Civilization V

Yea even in the live stream gameplay video on Immortal difficulty, Napoleon didnt embark a single unit.

I started playing on Prince, and two Chariot Archers with a single spearman in front of them, plus two Triremes supporting with coastal bombardment is enough to take any city, or stop the AI units from marching into your territory.

Playing as England against the UI and just using two lame triremes is enough to outsmart them if they have coastal cities. I've not even seen any AI ships or embarked units, just barbarian galleys.

England + GLH against the AI is just broken. They are so dumb and helpless against two triremes! The +2 movement points from Sun Never Sets also applies to embarked units, which just makes sailing right across any coast line with all your soldiers a breeze since the AI have no ships whatsoever.
 
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Just played through the demo twice. Note all maxed on my specs nice and smooth only at 1680*1050 though.

1st go it was really just a fiddle getting used to the AI mainly and how to do things I wanted. The game felt odd and was not sure how I like some of the new features. I was **** though and didnt even manage to take out a city state.

2nd go I started to test it out a bit more. While I am not at all used to the game after 2 goes it seemed far too easy to expand. As Gold, science and culture are all seperately generated you end up with loads of gold really quick (Running around quickly scouting for ruins and city states and knocking out a few barbarian garrisons give you an incredibel boost at the start). Maybe this will level out past 100 turns as the effect of increased culture requirements to research social policies starts to hit.

After getting 4 cities up and runnign quick I decided to try take out the English and went for a swordman rush. I REALLY like the limited units per resource! 1 iron mine gave me about 6 swordmen max so I went out of my way to acquire additional mines (do they have diminishing returns?) so that I had the strength to take on their 3 cities simultaneously. While they did not put up much of a defense I immediately found i much prefer the new combat system.

To sum up I am loving some of the changes but do still feel a little detached, I am pretty confident I will get my monies worth out of this one though!

Same here first time around.... I was embarrassingly bad, to the point it made me question my Civ abilities :p

I'll try again tonight.... hopefully I might manage to conquer something :)
 
from reading around, it appears that a GTX 450 is absolutely perfect for running this game maxed out in DX11 mode, except that it might need less AA.
 
i echo some of the comments re the demo so far, it does seem really slow to get anywhere. even on the easiest level I was out teched by the AI :o i wasn't blown away by it if I'm honest, but I guess the full game will be different.
 
grrr only got a i7 920 and 2 x 275 how do you think it will run??

Stelly

I've got a Q9950 @3.5 w/ GTX 260...maxed out @ 1050 on the demo and it was fine.

I'd imagine later on it will slow down a bit, but I'll just have to see really.
 
From the last few comments I take it my aging 'beastie' of a machine that is a oc'd 3.7ghz E6600 with a ATI 4870 gpu is going to not like the game much? :p
 
From the last few comments I take it my aging 'beastie' of a machine that is a oc'd 3.7ghz E6600 with a ATI 4870 gpu is going to not like the game much? :p

It should run it fine tbh. Worst case you need to drop the AA a little or run in DX9 mode.

Just played through one demo game. I quite like the new city defence system but it does seem quite tough to take a city. I tried to take a city state in the last 15 turns after two other city states asked me to wipe it out. Didn't really have time to build up a proper offensive force, 3 hoplites certainly weren't up to scratch. They got wiped out and barely took 1/4 of the cities HP away. Companion cavalry fared a little better, didn't have time to try out catapults.

Overall I like the game, I have been looking forward to it all year so obviously there's a bit of the usual over-hyped disappointment but it looks to be a good game. Still haven't made up my mind if I like the separate gold/science thing, spent 5 minutes at the start trying to set my tech rate. :o
 
Talking of this gold/science change, is there any kind of tutorial to introduce these new changes and how they work or is it just done all on the fly?
 
Two things I noticed from last night's play that maybe somebody could clarify for me.
  1. I couldn't seem to be able to group units or have more than 1 unit on the same tile as you could in previous civs. Was I doing something wrong here? If you can't "stack" units then that sucks tbh.
  2. The other problem I had was similar, but didn't get a chance to test this as much is with garrisoning a city. I could only garrsion one unit. Does that mean I can still fortify other units within the city? I also found it a PITA to select units who were in a city.
 
Two things I noticed from last night's play that maybe somebody could clarify for me.
  1. I couldn't seem to be able to group units or have more than 1 unit on the same tile as you could in previous civs. Was I doing something wrong here? If you can't "stack" units then that sucks tbh.
  2. The other problem I had was similar, but didn't get a chance to test this as much is with garrisoning a city. I could only garrsion one unit. Does that mean I can still fortify other units within the city? I also found it a PITA to select units who were in a city.

I think you missed the party. The 'no stacking' thing was discussed a couple of days ago and in general people seemed to say it was a good move to make things more strategic so you can't just send 30 units on top of each other.
 
A party.... damn, why wasn't I invited :p

I can see why it might make it more strategic but I also found it quite limiting. I tried and failed to take a city state last night that was stuck out on a little peninsula. This meant only two units could attack in one turn, with additional support from archers. Perhaps with additional game play time, and once I learn the intricacies of combat then I might appreciate it more.
 
Babylon is worth £10 plus the feeling you've been arse-raped? Seriously? On-release DLC is the devil and all you're doing is solidifying its status as an acceptable business practice. It's the main thing that's putting me off getting the game at all.

This is civ however, imo (one of) the best game series ever on pc. I would never buy DLC for games like CoD and I'm making an exception for civ, because, well, civ>99% of the pc games and thus worth more money.
 
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