
 
Curious DG - Have you ever driven a car on track? Or even a car for that matter?

If the answer is no then I rest my case.

FYI - I have and do.

I don't know but I do wonder what game he is actually playing as pCars is actually fairly decent - even in its current state.

Its just an alpha, as mentioned not even in beta yet.. I've put over 50 hours into this according to steam, and that's just when it was published on Steam. Each update adds something new..

i've seen full priced games less complete - Rome Total War II i'm looking at you lol heck even GT5 on the Ps3 had gigs and gigs of updates after release.

I have no idea what DG has against pCars.. Odd, really odd. And Grid 2 is a arcade game, the free destruction derby DLC being the best bit of Grid 2 IMO
 
Curious DG - Have you ever driven a car on track? Or even a car for that matter?

If the answer is no then I rest my case.

FYI - I have and do.

yes to both

i never said grid 2 ffs lols. as to 50 hrs techman i put in ten times that and i haven't got anything against cars i just don't like how the cars handle. also i don't just play a certain type of car game i play all types from arcade to realistic sims. pcars just don't handle well. it may get better i do hope so as for the rest of the project its actually come on quite nicely since last few builds so not all negative.

racing drivers response earlier build but still same now

So this post is going to be focussing on the tyre testing with the Formula B car in Build 400, which I tested at Besos GP.

So this week I have really enjoyed testing the tyres on this car. I struggled quite a lot to start with on finding the right setup, as I was having trouble with traction and rear stability mid- corner. I firstly didn’t know what the best tyre was to set up the car, so I used the comments that you guys gave and set my car up on Compound A.

As I said, it took me a while to find the correct balance as the changes I made to the front of the car affected the rear stability and visa versa. Once I found a decent all round setup, I then started to test the other tyre compounds.

My feedback is going to conclude with 2 types of tyre, ‘Prime’ and ‘Option’ as these 2 tyre compounds are used in both GP2 and Formula One and I think that both compounds should be in Project Cars. The ‘Formula B’ car is like GP2 and ‘Formula A ‘ is F1. In real life both Formula One and GP2 use the same Pirelli ‘Option’ and ‘Prime’ tyres which means that we need to find 2 good types of tyre compound which we can use on both the ‘Formula A’ and ‘Formula B’ cars.

Compound A (Option/Soft)

This tyre is all round the fastest of all 3 compounds that I have been testing and I think that it has the best foundation to be the ‘Option’ tyre. It feels softer like the ‘Option’ tyre should, but does not produce enough grip from what you would expect it to.

The front tyres feel better than compounds B and C with the tyre producing more grip on entry, but the fronts still need more grip to replicate the tyre being softer, as at the moment the improvement in front tyre grip compared to B and C is only minimal.

This tyre is very stable and strong under braking meaning you can brake late with no issues. Rear stability and traction need to be improved as a softer tyre should produce more grip on the rear meaning the tyre is better under load mid-corner and produces more grip on exit. Braking, mid-corner grip/stability and traction is what makes a softer tyre faster.

Compound B (Prime/Hard)

In general, this tyre is really nice to drive. It is more stable on the rear and is more forgiving compared to Compound A. You are able to lean on the rear tyre more making traction more controllable and the general balance more stable.

It is slower than Compound A due to front tyre grip and grip under braking, meaning that you cannot brake as late, but if the braking and front tyres were improved I think it would be faster than Compound A, this being said, I think that this tyre is the best tyre to use as the ‘Prime’ tyre. More grip is needed under braking so that the stopping power is grater like Compound A, but as this is a harder tyre it should not be as good under braking as Compound A, but it should be close. The front tyres need more grip on entry and mid-corner to stop the understeer, but not too much as it it still needs less grip than Compound A.

Compound C

This tyre is more like compound A with the same grip under braking and a lack of traction and rear stability. I think in this case, the rear tyres are worse as Compound A has better traction and rear stability, but the front tyres are the same as Compound B.

Conclusion

So to conclude below are the tyre compounds, which should be used as Prime and Option and what improvements and characteristics they should have.

