Cities Skylines 2 is Official!

Now, the video is titled "Solid FPS", he's actually getting something like 20fps, but with quite a lot on High, in 1440 and have to say, that when he moves around the city it doesnt feel like 20fps, so thats a plus

 
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Yeah, that actually looks perfectly playable, and they're at 50k population so not like its a starter town. Its also a long way off what should be possible, but it seems like a reasonable situation to judge it.

Gonna try and watch Biffas stream tonight, and download City Planner Plays stream to my phone. Got a 4hr hospital appointment in the afternoon and i swear they built the unit inside a faraday cage! :D
Often cant get mobile internet depending on where im placed (cant get a phone signal full stop) and their WIFI is the same.

Biffa's gonna have to wait, theres a Spiffing Brit video which should be a complete mess that needs watching first. As if today needed any more things to grumble about, he's about to highlight a whole lot more. I dunno if others saw his last video, but he basically created a town for 1 person, with all the services needed, all from the profits from building wind turbines and selling the excess power to neighbouring cities. He had tiles of the damn things :D

If anyones interested...
 
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Mack doesn't seem that enthused about the game being released as it is, altho the game itself, performance aside, feels good enough, albeit limited playing....


It might well have been a better option to delay the PC release to coincide with the console one.
 
Mack doesn't seem that enthused about the game being released as it is, altho the game itself, performance aside, feels good enough, albeit limited playing....


It might well have been a better option to delay the PC release to coincide with the console one.

From what I've seen, I think I'll wait until next year. Though I doubt much will change, if it's running badly already it'll come to a stop with mods and assets.
 
Not bought a game on prerelease for about 15 years...but bucked the trend for CSL2 because I was genuinely excited.
Reminds me why I shouldn't be a beta tester. Never again.
:(
 
I'm holding off my final verdict on performance until I can actually play it on my machine. Lords of the Fallen had people slating its performance, saying it was unplayable and a mess, it went to Mostly Negative on steam because of performance at release. Yet for me, it didnt drop below 60fps in 1440 with a mix of high and ultra settings. So I'm inclined to give titles the benefit of the doubt until I've seen how it runs for me , regardless of how many others slam a titles performance.
 
I watched whatever his name is Biffa 150 hours play video.

I assume the city in the background wasn't one he built himself, as the video does loop after a while?

It looks impressive off the bat, but these things are always designed to.

I think it's definately one to keep an eye on, but I won't be jumping on this too early.
 
Seems I have internet here today in the exact same spot as last time :D

Watching CPPs stream from yesterday, he mentions he has a video coming out tomorrow on benchmarks on various systems, and it sounds like the biggest factors are GPU (VRAM being a key factor) then RAM, Storage, and CPU doesn’t matter much (so glad I bought a 7950X3D mainly for this!! /s).

Without plenty of VRAM or RAM the lows hit hard when texture swapping. Maybe that’s something you can fix in settings (I think it is, as part of LOD settings) and basically just run 1 LOD texture pack between GPU & RAM. The terrible performance (frequent stuttering) could be due to constant LOD changes on suboptimal systems.
 
Seems I have internet here today in the exact same spot as last time :D

Watching CPPs stream from yesterday, he mentions he has a video coming out tomorrow on benchmarks on various systems, and it sounds like the biggest factors are GPU (VRAM being a key factor) then RAM, Storage, and CPU doesn’t matter much (so glad I bought a 7950X3D mainly for this!! /s).

Without plenty of VRAM or RAM the lows hit hard when texture swapping. Maybe that’s something you can fix in settings (I think it is, as part of LOD settings) and basically just run 1 LOD texture pack between GPU & RAM. The terrible performance (frequent stuttering) could be due to constant LOD changes on suboptimal systems.

That sounds promising, 64GB RAM and 16GB of VRAM here....
 
meh, 6700K+1080, so it's a non-starter.
Maybe in a couple of years I'll have another PC, and the game might be optimised, and on discount.
I think the fact that they need to get this shipped on console means they can’t possibly ignore it and let hardware advancements fix their problems. When that day comes it should help PC gamers too.

I do wonder what impact this has with game pass, it likely has a 1yr deal but if it hasn’t launched on console that clock surely can’t be ticking, and ending it on PC while leaving it on Xbox seems unlikely. So it might stay for 18mo or something.
 
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