Civilization V

Yeah been a few negatives but on the whole enjoying the game.

AI - pretty stupid. They all act the same etc, not unusual for me to see a message pop up telling me all the AI's have gone to the war with one of the other AI's in the same turn, not attacking smartly at all, etc.

AI constantly approaching you for trade agreements/open borders etc. Slows down the game between turns, good if they had some kind of cooldown on this. Again the AI's always ask for the same things.

Wonders - as stated very annoying when you start constructing a wonder, a turn or two away from completion and someone else finishes theirs first.

Happiness! - Probably my biggest gripe right now, very hard to keep happiness above level once you get a few cities on the go. I went on a rampage across my continent killing all the AI's, I now have more cities than you can shake a stick at and about -22 happiness because I have so much population and puppet states :(

Unit upkeep - I'm paying a whole bunch on unit upkeep which is fair enough, but I can't find a way of seeing a breakdown of what each unit is actually costing me.

Citizen focus - would be good if they had a comparison for each level against the default focus. I.e

Default focus:

2 Food
5 Production
5 Gold

Then if you went to select say Production focus it could say:

0(2) Food
8(5) Production
4(5) Gold

Or something similar.

Map spawn positions. Occasionally spawn right in the middle of a jungle or forest and can't work any tiles. Sure I could try and settle elsewhere but then you lose valuable turns. Would be nice if Settler could move 2/3 tiles on the first turn so you could pick your spot a bit better?

Movement - I like the way that it's one unit per tile, but sometimes when you try to move units and they are blocked by another they try to take some random route. Also if I set my scout to auto scout he occasionally gets stuck and sits in a city state for a bit trespassing, would be good if you could tell it not to move through city states etc.

Barbarians/Bombardment - Sometimes if I am bombarding an enemy ship or barbarians or whatever, they simply stand there and let me do it, without attempting to move away. Also even when they have the upper hand they don't always attack. For example I put a town up next to the sea, and there were two barbarian triremes there who could have probably killed my town, they started attacking it, but then stopped and let me bombard them to death instead.

Roads - I like to connect my cities up for trade via roads, but sometimes the roads do really funny things like crazy spirals, and it doesn't seem to be possible to setup crossroads easily. It would probably be better if you layout the road positions first before it goes ahead and starts building it.
 
I started playing this the other day and haven't played Civ since Civ 1 or 2. It's enjoyable but I'm playing noob mode at the moment. Got all the advisor stuff turned on and the level up from the difficulty where the game wipes your bum and burps you (standard?).

I can't be assed with the tutorials as I tried a few and they were so boring. I just wanted to start a game and play/learn as I went. Things take so long to build and money is a PITA.

Any tips for a nub? I'm in about 50BC at the moment, been playing a few hours and have only built 2 cities and am kinda just making it up as I go along. :D
 
Yeah been a few negatives but on the whole enjoying the game.

AI - pretty stupid. They all act the same etc, not unusual for me to see a message pop up telling me all the AI's have gone to the war with one of the other AI's in the same turn, not attacking smartly at all, etc.

AI constantly approaching you for trade agreements/open borders etc. Slows down the game between turns, good if they had some kind of cooldown on this. Again the AI's always ask for the same things.

Wonders - as stated very annoying when you start constructing a wonder, a turn or two away from completion and someone else finishes theirs first.

Happiness! - Probably my biggest gripe right now, very hard to keep happiness above level once you get a few cities on the go. I went on a rampage across my continent killing all the AI's, I now have more cities than you can shake a stick at and about -22 happiness because I have so much population and puppet states :(

Unit upkeep - I'm paying a whole bunch on unit upkeep which is fair enough, but I can't find a way of seeing a breakdown of what each unit is actually costing me.

Citizen focus - would be good if they had a comparison for each level against the default focus. I.e

Default focus:

2 Food
5 Production
5 Gold

Then if you went to select say Production focus it could say:

0(2) Food
8(5) Production
4(5) Gold

Or something similar.

Map spawn positions. Occasionally spawn right in the middle of a jungle or forest and can't work any tiles. Sure I could try and settle elsewhere but then you lose valuable turns. Would be nice if Settler could move 2/3 tiles on the first turn so you could pick your spot a bit better?

Movement - I like the way that it's one unit per tile, but sometimes when you try to move units and they are blocked by another they try to take some random route. Also if I set my scout to auto scout he occasionally gets stuck and sits in a city state for a bit trespassing, would be good if you could tell it not to move through city states etc.

Barbarians/Bombardment - Sometimes if I am bombarding an enemy ship or barbarians or whatever, they simply stand there and let me do it, without attempting to move away. Also even when they have the upper hand they don't always attack. For example I put a town up next to the sea, and there were two barbarian triremes there who could have probably killed my town, they started attacking it, but then stopped and let me bombard them to death instead.

Roads - I like to connect my cities up for trade via roads, but sometimes the roads do really funny things like crazy spirals, and it doesn't seem to be possible to setup crossroads easily. It would probably be better if you layout the road positions first before it goes ahead and starts building it.