‘Option’ (Compound A)

Front tyres

Needs more overall grip to replicate the tyre being softer giving the car better turn in.

Rear tyres

Should have the same grip as the rear tyres on Compound B as this will improve traction and stability and generally improve the balance of the car.

‘Prime’ (Compound B)

Front tyres

Need more overall grip to reduce understeer, but to still produce less grip than Compound A.

Rear tyres

To stay the same but if grip is improved to Compound A, this tyre should produce a little less grip.

Braking

Needs the same grip and stopping power under braking as Compound A and C.

Lastly I think an addition of tyre wear needs to be introduced with the ‘Option’ tyre being faster but to not last as long as the ‘Prime’ tyre. This could mean the window of where the tyre is at its best is only a few laps, where as the ‘Prime’ can last a lot longer with a much large performance window..

In some cases in real life, depending on the nature of the track and the track surface, the ‘Prime’ tyre is faster than the ‘Option’ with the ‘Option’ being harder to ‘switch on’ meaning that tyre temperature is hard to generate affecting the overall grip level. Sometimes tyres overheat causing the wear rate to be higher resulting in ‘Graining’ where the rubber of the tyre stats to wear and crumble causing a ‘drop-off’ in grip as well as vibrations, all of these could be taken into account and added into the game to make the Single-Seater cars more realistic.

Overall, the car is great fun to drive and I hope you guys can understand my suggestions and feedback.

Keep pushing ☺
 
Last edited:
I think DG has mistaken good handling for simulated handling. These days simulation games has got far more advanced than the Forza's, Gran Turismo's and even rFactor 1 etc which all have great handling with rewarding aspects when you nail a corner perfectly. The same goes with the Dirt series which I agree has fantastic handling and is great fun to play! The same with F1 games I feel they represent the precision needed to drive an F1 car without going to over the top.

But now simulated gameplay is hitting real simulation as in it is really a massive challenge to get a car around a track as it should be. rFactor 2 and pCARS have such advanced simulated physics that it is almost hitting real world levels which makes it veryyyyyyyyy hard to hop into a game a do a lap round a track. From my personal experience I think pCARS have gone a little too far as even with most assists on (which I don't usually use) I really struggle to slow down the car and feel like I'm in control of it. Not every car is like that, the small open wheels feel pretty good (were bugged last time I used them though) but most of the other cars I try seem to feel a little too heavy and even though they are race spec they seems to have the brakes and tyre grip of a normal road car.

I think these games are just hitting the point for me (just for me not everyone so I'm not saying they should change it) where I struggle to have fun and the rewards are diminished returns. I still really enjoy getting a great laptime or rFactor 2 or F1 but when doing the same on pCARS I just think phewww I'm glad that is over :p
 
Pcars handling is about as good as you would expect a game primarily designed for console using joypad users to be... Ie: not very good by proper sim standards but maybe slightly better than Forza and GT.

Expecting it to handle as well as Netkar Pro or Iracing is unrealistic, enjoy it for what it is.

Also big lols at pcars being challenging or comparing it to Rfactor 2 which is in a completely different league to it physics wise.
 
Last edited:
Jaynos, it is being designed for wheel users with the consoles coming second. The tyre model being used by the PC version we have today is so complex that current consoles would be very unlikely to even be able to run it, even at the 180Hz target for consoles (rather than the 600Hz we have now). If all or parts of the newer tech can be optimised to work on current consoles then it will be added in, but this tyre model we are using now has always been wheel first, controller second. The old tyre model (back in the brush tyre model days) is what the devs are expecting to have to use for the consoles, with some of the current models features put in.
 
So complex and yet it's still miles off having anywhere near the fidelity of proper sims.

It's never going to be a proper hardcore sim no matter how much they try and make you think it will be, if they went full on sim they would sell hardly any units and yet their aim is to sell millions....

It's simcade with more of a focus on real world racing than the likes of forza etc

It's good for what it is but it's currently miles off the likes of netkar pro in terms of physics and FFB.

Asetto Corsa will almost certainly wipe the floor with it based on the tech demo
 
Last edited:
Back
Top Bottom