Still can't get on with the handling, I do well to complete one lap without leaving the track.
Try the Asano X4, one of the more forgiving vehicles to drive.
Still can't get on with the handling, I do well to complete one lap without leaving the track.
what car are you using? some are a lot easier than others
the racers are probably the easiest to drive while the road version of the stock car is probably the easiest to recover from sliding (which it seems to do permanently)
if changing to an easier car doesnt work then just pretend that you're learning a track and spend lots of laps gradually building up from a very slow speed.
thats one of the harder cars to drive by far, try the racers or the asano X4 as Jim suggestedUsing the car in my screenshot I posted, steering feels way too light as well.
Anyone know if there's an in-game screenshot button?
has anyone tried the new 300 series drivers with CARS yet? (the WHQL ones)
finally got a decent recording of me on Bathurst in the stock car. it might not look it, but i was pushing like crazy to catch up after my spin on the previous lap
Still can't get on with the handling, I do well to complete one lap without leaving the track.
Pretty harsh when going off the track not only scraps the current lap but the next one as well!
Build 216 (18/5/12, Team Member+)
New Milan HUD maps
Added new co-ord's for Milan maps
MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)
Besos overlays textures updated
Added new Monteray map
New Besos exports
New Harrison Pike Raceway export
Build 215 (17/5/12, Senior Manager)
Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket
Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet
Added new maps and replaced placeholder images
Animated flags - initial data for vertical flags
Animated flags - ART - export setup update
Animated flags - beach and rectangle flags added + thumbnails and ART data
BuildScript : Updated RTPatch history generation using base filename pattern
Build 214 (16/5/12, Senior Manager)
Added support for force feedback tweakers config files
Updated loading of vehicle-specific force feedback tweakers config file
Sakitto:New textures for start gantry asset
Added Milan HUD maps
Added default force feedback tweakers config file
Placeholder icon for track maps
Harrison Pike Raceway - fix tailing
Harrison Pike Raceway - add nmp texture for windows
Replaced old placeholder for track map images
New setup layout in preparation for additional setup items
Final Besos Track maps finished
New Henrico export
New Heusden export
New Sakitto exports
Build 213 (15/5/12, Manager+)
Fix for crash that could occur if AllocStreamBuffer was used
FXAA Enabled on PS3
Replaced placeholder map with finished version
Re-arranged the Trigger icons on HUD map
Harrison Pike Raceway - update textures
Added placeholder Milan HUD map
Loire track textures-Extended a bit the map and removed tents and vehicles
Badenring - Added some trees and bushes around the porsche curves area
Stockcar 90: LODA WIP
Brake squeal levels increased for audibility. React differently to temperature and wheel speed
Memphis textures intial versions
Added Memphis track
set max AI participants to 31 at Memphis oval
New AIW for Mephis oval. Supports 32 with pitlane
BAC Mono - Added AO to all LODs
BAC MONO - New liveries in
Corrected Memphis TRD - forced rolling starts, AI max set at 42
Sakitto:New Textures for Sakitto Time Tower Asset
Memphis raceline initial version
Henrico base textures initial check in
Henrico initial version of the trd file
Henrico initial version of the AIW file
Added Henrico track
3D crowd male variations:Added ingame 1st male variation: head + body.
Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets
Force rolling start at Henrico and set opponent limit to 42
Added new logos for UI
New BAC Mono export
New Loire export
Build 212 (14/5/12, Senior Manager)
Fixed build issues of the OneSock library on PC, PS3 and 360 platforms
Fixed UDP support build issue on 360 platform
Sakitto:New textures for Ferris Wheel asset
Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right
Kart02: placeholder livery replaced with new texture
Kart02: livery entries of #17,18,19 and 20 updated
F68 fixed steeringwheel lock
Stripping of legacy reverb and thining out crowds and tannoy placement
BAC MONO - Interior texture. Initial check in
Added new Northampton Hud map
Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals
Added new Florence maps
216 available for download..
have been briefly watching this, but don't have a PC any near good enough. would love to give this a go with a decent steering wheel set up
Thanks for that but the 207 torrent isn't working, just need the torrent file not the patches/game files.
EDIT: nvm it's working now.