Naturally, the performance issues only get worse the more you play, since as your city grows Cities: Skylines 2 has far more visual and simulation data to deal with. The game's top-end population achievement asks you to build a city of 100,000 citizens, and while you can go even bigger than that, I found that 50k was the threshold at which it started getting extremely unpleasant to play. That's the point where, whenever I built a new neighborhood, I'd just point the camera at the dirt, hit fast forward, and wait for everybody to move in, because looking at the game in motion with all the activity of new construction going on is downright unbearable.
If it was just bad frame rates, I might be able to learn to put up with it, but Cities: Skylines 2 has a far worse technical shortcoming: persistent stuttering and hitching. For pretty much the entire duration of my playtime, I couldn't go more than a minute with the simulation unpaused until I'd suffer another half-second freeze. And, as with the performance demands, this issue only got worse the bigger my city became, and there were points where this half-second freeze would occur – no exaggeration – every five seconds. While a city builder is hardly a fast action game, this issue is so bad it makes even using basic camera controls frequently infuriating.
'City Planner Plays' is apparently playing on a 7950X3D & 4090, and isnt even getting stable 30fps at 1440p on high settings
'Biffa' getting 50-60fps on medium with 1440p, also a 4090, not sure of CPU.
Its sounding like its GPU heavy, and yet the best GPU on the market is being crippled.
Yup I fear thats going to be a big ask on that spec, unless she is planning to build a village of 2 streets.My wife played CS1 a lot and has pre-ordered this. CS1 ran fine on the PC downstairs and she was asking if it will run CS2 okay. Judging by the comments, I'm fearing not.
Its a Ryzen 5 3600 with 16Gb RAM and a 1070 Ti
It I was to upgrade one component for now, what would it be? I'm thinking the RAM.
At the moment, Colossal Order's official tip is to set the "Level of Detail" setting to "Very Low" - this has "no major impact on the display quality", but can "significantly improve performance at the moment". According to our measurements, this doesn't help much against the generally high load and low frame rates.
Yeah, if i didnt have it on Game Pass, as disgusted with things as i am, i'd still be leaving my pre-order inI picked this up for 25 quid ages ago on cdkeys but I did so expecting this situation and knowing that CS2 is all about the base foundation and the back end changes over CS1, I never expected it to be anywhere near as CS1+Mods for quite some time but ultimately will end up surpassing CS2 by quite a margin, so as I am in it for the long haul, I'm ok with keeping my preorder.
Definitely in the videos I've watched, 64gb made a significant improvement (though still not flawless)Yeah, if i didnt have it on Game Pass, as disgusted with things as i am, i'd still be leaving my pre-order in
It looks like i'll be able to brute force my way through a decent amount of gameplay, but its sickening to think that people with 2023 mid-tier systems to 2020 high tier, are going to be crippled unless they play at 1080p medium. This is a simulation heavy game, and yet theres no reports of CPUs struggling, its all GPU being hammered.
I'd also like to hear about whether people are seeing better results with 32/48/64GB of RAM, because that doesnt seem to be getting any attention, and could be a big factor. The official streams upgraded and things were better for them, and i kinda understand YT 'Lets Play' folk arent likely to do benchmark stuff swapping hardware around, but it could be heavily influencing a lot of these poor results.