have they any idea when the final version maybe done yet ?
First proper internal MP test happened this morning and went surprisingly well. We had around 10 players and there were no major issues. To put this in perspective though: I expected it to be a total shambles as a first test, so my expectations were lowWe found a number of good bugs that we'll fix before opening up the testing more, plus of course a lot simply isn't implemented yet, but it's a great start so well done so far online team!
Since the testing went quite well we now have a dedicated server running for all Senior Managers and Community Ambassadors to test. Do not expect anything great yet. Do not try to use anything except "change track" and "change vehicle" in the multiplayer setup UI. There might/will be some loading/roundtripping issues. But the basics will work and you can drive around with few other people if you agree on a time to test![]()
Andy Garton said:The reason for managers only added now btw is that load testing wise we need to phase things in, as we've done essentially no proper load testing yet. The rough plan is for seniors to be added next Friday, full members the week after, then team members. This is subject to change though depending on how the server/game holds up.
What settings are people using for the g25 wheel?