Cities Skylines 2 is Official!

does anyone actually use roundabouts? from what I've seen they don't really let the traffic flow much better than a 4 way junction

the problem with traffic seems to be with how vehicles move around though blocking lanes for minutes at a time for seemingly no reason.

hopefully someone improves train tracks too, does the game have signals? I don't think I noticed any

Roundabouts in CS1 really needed TMPE to set up correctly (ctrl-shift-left click!) so hopefully that'll come too...
 
Guys any advice for me please,

It's my first time playing CS, I missed 1 and so far, minus the bugs I'm really enjoying CS2.
I'm getting to grips with it, currently have a city with 15k pop.
But I'm struggling to fill the available job roles, especially educated and highly educated positions.
Unemployment is at 22% and I struggling to find a way to get it down.
I've lowered taxes to 0% for those in residential, have a high school and college (not uni yet)

Am I missing something obvious? Maybe I'm not zoning right I don't know.

Other than that, it's been a utter time sink of a game, really fun to play.
 
Guys any advice for me please,

It's my first time playing CS, I missed 1 and so far, minus the bugs I'm really enjoying CS2.
I'm getting to grips with it, currently have a city with 15k pop.
But I'm struggling to fill the available job roles, especially educated and highly educated positions.
Unemployment is at 22% and I struggling to find a way to get it down.
I've lowered taxes to 0% for those in residential, have a high school and college (not uni yet)

Am I missing something obvious? Maybe I'm not zoning right I don't know.

Other than that, it's been a utter time sink of a game, really fun to play.
in my games unemployment was alwasy around 0.01% but I was unlocked the education buildings to uni as a priority and placed them down ASAP

make more industry for the unskilled? the resource extractions like oil, coal farming etc probably need mostly unskilled

lowering taxes on residentials just helps the buildings they live in level up faster.
I think I read somewhere higher taxes forces them into education but I never tried it out
 
They finally fixed the mail we were talking about being buggy/broken a few weeks back
Mail fixes:
  • Fixed: Citizens do not have destinations in their Selected Info Panel when Sending Mail
  • Fixed: Post van not delivering/collecting mail from target building if the path accesses the lot in a specific way.
  • Fixed: Post van failing to collect mail from building if it's also delivering mail to the same building at the same time.
  • Fixed: Post sorting facility is unable to export global mail
 
They finally fixed the mail we were talking about being buggy/broken a few weeks back
Mail fixes:
  • Fixed: Citizens do not have destinations in their Selected Info Panel when Sending Mail
  • Fixed: Post van not delivering/collecting mail from target building if the path accesses the lot in a specific way.
  • Fixed: Post van failing to collect mail from building if it's also delivering mail to the same building at the same time.
  • Fixed: Post sorting facility is unable to export global mail

Excellent I might fire up my city, not been playing for a week or so
 
Currently on a 5800X... how multithreaded is CS2?
My thinking is that lobbing a 5950X at it might be a good upgrade. Was going to sit tight for another gen or two, but this game is giving me an itchy trigger finger...

To be honest, I've been umming and ahhing about it for months anyway, this just seems like the perfect excuse :)

Oh well, did it anyway. Not for CS2 reasons, but just because I wanted to. :)
 
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If anyone is still playing this, the last update of the year just dropped.

1.8GB on Steam
53.5GB on Xbox.... just Microsoft being Microsoft.

As for the contents, 2 new maps, and a bunch of fixes.

