Mack doesn't seem that enthused about the game being released as it is, altho the game itself, performance aside, feels good enough, albeit limited playing....
It might well have been a better option to delay the PC release to coincide with the console one.
Speaking from a place of Civ bias, I have 1500 hours in Civ 6, so I say yesNow I've refunded it I'm trying to see what I can replace it with. Is civ6 anthology (all expansions and dlc) any good, I can get it for £15.
Seems I have internet here today in the exact same spot as last time
Watching CPPs stream from yesterday, he mentions he has a video coming out tomorrow on benchmarks on various systems, and it sounds like the biggest factors are GPU (VRAM being a key factor) then RAM, Storage, and CPU doesn’t matter much (so glad I bought a 7950X3D mainly for this!! /s).
Without plenty of VRAM or RAM the lows hit hard when texture swapping. Maybe that’s something you can fix in settings (I think it is, as part of LOD settings) and basically just run 1 LOD texture pack between GPU & RAM. The terrible performance (frequent stuttering) could be due to constant LOD changes on suboptimal systems.
From what I've seen, I think I'll wait until next year. Though I doubt much will change, if it's running badly already it'll come to a stop with mods and assets.
I think the fact that they need to get this shipped on console means they can’t possibly ignore it and let hardware advancements fix their problems. When that day comes it should help PC gamers too.meh, 6700K+1080, so it's a non-starter.
Maybe in a couple of years I'll have another PC, and the game might be optimised, and on discount.