From my experience playing it, that’s not really how how game is designed, it seems to actively encourage you to re-develop your city as it grows.Do you think that there is a similar number of vehicles on the roads as there would have been expected, considering you also played CS..? I have still put this game aside for a while but I did feel that a larger city, loading test maps, seemed fairly empty of expected traffic.
It’s really crucial that you get your arterial roads correct but beyond that, bulldoze and rebuild is very normal.
The simulation plays very differently to CS1 and as much as people think the low density housing demand is broken, I don’t think it actually is as broken as people think. Let’s be honest, few people actually want to live in big blocks but few can also afford a big detached house in the ‘burbs’.
You really have to manage carefully the size of the buildings you are placing and their land value. In CS1 you just used to max the land value everywhere, where as in CS2 you need to be really careful with the land value. Bigger buildings take more land which means they cost more to buy/rent.
That means you can’t zone low density housing on areas with high land value because no one can afford to live there.
It means that as your starting areas grows and gets more services, you need to increase its density and push the lower density housing out to the edges which don’t get as many services.
It makes island maps a real challenge as I found out when using one for my first city.