In every previous Civ naval tactics were fine though. I always had AI stacks of doom sent to me by sea.
In Civ V, if theres a narrow single tile peninsula, rather than embarking units and going around it to overcome the 1UPT restriction, the AI will simply try to march all of its units through it. If you ever see anything like that, you simply build a fort on your side, put in the most powerful unit available, have a couple of archers behind it and a trireme on either side and nothing will get through as it will die trying.
Just managed to get back into Civfanatics forum, people are apparently seeing an even spread of usage across all 8 threads on an I7 CPU, but others are only seeing two cores used after you end your turn and the AI moves.
I'll try and check my thread usage now.
It doesnt really use mutithreading, but it does use all 4 cores with very little load:
![](http://img213.imageshack.us/img213/4568/civ5performance.png)
Also, I recently started getting really bad loading lag and freezing in between turns. I defragged the drive that Civ V is installed on and it fixed everything, load times are really rapid, I have <2s wait time between turns in the ancient era, and my tile textures are loading up a lot faster. Im running it on a pair of samy F3s in Raid 0 though.
So to improve Civ V performance, GPU is meaningless. I were stil lagging on my SLI GTX 460s until I defragged. To improve performance you want more physical CPU cores, and a faster HDD setup, or even better an SSD. A GTX 450 or HD 5770 is enough for maximum graphics.
Can anyone tell me how to move just Civ V onto my SSD without the rest of my Steam folder?
In Civ V, if theres a narrow single tile peninsula, rather than embarking units and going around it to overcome the 1UPT restriction, the AI will simply try to march all of its units through it. If you ever see anything like that, you simply build a fort on your side, put in the most powerful unit available, have a couple of archers behind it and a trireme on either side and nothing will get through as it will die trying.
Just managed to get back into Civfanatics forum, people are apparently seeing an even spread of usage across all 8 threads on an I7 CPU, but others are only seeing two cores used after you end your turn and the AI moves.
I'll try and check my thread usage now.
It doesnt really use mutithreading, but it does use all 4 cores with very little load:
![](http://img213.imageshack.us/img213/4568/civ5performance.png)
Also, I recently started getting really bad loading lag and freezing in between turns. I defragged the drive that Civ V is installed on and it fixed everything, load times are really rapid, I have <2s wait time between turns in the ancient era, and my tile textures are loading up a lot faster. Im running it on a pair of samy F3s in Raid 0 though.
So to improve Civ V performance, GPU is meaningless. I were stil lagging on my SLI GTX 460s until I defragged. To improve performance you want more physical CPU cores, and a faster HDD setup, or even better an SSD. A GTX 450 or HD 5770 is enough for maximum graphics.
Can anyone tell me how to move just Civ V onto my SSD without the rest of my Steam folder?
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