*******C.A.R.S - Community Assisted Race Sim*********

Just gave the new build (189) a quick test.

FFB feels better than build 184 with my T500 RS.

Just gone 0.5 sec faster than my best in the DTM at Watkin Glen. Moved up 38 places but still 3 seconds off the fastest.

So the new FFB in this build must suit me better.
 
Same here. Loving this build so far.Mono feels much better, and I have knocked several seconds off my (admittedly pathetic) time in the Turbo on the Belgian forest track.
New FFB settings are suiting my DFGT.
 
New to this, is there somewhere I can see what real life tracks are represented in the game? Hard to judge with the odd names. Worked out Belgium forest is spa and northampton is silverstone..

Is there a Donnington? Monza? Monaco? Imola? Albert Park?

Sorry for the noob question.

[edit] I'm a noob;

In-game Modern Tracks

- Anhalt - Oschersleben
- Badenring - Hockenheim
- Bathurst - Mount Panorama
- Belgian Forest Circuit - Spa Francorchamps
- Besos - Circuit de Catalunya
- Bologna (Reverse) - Imola
- California Raceway - Willow Springs
- Connecticut Hill GP (Short) (Reverse) - Watkins Glen
- Derby - Donington Park
- Florence - Mugello
- Jin Ding - Zhuhai
- Loire 24 - Circuit de la Sarthe (Le Mans)
- Loire National - Bugatti Circuit
- Milan - Monza
- Monterey - Laguna Seca
- Northampton - Silverstone
- Sakitto - Suzuka (GP/East/West)
- Wisconsin Raceway - Road America

In-game Historic Tracks

- Historic Badenring - Hockenheim (Pre 2002)
- Rouen Les Essarts
- Historic Milan - Monza (1967. GPL2.)

In-game Country Roads

- California Highway
- Azure Coast

In-game Fictional Tracks

- Test Track

Planned/Confirmed Tracks

- Solitude Rennstrecke
- Nordschleife
- Brands Hatch*
- Oulton Park*
- Snetterton*
- Cadwell Park*
- Old Spa
- Monaco
- Milan Oval
- Moravia - Brno

In-game Kart Tracks;

- Chesterfield
- Glencairn (Reverse) -
- Glencairn West (Reverse)
- Glencairn East (Reverse)
- Summerton

* - Laser Scanned
Correct as of 2/4/12

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New FFB settings are suiting my DFGT.

I think they reverted the 10-15% ffb multiplier change back to how it was in build 184, going by a recent post on their coding forum.

At least it feels like that here anyway with my DFGT. Will test again later today.
 
There's a post here from one of the devs with different .exe versions for different ffb multi strengths :

http://forum.wmdportal.com/showthre...sion-(junior-)&p=120144&viewfull=1#post120144

In the BAC Mono at least, reducing the ffb multi levels by 50% lets you feel a bit more through the wheel, at the expense of slightly weaker ffb. 25% even more so.

Worth a try anyway if you're not satisfied with the ffb as it is.
 
Finally managed to have a few hours trying this, had a blast around Anhalt GP in each and every car, very impressed with the overall feel of each car, the JPLM however, is the only one I've ever driven on a track IRL and it doesn't feel as brutal in the game, in fact its one of the easiest car in game to drive, which surprised me.
 
Finally managed to have a few hours trying this, had a blast around Anhalt GP in each and every car, very impressed with the overall feel of each car, the JPLM however, is the only one I've ever driven on a track IRL and it doesn't feel as brutal in the game, in fact its one of the easiest car in game to drive, which surprised me.

Wasn't the JPLM the last car to be added? No doubt still has a lot of work to be done on it.

You should make a forum post with feedback, you would be ideal since you've actually driven it.

I'm sure they will appreciate your input.
 
Finally managed to have a few hours trying this, had a blast around Anhalt GP in each and every car, very impressed with the overall feel of each car, the JPLM however, is the only one I've ever driven on a track IRL and it doesn't feel as brutal in the game, in fact its one of the easiest car in game to drive, which surprised me.

Wasn't the JPLM the last car to be added? No doubt still has a lot of work to be done on it.

You should make a forum post with feedback, you would be ideal since you've actually driven it.

I'm sure they would appreciate your input.
 
i am thinking of buying the 10 dollar subscription whats it like? do u have to use a sterering wheel or can you use xbox controllers?
 
i am thinking of buying the 10 dollar subscription whats it like? do u have to use a sterering wheel or can you use xbox controllers?

Xbox controller works fine and is fully supported in the game.

Have to say the difference between the previous build I could get as a junior and today's release is massive, big improvement in all areas.
 
I can let you know now that I have be liaising with Slightly Mad studios and we have a build for our Gadget Show Live racing simulator. So if you are going down, you'll be able to play it ;)

Professional racing setup featuring Thrustmaster T500RS racing wheel.
 
I can let you know now that I have be liaising with Slightly Mad studios and we have a build for our Gadget Show Live racing simulator. So if you are going down, you'll be able to play it ;)

Professional racing setup featuring Thrustmaster T500RS racing wheel.

will you be running it on 3 screens???
 
will you be running it on 3 screens???

Unfortunately we won't be running eyefinity displays due to spacing issues. Still going to be epic though ;)


overclockersuk2.jpg
 
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