Soldato
- Joined
- 25 Mar 2004
- Posts
- 15,990
- Location
- Fareham
Yeah been a few negatives but on the whole enjoying the game.
AI - pretty stupid. They all act the same etc, not unusual for me to see a message pop up telling me all the AI's have gone to the war with one of the other AI's in the same turn, not attacking smartly at all, etc.
AI constantly approaching you for trade agreements/open borders etc. Slows down the game between turns, good if they had some kind of cooldown on this. Again the AI's always ask for the same things.
Wonders - as stated very annoying when you start constructing a wonder, a turn or two away from completion and someone else finishes theirs first.
Happiness! - Probably my biggest gripe right now, very hard to keep happiness above level once you get a few cities on the go. I went on a rampage across my continent killing all the AI's, I now have more cities than you can shake a stick at and about -22 happiness because I have so much population and puppet states![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
Unit upkeep - I'm paying a whole bunch on unit upkeep which is fair enough, but I can't find a way of seeing a breakdown of what each unit is actually costing me.
Citizen focus - would be good if they had a comparison for each level against the default focus. I.e
Default focus:
2 Food
5 Production
5 Gold
Then if you went to select say Production focus it could say:
0(2) Food
8(5) Production
4(5) Gold
Or something similar.
Map spawn positions. Occasionally spawn right in the middle of a jungle or forest and can't work any tiles. Sure I could try and settle elsewhere but then you lose valuable turns. Would be nice if Settler could move 2/3 tiles on the first turn so you could pick your spot a bit better?
Movement - I like the way that it's one unit per tile, but sometimes when you try to move units and they are blocked by another they try to take some random route. Also if I set my scout to auto scout he occasionally gets stuck and sits in a city state for a bit trespassing, would be good if you could tell it not to move through city states etc.
Barbarians/Bombardment - Sometimes if I am bombarding an enemy ship or barbarians or whatever, they simply stand there and let me do it, without attempting to move away. Also even when they have the upper hand they don't always attack. For example I put a town up next to the sea, and there were two barbarian triremes there who could have probably killed my town, they started attacking it, but then stopped and let me bombard them to death instead.
Roads - I like to connect my cities up for trade via roads, but sometimes the roads do really funny things like crazy spirals, and it doesn't seem to be possible to setup crossroads easily. It would probably be better if you layout the road positions first before it goes ahead and starts building it.
AI - pretty stupid. They all act the same etc, not unusual for me to see a message pop up telling me all the AI's have gone to the war with one of the other AI's in the same turn, not attacking smartly at all, etc.
AI constantly approaching you for trade agreements/open borders etc. Slows down the game between turns, good if they had some kind of cooldown on this. Again the AI's always ask for the same things.
Wonders - as stated very annoying when you start constructing a wonder, a turn or two away from completion and someone else finishes theirs first.
Happiness! - Probably my biggest gripe right now, very hard to keep happiness above level once you get a few cities on the go. I went on a rampage across my continent killing all the AI's, I now have more cities than you can shake a stick at and about -22 happiness because I have so much population and puppet states
![Frown :( :(](/styles/default/xenforo/vbSmilies/Normal/frown.gif)
Unit upkeep - I'm paying a whole bunch on unit upkeep which is fair enough, but I can't find a way of seeing a breakdown of what each unit is actually costing me.
Citizen focus - would be good if they had a comparison for each level against the default focus. I.e
Default focus:
2 Food
5 Production
5 Gold
Then if you went to select say Production focus it could say:
0(2) Food
8(5) Production
4(5) Gold
Or something similar.
Map spawn positions. Occasionally spawn right in the middle of a jungle or forest and can't work any tiles. Sure I could try and settle elsewhere but then you lose valuable turns. Would be nice if Settler could move 2/3 tiles on the first turn so you could pick your spot a bit better?
Movement - I like the way that it's one unit per tile, but sometimes when you try to move units and they are blocked by another they try to take some random route. Also if I set my scout to auto scout he occasionally gets stuck and sits in a city state for a bit trespassing, would be good if you could tell it not to move through city states etc.
Barbarians/Bombardment - Sometimes if I am bombarding an enemy ship or barbarians or whatever, they simply stand there and let me do it, without attempting to move away. Also even when they have the upper hand they don't always attack. For example I put a town up next to the sea, and there were two barbarian triremes there who could have probably killed my town, they started attacking it, but then stopped and let me bombard them to death instead.
Roads - I like to connect my cities up for trade via roads, but sometimes the roads do really funny things like crazy spirals, and it doesn't seem to be possible to setup crossroads easily. It would probably be better if you layout the road positions first before it goes ahead and starts building it.