Civilization V

In every previous Civ naval tactics were fine though. I always had AI stacks of doom sent to me by sea.

In Civ V, if theres a narrow single tile peninsula, rather than embarking units and going around it to overcome the 1UPT restriction, the AI will simply try to march all of its units through it. If you ever see anything like that, you simply build a fort on your side, put in the most powerful unit available, have a couple of archers behind it and a trireme on either side and nothing will get through as it will die trying.

Just managed to get back into Civfanatics forum, people are apparently seeing an even spread of usage across all 8 threads on an I7 CPU, but others are only seeing two cores used after you end your turn and the AI moves.

I'll try and check my thread usage now.

It doesnt really use mutithreading, but it does use all 4 cores with very little load:



Also, I recently started getting really bad loading lag and freezing in between turns. I defragged the drive that Civ V is installed on and it fixed everything, load times are really rapid, I have <2s wait time between turns in the ancient era, and my tile textures are loading up a lot faster. Im running it on a pair of samy F3s in Raid 0 though.

So to improve Civ V performance, GPU is meaningless. I were stil lagging on my SLI GTX 460s until I defragged. To improve performance you want more physical CPU cores, and a faster HDD setup, or even better an SSD. A GTX 450 or HD 5770 is enough for maximum graphics.

Can anyone tell me how to move just Civ V onto my SSD without the rest of my Steam folder?
 
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Holy monster sized image batman ;)

I'd love to upgrade from my core 2 duo but to do that I'd have to upgrade the whole hog. Unless I get a well priced q6600 or something I guess
 
Why on earth buy babylon when a mod will be along soon enough. Remember its a highly modable game so anything like DLC will be able to be made by a good mod team.

Because some people cant be bothered ****ing about with mods ?
I see your point but mods, bah, it's all a massive hassle.


ps.
Demo seems to run fine on my pc maxed 1920x1080, albeit choppy sometimes.
Q6700 3.2ghz
gtx260
6gb
dx10
w7 x64
 
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I also just tested the game in DX9 vs DX11 mode, and it seriously looks shocking without any tessellation after you've gotten used to playing it in DX11.

I tried taking screenshots, but the problem is that you simply cannot see the difference between two screenshots comparing DX9 + DX11 as opposed to actually moving the map around in real time.

Most newbies are whining that DX11 is crap, it doesnt do anything better than DX10, and that all the Dx11 graphics could be rendered in DX9 etc etc, but that kind of whine is just the same as annoying people who still refuse to move to Windows 7 from XP and expect eveything to always work in DX9.

The game does look brilliant, smooth and crisp in DX11. Whether its worth upgrading for anyone without DX11 hardware is entirely up to you, and it is impossible to judge the improvement by looking at still screenshots.
 
The lack of AI use of naval/embarking is quite annoying now, my first play through was on continents so I decided to start a 2nd game with archipelago to check, 1200AD (muchos turns in) I have 6 ships, running circuits of the globe, have most of it explored and I'm yet to bump into an AI which has even built one.

So imo until thats fixed, pangaea or just playing online against players is the only way to get a reasonable game and even then the lack of embarking is going to leave the AI a bit too obvious as an opponent and make any chokepoints insanely good against them.
 
In Civ IV archipelago maps, the first thing that the AI would do is try to navigate the whole map using a workboat. It wasnt rare to see an AI complete circumnavigation by 2000 BC is there were enough island masses to connect the whole map with a coastline.
 
Ive never played any CIV games before but after playing 100 turns of the demo I just don't get it. Even after 100 turns, I barely achieved anything...

I managed to build a few scouts, warriors, 1 cavalry, 1 boat and destroyed some barbarian camps and just about defeated 1 other player. I didn't trade anything because nobody had anything other than gold to give me. I made no alliances or similar but it wouldn't matter because it takes so long to construct units and move them across the map...

The performance is also bad, it takes 5 seconds for the AI to make its moves and the framerate is low considering it's a top down strat game.
 
In Civ IV archipelago maps, the first thing that the AI would do is try to navigate the whole map using a workboat. It wasnt rare to see an AI complete circumnavigation by 2000 BC is there were enough island masses to connect the whole map with a coastline.

Yes I also remember when an AI decided to go offensive with a navy you knew about it. Actually though come to think of it I don't even know if the AI is using fish/whales resources with workboats, I know I have definitely seen city states do that but not sure now, will check in a bit having an hours break ^^
 
Ive never played any CIV games before but after playing 100 turns of the demo I just don't get it. Even after 100 turns, I barely achieved anything...

I managed to build a few scouts, warriors, 1 cavalry, 1 boat and destroyed some barbarian camps and just about defeated 1 other player. I didn't trade anything because nobody had anything other than gold to give me. I made no alliances or similar but it wouldn't matter because it takes so long to construct units and move them across the map...

The performance is also bad, it takes 5 seconds for the AI to make its moves and the framerate is low considering it's a top down strat game.

Welcome to Civ. Next time only build ONE scout, not a few :p

I wish it was possible to make a video playthrough, but the game is far too long for that. It takes a very long time and a lot of planning and effort to build up an efficient empire in this game.

I'm opening Civ V with building a Monument first > Scout > Worker > Wonder Spam > Settler / Worker spam. I like to have a monument ASAP to get progressing along the social policies a bit faster.

Social polices - Tradition > Aristocracy > Liberty > Citizenship to boost wonder / settler and worker production. Gets you off to a really fast and efficient start. I use gold to rush buy units, Chariot Archers are incredible for their 270 gold cost.
 
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I'm loving Egypt, +25% wonder production then the 2 or 3 social policies giving +33% wonder production then rush to things like stone henge, pyramids then great library then some military units :)
 
ah :) well whatever the bonus, with some good tiles I was able to make wonders in <10 turns in the early stages of the game. No doubt that strategy wouldn't work over a full game :D but 100 turns it works fairly well.
 
They've bigged up the AI in this game a fair bit. Crazy, how they missed the fact that the AI never uses a navy or embarks at all.

How did they not notice that in testing?
 
Well, holy moly, i unlocked the game using proxy, so first game as Greeks on Cheftain.... Took out one civ, allied with Geneva, then the persians came in with there usual massive army and kicked my ass.... I thought I was better than cheftain level ;/
 
Just finished my demo game, 100 turns, had 4 cities and a settler lurking about, medieval era research, so far it feels vague and the icons&ui will take a lot of getting used to.
 
Starting to get a more involved in the game now.

Restarted and played on a standard map. I always used to play on huge in Civ 4 and it was fine but huge in civ 5 is too big.

Certainly got a lot less cities and things seem a bit more smaller scaled but more realistic for the medieval time period. Seems like the policies will make it a lot easier to have larger empires in modern times.

I've just watched Rome completely take over Russia in a few turns! Trying to boost research to get ahead and attack soon.
 
Ive never played any CIV games before but after playing 100 turns of the demo I just don't get it. Even after 100 turns, I barely achieved anything...

You certainly get more done as the turns progress, as more units and technologies come online.

Playing an epic game on a standard map is around 800 turns total before 2050.
 
Anyone managed to activate early in the UK? Doing my head in, sitting here with the disc. Can't even see a way to "pre-load" from the disc. Will this be activated 12am sharp?
 
Anyone managed to activate early in the UK? Doing my head in, sitting here with the disc. Can't even see a way to "pre-load" from the disc. Will this be activated 12am sharp?

Looking on Steam, it appears to unlock at 12 tonight as it says:

Available: 24 September 2010
This game will unlock in approximately 14 hours
 
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