*******C.A.R.S - Community Assisted Race Sim*********

I had a bash and managed a 2:01.466, i can knock 2 seconds off that quite easily because i messed up a few corners, but to improve by 10seconds is well beyond me. I really need to get off my gamepad and get my wheel and pedals, but my only computer powerful enough for pcars is too big to move to my gaming setup, and likewise my gaming setup is too big to move to the pc. :(
 
a few days ago mikko posted on the forum that a good technique for getting silly fast times is to use the driving aids to make a very unstable setup much more driveable. i havent tried this myself, but he said that you can gain a good few seconds by doing this.

he also said that if there wasnt such a big prize he wouldnt be using any driving aids to get an advantage
 
a few days ago mikko posted on the forum that a good technique for getting silly fast times is to use the driving aids to make a very unstable setup much more driveable. i havent tried this myself, but he said that you can gain a good few seconds by doing this.

he also said that if there wasnt such a big prize he wouldnt be using any driving aids to get an advantage

stick driving aids on its quite easy to get fast laps .

AutoClubRevolution shows times and assits used when getting lap times maybe cars should do this ;)
 
stick driving aids on its quite easy to get fast laps .

AutoClubRevolution shows times and assits used when getting lap times maybe cars should do this ;)

CARS does do this :confused:
(at least on the web leaderboards)

*edit*
might as well show off the paint i made for the CS:GO giveaway. just wish i could have submitted it in time:







(click either pic for full res)

*edit 2*
the paint is mostly fixed now, just need to nudge the name off of the roof rails to stop it from being stretched
 
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Managed to put in a few decent laps in the Formula B and Palmer Jag but the Atom just seems ridiculously sluggish to respond.

In the road stock car I've been trying to drift but the physics seem way way off, even taking into account the snappy nature of the way those cars are built. It seems like it locks at a certain angle if you're countersteering, and then if you hit the turning point and haven't already hauled the wheel back around 900 degrees to the new opposite lock, you just snap straight into a spin... It might not be helping that the force feedback when drifting is horribly off - the wheel doesn't want to go to countersteering at all, rendering 900 degrees impossible, and anything less than 900 degrees and the car gets stupidly twitchy when sideways... It'll be very disappointing if these sorts of physics are in the final game as it'll probably mean they have a different physics engine for drift modes which would be ridiculous.
 
When is the new tyre model due, 6 months? I'm not downloading another build until it's in, this is just Shi(f)t 3 right now.

I wouldn't bother waiting to be honest if you have that opinion of the game now then a new tire model isn't going to fix it. Cut your loses and don't waste any more precious bandwidth and time with the game.

I would suggest moving onto rFactor 2, iRacing or Assetto Corsa development and dabbling into them as you please :D

Probably all far superior in the physics department and tire models, but are lacking in car and track variation or in pricing.

I'm enjoying the game personally and its great to see how far they have actually come in a matter of months! It looks like the content is starting to slow down a little bit now which means the car handling, ffb and such can get some more loving attention.
 
Tbh the way cars like the Formula B handle have given me hope. Lapping Road America and Donnington have been fun in that, but then a few cars are just undriveable on my setup at the moment. If they can get a good model in that stays consistent for drifting then I'll be happy. Even if it's not the best sim in the world and things like the Atom remain doodoo, it's pretty hard for a realistic sim to stop drifting being fun :P
 
The only issue I have with pCars at the moment is i configure my steering wheel (G27) differently if I play F1 2011 or Dirt, as the cars are different. I fear I will have to compromise to some extent so that a single configuration works well for *all* vehicle types in this game.

Still, I find the steering deadzone is way off at the moment. 0 deadzone = twitchy as frack, 1-2% deadzone = having to turn the wheel a lot to get any response out of the steering.
 
The only issue I have with pCars at the moment is i configure my steering wheel (G27) differently if I play F1 2011 or Dirt, as the cars are different. I fear I will have to compromise to some extent so that a single configuration works well for *all* vehicle types in this game.

Still, I find the steering deadzone is way off at the moment. 0 deadzone = twitchy as frack, 1-2% deadzone = having to turn the wheel a lot to get any response out of the steering.

You can set a different profile for each game in the Logitech profiler.
 
You can set a different profile for each game in the Logitech profiler.
unfortunately only the global one works for pCARS for some reason. or at least that was the case a few weeks ago

however, since you can mess around with the FFB for each individual car with the FFB tweakers; the game will automatically adjust the steering angle used by the wheel and you can adjust the steering ratio then i think you should be fine with using the global setting for pCARS and using many custom settings for F1 and dirt
 
Sweet, now we just need some rain!

its being worked on :)

here's some very early WIP photo's and videos from about a month ago of the rain. again the devs asked not to post this on other forums so here's a link to the CARS post

Early WIP Screenies:
http://forum.wmdportal.com/showthre...Weather-System&p=142634&viewfull=1#post142634
(the F1 pic and all pics below it are reference pics, the game doesnt look THAT good yet)

Early WIP video:
http://forum.wmdportal.com/showthre...Weather-System&p=143760&viewfull=1#post143760
(they have set the entire track surface to gravel to lower the grip, hence the bumpiness. obviously it wont be like that in game)
 
Been playing on bringing this idea up for awhile but i am not sure on how well people would like the idea, i have been thinking of starting a time trial for pCars like i have done with other games like F1 2010/2011 and shift 2.

I am still not set on the rules yet but they won't be really strict but something on the lines like,

Rules
  • Custom setups allowed
  • Proof of time by a screen shot from the web leaderboard - http://cars-stats.wmdportal.com/
  • In the screen shot the following evidence needs to be included or look at the picture shown as an example
    - Username
    - Laptime
    - Assits
    -
    cJXZe.png
  • Team members + can only take part because junior members will be missing out on to much once the competition becomes more than one week old
  • Build required: TBA
  • Assists list
    - Steering assist: Banned
    - Braking assist: Banned
    - ABS: Banned
    - Traction control: Banned
    - Stability control: Banned
    - Damage disabled: Allowed
    - Automatic Gears: Banned
    - Automatic Clutch: Allowed
    - Driving line: Banned

This is not the final rules list but a rough draft so if anyone has there own opinion on the subject then feel to say something, i have started up a google doc so people can tell who is who if you want to put your name on the list then use this link and if you want to view the list then use this link
 
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