So, consoles will be able to use "mods" and not just certain content held by Paradox, like assets, maps etc...?
They've said they wont be able to use the script mods, largely because of the fact that it modifies code and those platforms are heavily locked down, so most likely its Microsoft & Sony who are preventing that from happening. Everything else should be sound.
I fear the whole thing will get monetised, you know, 10p per asset etc, micro transactions but think of how many assets you could end up downloading.
We'll see, I hope not.
It does look good but I was watching some old Strictoaster youtube videos last night and you can just see the new game lacks some of the functionality of that, propline tool whichever one it is that allows you to place props etc.
I don't think you can place down props at all right now, think that is whaat Biffa said in a recent video.
Assuming they open it up like the first one, give it a year, and it'll be awsome.
As already mentioned, they've stated they will never charge for mods.
Paradox’s considered opinion is that mods are, and should always be, free of charge community-created content. This is not something that we will ever change. Mods have always been one of the most impactful ways a community can change their own game, and this creativity is never something we would want to hinder.
Taken from here:
https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-introduction-to-paradox-mods.1602840/
Interestingly, when i googled to try and get this URL, it brought up multiple links to them saying the same thing back in 2016. However when i read the above quote, the first thing that came to mind is: exactly what are Community Creator Packs, if its not paid mods?
Its content, created by the community, which is wrapped up into a bundle and sold as official DLC. Now, i dont know whether they actually commission this content, or whether or not it would exist as a typical asset mod anyway, but when CS2 launches and 2 of the items within the Premium/Ultimate edition (effectively a 'season 1' pass) is Community Content packs, then it feels a lot like Colossal Order are buying the creators and selling their work. Which hardly fits with "free of charge community-created content" when they want £5 for it. The only difference is that CO are cherry picking what content can be charged for, and not leaving that up to every creator.
I wonder if the x3d will have advantages in this game and my 8 cores will cope ok
Theres absolutely no sign of CS2 giving a hoot what CPU you're running so far, so its very hard to tell anything so far. GPU performance seems to be so bad that absolutely nothing else can be judged at the moment.
I've heard one YT'er say that basically any AM4 processor should be just fine, but i think its hard to tell long-term. I bought the 7950X3D largely because i wanted something beefy for this game, no other real need for an i9-type CPU, but it looks like they've done a pretty respectable job of taming the CPU demands, and yet in comparison it feels like they havent touched things on the GPU side.
On a somewhat separate note, City Planner Plays had a Benchmark video coming out today thats been delayed as they received a performance update patch yesterday so he's redoing things and hoping it'll be out later today/tonight.
Im not sure if they're receiving these via Steam or direct download, and i dont know how long things take between a patch being ready and Steam distributing it, whether they go through any verifications like console platforms do (something like a 2wk delay) but maybe we'll get these at launch on Tuesday.