*******C.A.R.S - Community Assisted Race Sim*********

I must say I like this so far. Hopefully it will all come to fruition and will not get dumbed down for console play. AI control for rolling starts & after the finish line is starting to worry me though. Will have to see where they go with it.

The new tyre model for formula A is very sweet though, and the wet track stuff is impressive. I know there are budget concerns for them at the moment, but fingers crossed.

for the consoles they are planning on using the new tyre model that we have now but probably not the new carcass model they have in the works. it will also have the physics engine run at 180FPS, not 600 like on the PC. i think there will be a much lower limit of AI but i dont now the exact number

as for control over rolling starts and victory laps i believe they are going to make it an option where you can do it or the AI can do it for you
 
DG, ive already put my 45€ in around March.
I just find the more ive experienced the project i find it hard to believe half the things they've said until they're implemented. They've already made big changes to how the game will be released, despite selling people on a project based on a different gameplan, and despite saying its now a retail release, they've also recently said they're not discounting other options either.
I got interested in pCARS because for quite a while the gaming industry has treated customers like idiots, implementing things for $$ reasons rather than what the gamers want, whether thats silly DLC or dumbing games down to appeal to a wider audience at their loyal customers suffer. This seemed different, and it is, but not really for the way they like to say it is, its just an open (if your a paying member) office where you can see them working away, rather than them reacting to the feedback & opinions of the people who are funding it for them, but they'll make out thats their process. Its no more false than EA & co saying they've listened to what people want, and then implement a ton of features designed to bring in new customers rather than satisfy the existing ones.
Outright lying (or at best grossly misleading) to people about part of the process on the most popular racing sim channel doesnt fill me with confidence about their ethics or that the things they say are even true. You cant tell people you do something when you blatantly dont, havent, and most likely wont.

Arknor:
I'll give it a read in a moment, thanks.
 
Paul, you obviously werent around when the vote for your favourite car/track threads started up. I'm not so sure about the car one but for the track thread they basically went through the most popular requests and got as many of them done as possible, including at least one track that the majority of the devs hadn't even heard of until it was shown by a few very enthusiastic members
 
DG, ive already put my 45€ in around March.
I just find the more ive experienced the project i find it hard to believe half the things they've said until they're implemented. They've already made big changes to how the game will be released, despite selling people on a project based on a different gameplan, and despite saying its now a retail release, they've also recently said they're not discounting other options either.
I got interested in pCARS because for quite a while the gaming industry has treated customers like idiots, implementing things for $$ reasons rather than what the gamers want, whether thats silly DLC or dumbing games down to appeal to a wider audience at their loyal customers suffer. This seemed different, and it is, but not really for the way they like to say it is, its just an open (if your a paying member) office where you can see them working away, rather than them reacting to the feedback & opinions of the people who are funding it for them, but they'll make out thats their process. Its no more false than EA & co saying they've listened to what people want, and then implement a ton of features designed to bring in new customers rather than satisfy the existing ones.
Outright lying (or at best grossly misleading) to people about part of the process on the most popular racing sim channel doesnt fill me with confidence about their ethics or that the things they say are even true. You cant tell people you do something when you blatantly dont, havent, and most likely wont.

Arknor:
I'll give it a read in a moment, thanks.


paul i agree with what you said i said it before myself but keep saying it wont change how they are going to do business that's what they doing and that's how it will be done.

what i done was just play the game and just forget about the bs.
 
hmmm, doesnt seem too good does it if they've basically spent their budget by the end of 2012, and "they'll get by" is their solution for how they'll continue to fund a project costing them 300k a month (!!) which clearly has a good 6-9mo work still required.
Who's responsible for managing the budget? It shouldnt take a genius to understand at 200-300k a month, on a budget of 3.75m, just when the project must be completed by to meet that budget. Theres only been 1 month when they've met their outgoings with people contributions, and that was when they said they might have a big investor and it could be the last opportunity to upgrade.

What i dont understand is they're putting people on 'side projects' so they're not working on pCARS, and thats supposed to help. Im assuming that Biker Bash is the side project, which is some fairly average budget steam game type deal.

Whats the betting they attach IOU's onto the project, take a bigger % of profits in return, and nobody gets a say in the matter.


Reaper:
You think they honestly had any influence? Im not so sure personally. Its not like the tracks the people were asking for were ever going to be junk tracks, they were always going to be the same dozen or so tracks which every racing game gets. Theres no way they'd go without tracks like Hockenhiem, Suzuka, Nordschlieffe, Silverstone, Donington, Road America, and the handful of tracks they'd already got data for from working on Shift.
To take a poll of 1000 people and not be able to predict the most popular selections will be venues you've already built before, and would have to include to be taken seriously, isnt really that impressive.
Cars on the other hand... they havent done that, they've made a thread and ignored it so it keep their forum a bit cleaner (doesnt help much) but we've had no real say in what vehicles are added.