Winter Treat - 2 New Maps​

  • Sunshine Peninsula
  • Corral Riches

Performance​

  • Added LODs for characters and selected assets
  • Optimized geometry layout for all assets
  • Decreased Virtual Texturing pressure with assets that don't use emissive maps
  • Disabled VSync for default settings
  • Disabled volumetric lighting calculations where it was mostly invisible

Gameplay​

  • Improved lane-changing behavior for vehicles
  • Fixed: Traffic accidents that last forever (and improved resolution of the accidents)
  • Improved cargo air transport by:
    • Increasing airplane cargo capacity from 50t to 100t
    • Increasing airport cargo terminal capacity from 100t to 720t
    • Adding all resource types to Airplane Outside Connections
    • Not allowing cargo terminals to store garbage resource
  • Storage fixes:
    • Improved storage buildings to consider both current storage and future storage (to include cargo already on its way)
    • Fixed: Cargo terminals import garbage
    • Fixed: Companies can buy the input resource from commercial companies
    • Fixed: Export can happen when output resource amount is below 0
    • Fixed: Resource amount might become negative when transport vehicle loading a large amount of resource (negative amounts reset to 0 in existing saves)
    • Fixed: Airport can import goods from Road Outside Connection when there is no air cargo route
  • Economy fixes & improvements:
    • Replaced money buffering system with a new system that directly deducts the money (city’s income should be more predictable now)
    • Fixed: Income awarded twice
    • Fixed: Unknown profit during storage transfer
  • Fixed: Pedestrian navigation issues with train station’s subway upgrade (requires the building to be rebuilt to take effect)
  • Fixed: Pedestrian walking through the air between elevated/lowered/raised/tunnel networks and buildings
  • Fixed: Options search text can overlap with the delete symbol
  • Fixed: Sometimes pathfinding for resources does not include cargo loading locations
  • Fixed: Saving and rebooting the game gives extra XP based on the number of residential buildings in the city
  • Fixed: Four Seasons and Spiderwebbing achievements cannot be earned
  • Fixed: Pressing "M" while in photo mode removes the UI permanently for that session
  • Added missing localization for Photo Mode and Options menu

Graphics​

  • Added line color to passenger ships, cargo ships, and cargo train engines
  • Improved quality of character model variations
  • Fixed: Visual glitches with metallic/smoothness maps on character clothes
  • Fixed: Light props on Grand Bridge float in the air after connecting a road
  • Improved lights on forest machinery
  • Improved propping for several buildings
  • Fixed: Spawn point for cargo trucks is not inside the warehouse as expected
  • Fixed: International Aiport roads are not inverted with left-hand traffic
  • Fixed: Crosswalk looks broken when pedestrian path bridge is connected to ground pedestrian path through a road
 
Might wana check this video out


Hes using the developer version to mod an area, or detail it basically, and hes got a couple of mods on there somehow, I cannot see anything in the steam workshop yet.
 
There are third party mods already live via an unofficial 'store', its worth noting they are VERY beta at the moment.

To note, there will not be anything in the steam workshop for this game, paradox are launching their own mod store soon.

EDIT: the big mod makers already have a pre-release version of the Paradox mods tools and are working on all the big favourites from CS1
 
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I havent watched it, but heres a video from a small CS2 youtuber going over the process of how to unofficially use mods.


A few of the popular youtubers do seem to be using them though, ive just not seen anything there where ive felt i had to go through the hassle of it. I do like running with Dev Mode enabled though, mainly for disabling the check for placing items down. So you can basically build roads on water, do bridges that arent 10m tall and still pass another road under it, you can plop items on top of each other etc. It basically disables the game doing a check to make sure its okay to do something. The other thing i like it for is starting a new city and immediately unlocking the first 5 milestones, mainly so i get access to the ground resource map and the specialised industries. How farms arent a basic option is beyond me, but its just annoying that you start a new map and cant see where the resources are and plan around it. Fertile ground shouldnt be a rare resource, and the potential to build housing or polluting industry on top of the resource is just annoying.
 
good few hours under my belt now and bar annoying random crashes on my home rig its a decent game that no doubt will grow over the next few years
 
Yes, it would be great for the official mod support to be implemented. I understand that should be being tested now...? I can understand their rush, one point being that they would not want to have an established alternative place for mods over their own.
 
Hopefully it won’t be too long until official mod support. One thing I find really annoying is the lack of ability to fine tune traffic lights. If a lane is trying to cross oncoming traffic it all gets snarled up.
 
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