AI - they are a bit thick i agree patch should soon sort it as beta testers said it was better how it used to be..

Wonders - only had that trouble once. i have nearly all the wonders! :D

Unit upkeep - i agree but you can go to Purchase screen & see how much maintenance each unit is? that's what i do i been getting around 250G per turn without no agreements so hasn't bothered me to be honest :D

i don't get what you mean about citizen focus. i know what it is but compare against?

i had the happiness problem to all my states are annexed. i just built loads production stuff around each city & built courthouses right away & as you can see below this is around 3 turns after i dominated the map (it might be harder on a harder setting i don't know) its my first ever game of any civ.
civilizationvdx11201009w.jpg


the one thing that's annoying me is
my cat jumped on my keyboard now the icons of food/pro are on screen 24/7 dont know how to get rid of them

& secondly if i zoom out when a turn is being made by AI my fps drops to 5-10fps then back to 60 when i zoom in. this most possibly the cause of high gpu fans!

im running a i7 940 @ 2.93 6GB ram & 280GTX SLI as well!
 
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the one thing that's annoying me is
my cat jumped on my keyboard now the icons of food/pro are on screen 24/7 dont know how to get rid of them

Dunno about your other problem dude but I believe if you press the R key it shows/hides resources. I like having it up so I can see what tiles are good to work on :)
 
Heres a new strategy I tried on my second OCC at King difficulty, popping multiple great people by micromanaging the GP progress bars:



One City Challenge is ridiculously easy at King difficulty using cheesy tactics like Civil Service and Accoustics Slingshots, Great Scientist farming, and now multiple GP popping!
 
anyone noticed workers or other units on long trips "forgetting" their destination or ultimate purpose? sending a worker across the map to build a farm for example they'll get halfway across the empire then stop and ask for directions. by which time i've forgotten what i sent them to do :o
 
Turns out the solution to my problem is just run it in dx9 mode, which is a shame as it looks pants in comparison :(

Iv got a feeling whats killing it is im playing it in w7 which is dx11 enabled but my graphics card can only do dx10... Will investigate further after iv been to uni and actually decided on a civ to be (germay wasnt that exciting)
 
anyone noticed workers or other units on long trips "forgetting" their destination or ultimate purpose? sending a worker across the map to build a farm for example they'll get halfway across the empire then stop and ask for directions. by which time i've forgotten what i sent them to do :o

That happens if they get blocked on their way by AI units anywhere along the path.
 
What do you guys do with your GP?

I have been toying with it and normally just start off a golden age, but after a while get diminishing returns with that.

I tried to start off a Science Academy with my great scientist, but as it turns out I think it's bugged, because the +5 science didn't get added to my science total. Or maybe you have to have a citizen working on the tile where the academy is added for it to work?
 
Iv got a feeling whats killing it is im playing it in w7 which is dx11 enabled but my graphics card can only do dx10... Will investigate further after iv been to uni and actually decided on a civ to be (germay wasnt that exciting)

Should still be fine, I'm playing in Win7 with an 8800GTX, so mine only does DX10 too. (until tomorrow anyway when my new card arrives :D )
 
Ahh im so clueless at this game, i never know what to build or what tech route to take, or when the right time to expand is.

Do i build more science buildings / gold / culture / wonders / units ?!?
 
AI - they are a bit thick i agree patch should soon sort it as beta testers said it was better how it used to be..

Wonders - only had that trouble once. i have nearly all the wonders! :D

Unit upkeep - i agree but you can go to Purchase screen & see how much maintenance each unit is? that's what i do i been getting around 250G per turn without no agreements so hasn't bothered me to be honest :D

i don't get what you mean about citizen focus. i know what it is but compare against?

i had the happiness problem to all my states are annexed. i just built loads production stuff around each city & built courthouses right away & as you can see below this is around 3 turns after i dominated the map (it might be harder on a harder setting i don't know) its my first ever game of any civ.
civilizationvdx11201009w.jpg


the one thing that's annoying me is
my cat jumped on my keyboard now the icons of food/pro are on screen 24/7 dont know how to get rid of them

& secondly if i zoom out when a turn is being made by AI my fps drops to 5-10fps then back to 60 when i zoom in. this most possibly the cause of high gpu fans!

im running a i7 940 @ 2.93 6GB ram & 280GTX SLI as well!

to get rid of food/pro icons click on the icon next to the mini map. think its the one above hex on/off

how can you see if a "special" resource has the required farm/mine etc built by your workers?
 
What do you guys do with your GP?

I have been toying with it and normally just start off a golden age, but after a while get diminishing returns with that.

I tried to start off a Science Academy with my great scientist, but as it turns out I think it's bugged, because the +5 science didn't get added to my science total. Or maybe you have to have a citizen working on the tile where the academy is added for it to work?

I thought you had to work the land too. At least i'm pretty sure i had to on the demo when i built a Manufactory.
 
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