Theres only been a couple of venues which the community has got into pCARS, and thats been mainly because they've been free, the Aussie track and the German historic road one if thats still on the cards.
They implied when they're ready to license content, they go to the forums, and we can override their views. They have 4 licensed tracks, we had no say (although im more than happy with them, especially as their not your typical game tracks) and then a handful of cars licensed and we had no say in which cars they picked, and which werent selected. :(

DG:
Thats the same thing im doing, which is why i was out of touch on this financial issues. I havent played it for about 2mo perhaps, a month or so after Nordschlieffe was added basically.
I just find it all rather dishonest, and now something myself and a couple of pCARS members were working on exclusively for the pCARS community is being done for the whole sim community, as we're fed up of being misled but still want to do something. Its their loss, and everyone elses gain really.
 
i know what you mean, it would have been nicer to have a bit more control about what licences they went for but i don't know about the legal issues of publicising licencing deals before they are done so I cant really comment on it. It wouldn't surprise me at all if talking about the licences before they are complete is a big legal no-no
 
Talking about the legal aspect of it sure, but taking a moment to say they're going to approach Audi with an aim of picking up 6-8 licenses, what do people think should be included, and from that they get a couple of road cars, 3-4 sports cars, and a couple of historically significant cars.

Whatever the can/cant do, it cant be that much worse than making the content first and giving it out to people to test drive and then going and asking for a license for it, like all the existing tracks and a fair chunk of the current cars.

Infact, ive said within pCARS forums a few times, theres no single car I really give a hoot about having, i've done the majority of my sim racing in LFS where theres hardly a licensed car in there, and no licensed tracks, they're just fictional. I dont need a Ferrari badge on something to make it a good car, as long as theres a wide range of classes, power ranges, stuff like that, im fine with that. It'd be nice if my (and everyone elses) opinion meant something to them, rather than just their own, and im not really that fussed about them picking cars as long as they're suitable and varied as they have been (though i'd rather have more manufactures, rather than 8 BMW/Ford/Lotus and not 3-4 from twice as many manufacturers to give more flavour). What bothers me is them misleading future customers about how they do things, by telling them they're involved in a particular process in any way, when really our part begins and ends with funding and bug testing.

Their process is fine, but misleading people so they'll help fund it, isnt.
 
#327 has done something to my Formula A. It shakes like crazy as soon as I get on the throttle, I've tried softening the suspension which makes no difference. All the other cars seem to be unaffected only the Formula A :(

Anyone else have this same issue ?
 
I tried turning down the FF but it made no difference, I'll pooter around in the Formula Rookie for now until it's sorted.
 
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with the changeover to the new tyre model i wouldn't be surprised if a few changes happen to the current stuff that cant be applied to the new tyre model only
 
#327 has done something to my Formula A. It shakes like crazy as soon as I get on the throttle, I've tried softening the suspension which makes no difference. All the other cars seem to be unaffected only the Formula A :(

Anyone else have this same issue ?

Try the file in the post Andy made.

http://forum.wmdportal.com/showthread.php?9969-STM-Status-Overview-Known-Issues-List

3. If you experience very strong FFB then try the attached FFBTweakers file - unzip it to your documents\CARS\FFB folder (you'll need to create the FFB folder if you haven't done so before). All I've done different to the default is lower MzScale to 0.25 from 0.5, so you may want to tweak this further if it's not right for your system (you can use the two FFB strength related GUI options to tune this as well of course).

I only picked the game up last night so haven't tried this yet but by chance I was reading about the new tyre model this morning :)
 
Just got online and its great fun, you do have loads of people crashing at the start of a race. But still a lot of fun :)
 
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Just gave this a blast (cheapest version) and its quite something! Will certainly nudge myself up the tiers over the coming weeks as i can afford it.

Personally a racing newb and using a 360 controler but it was a lot of fun and ran surprisingly well considering it was DX11, maxed out with 2xaa. (Cf 5870s) so overall very impressed. Cant wait to try a few of the fancy cars and tracks!
 
Thanks, ill give that a shot tomorrow when i get time!

I'd image though with a controllers "micro adjustments" as opposed to the smoother movement of a wheel, it may suck a bit :D
 
still amazes me how much detail goes into the models
heres some shots the guy making the capri has been posting

k0Ts7.jpg

ptOSG.jpg

MyYYR.jpg

1PrKc.jpg

1sUrj.jpg
 
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