*******C.A.R.S - Community Assisted Race Sim*********

Got this game yesterday, it's ace.

Is there anyway to change the background at the menus to the car you have selected?
 
I hope they put the '10%' trick into a build soon, it makes a huge difference to my DFGT, and its a PIA to have to keep changing the values.
 
I hope they put the '10%' trick into a build soon, it makes a huge difference to my DFGT, and its a PIA to have to keep changing the values.

wish granted:

Mike Laskey said:
reduced vehicle tyre force multi and tyre grip multi params to between 10 and 15 % of original values as proposed by WMD members (since recent FFB changes this reduces over-saturation)

so, the next build you download will have the changes

http://forum.wmdportal.com/showthre...y-Code-Changes&p=116424&viewfull=1#post116424

http://forum.wmdportal.com/showthre...ng-bug-on-G27)&p=116426&viewfull=1#post116426
 
turns out all the managers and senior managers were complaining that the 10% rule made the FFB too slack :mad:

That's a pity.

Still, the 10% tweak has saved me £30 as I was going to keep the rF2 beta but I'll now get a refund instead.

The BAC Mono with the above ffb tweak is good fun.
 
Erm, total noob here, what button is it again to change camera? I could swear it was F last night when I had a quick blast on this :S

Better yet does anyone have a link to all the commands/controls for this game?

Tah
 
Ctrl-I: AI control of player car.
Ctrl-T: switch to trackside cameras.
[ ]: decrease/increase FOV.
F1: display developer menu.
BACKSPACE: goes back a level in F1 menu.
Ctrl-P: cycle to next post processing filter.
Ctrl-Shift-P: switch post processing filters off.
Ctrl-F: free camera.
Ctrl-S: display FPS.
W,A,S,D: move seat
TAB: cycle lap info
Ctrl-+ & -: Full damage/repair damage of car
Ctrl-Alt-+ & -: Full damage/repair damage of all cars

Camera Edit Mode (Build 159+)

To enter the mode you press Ctrl-K.
Then the following keys become active:

Numpad 2: increase pitch
Numpad 8: decrease pitch
Numpad 4: increase yaw
Numpad 6: decrease yaw
Numpad 7: increase radius
Numpad 9: decrease radius
Numpad 1: increase roll
Numpad 3: decrease roll
Numpad -: increase FOV
Numpad +: decrease FOV
D: forward
A: backward
W: up
S: down
Q: left
E: right
SHIFT key in combination with any of the above: slow down camera movement
Numpad 5: reset to original settings for current camera

Custom DOF mode:

F3: on/off
F4: reset

Focus plane distance:
F5: decrease
F6: increase

Sharp field depth:
F7: decrease
F8: increase

Transit to blur depth:
Shift + F7: decrease
Shift + F8: increase

Blur:
Shift + F5: decrease
Shift + F6: increase
 
Just posted this on another thread, but updated monitors! Tiny Bezels are awesome!

tMCIM.jpg
 
Build 189 (6/4/12, Junior Member+)
Further tweak to camera behaviour when world movement is off
Fixed tire materials (wrong textures assigned)
Moravia autograss added
Formula A: added contest winning liveries
New Asano X4 export
New Monterey export
New Moravia export
New Sakitto exports

Build 188 (5/4/12, Senior Manager)
DX11 Commandlist state saving optimisation. (-dx11MT)
(the renderer now correctly tracks state between/during commandlist execution - meaning that we no longer need to save and restore DX11 state, which was adding overhead to each call)
Set G-Force effect default to 60
Add exit to desktop custom message handling to dialogues
All cars: tyre specular textures updated to go with shader changes
Palmer: fixed matellic liveries alpha channel
Palmer: checks/fixes, new light billboards, textured chassis meshes cloned for CPIT
Formula A - LODBs finished
Added track data files for Moravia
Leonus68: review changes + changed driver animations to work with F1_classic rig
HDR Mode text changed to fit column
Loading screen updated to match FE
Can now cycle through all options using TAB
Exit button tidied
New Formula A export
New Palmer JPLM export
New Moravia export
New Sakitto exports

Build 187 (4/4/12, Senior Manager)
Spotlights checked in for Connecticut hill tracks
Gumpert Apollo: damage replacements configured for Ultra detail
Add rgb components for emissive lighting
FormulaA - WIP LOD, A done B almost done
New lightmap setup for self illuminated objects
BAC Mono: enabled custom liveries
Lightmap for the night lighted advertboards
Added TweakIT tool installation/shortcuts
New Asano LM11 export
New BAC Mono export
New GUMPERT apollo export
New Connecticut exports
New Monterey export

Build 186 (3/4/12, Manager+)
Avoid crash when restoring lap section after going off-track when insufficient data points exist
Fix for sun rise and sun set being 180 degress out
Improved the color banding on the adverts
FFB: reduced vehicle tyre force multi and tyre grip multi params to between 10 and 15 % of original values as proposed by WMD members
Kart 1, Formula B animations
Kart 1 physics: Changes to load sensitivity and base grip : Less load sens, less base grip and some speed sens added.... Also some AI grip changes for better turn in
New Cheterfield AIW with new raceline and many corner tweaks to slow the AI karts to aviod going off track
New detail tweaks to the BAC Mono. Weight bias moved to 43/57 some grip increase with speed sensitivity added. Other chassis balance changes to suit the weight bias change
Tyre shaders and material updates on cars; modified tyres shader with fresnel and diffuse reduction
Asano TDX: fixed a typo in the rear slow rebound settings
Skyring texture and shader changes for emissive lights on skyrings at night
TweakIT tool added to the game
New Formula B export
New Leonus F68 export
New Azure Coast exports
New Bologna exports
New Connecticut Hill exports

Build 185 (2/4/12, Senior Manager)
BAC Mono: tire grip bias moves a few % to the rear
Fix for diffuse multipler being applied to opacity as well as colour
FormulaA - WIP LODs
added optional fresnel to overlay.fx
new skyrring textures for Bologna
Lock out tracks not supported based on server versions
Skyrings can now have tweakable emissive lighting
JPLM texture updates
California Highway: new exports
 
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