How big do you make your grids?
Significantly better. All restrictions can be removed by ingame selection or mods.
This is by far the better game - infinitely better.
I know Cities XXL has critics and does have bugs, but i've spent more time playing it than anything on any platform in 20 years. Just allows me to fiddle with stuff and play to my neatness OCD
445 hours on Cities
Anyone have a solution for industrial area traffic ?
Here's my attempt at providing an efficient highway and train depot for my industrial area.
Left hand drive, with mostly one way streets, the outside ring of streets support two way traffic, as well as one or two sets of streets going throught he centre of the zone. I found that putting the train depots in the centre of the industrial zones would create too much traffic there, so I have three cargo depots off the highway with one way access through them.
http://steamcommunity.com/id/Nieldo/screenshot/32988808728132891
Wow, such a transport hub for industry in a city with only 36 k people .
Not the only solution but take a look at this example:
http://gfycat.com/DisgustingJealousDugong
From here:
http://www.reddit.com/r/CitiesSkyli...raffic_management_simulation_gaming_the_game/
Can someone explain the workers education process? I've got two elementary schools with capacity of 600, 517 eligible. I've also got a high school capacity 1000, eligible 1040. My population is 3600. I'm showing a lot of commercial building with a lack of educated workers that are starting to close. What feeds the educated workforce?
Wow that looks almost like a real photo.The scale seems a bit off imho, real world industrial areas don't need such roads/infrastructure and have less traffic in my experience: