or build 324 we have added wet tracks at Bologna, Badenring and Sakitto.
It should be visible in light rain, rainy, stormy and thunder storm conditions, with more reflective tracks in the wetter conditions. All conditions use the wetness mask for variation across the track and the puddle mask so that we get smooth pools of water.
I have edited the rain fall particle as well, so that doesn't look so monsoon like in the less heavy conditions.
We have added fresnel to the wet surface shader but this is currently only applied at Bologna, and as a result the reflections currently look too little for that track. I'm working with Gus on this now, trying to balance the values to get a better look.
GSI has been enabled so now we get some specular from the ambient, which really helps with the wet look.
There is a setting in the FE for the detail of the track reflections, which now looks better if set to high.
We build up the waterlevel as it rains but this is still very much WIP. It's hooked to game time, not real-time which I think may be too slow if you are running at 1x speed. I think it might need to work the same way as the cloud fade in and fade out and be disconnected from the game time speedup.
The drying line is hard coded currently to 75 percent. In the tweakit root you can adjust this in Root/Wet Track/DrylineFactor. We are planning to get it in the next phase.
This is still all early door but we wanted to get it out to you at an early stage for feedback, in the same way we did for the clouds.
edit - only Bologna has standing water in gravel traps.