They will happily travel around and visit parks/ shops, or head to school/ work, wherever they have a place.
You do want to keep a small gap between residential and commercial/industrial areas or your population will quickly get sick.
From what I've observed they will prefer to use public transport first, then walk/bike and finally use a car if there is no other way to reach there destination.
The distance they walk is incredible. Way further then you expect. I believe its in the region of 128 squares. You don't want transport stops at set distances though. You want them setup for efficiency depending on how much commuter traffic there is one location.
I've found sticking an early metro line connecting the College(s) + University together helps with reducing car traffic if you run bus lines between the residential areas and the nearest metro.
45Hrs played and not got past 100K population i keep restarting over and over again
145h and still not got past 40k.
This game tests my patience a lot. Can never get it how I want it.
131h and I too tend to struggle when the city gets to around 50k or so.
Overall city layout tends to be a problem with sustainable traffic access for industry and general commuting.
I can get a little too mod happy as well, assets have been cut down to virtually nil as building themes were responsible for really slowing the game down.
Yeah same, as much as I love Traffic ++ it kills my loading times. Having the UK building themes was nice but again it was taking 2-3mins to load up via an SSD. Most of my mods change the gameplay mechanics more than the look.
Finally can turn the Shadow Quality back up as I had to lower it because of this issue.Fixed tree lod shadow clipping with tall trees
Hopefully that means no need to play with my sunglasses on anymore!Some maps and/or biomes are very bright and oversaturated.
- Some improvements have already been made, this could be a bug, related to the users GPU or an unintended result of lighting changes. Investigating further.