Civilization V

The entire game :D

Seriously though I should drop a level from the standard Prince to try and get some form of strategy going. I stopped playing Civ V for ages until the G&K expansion came out. I am thinking with that long break and maybe some AI improvements means I just need to think what I'm doing. Also I will read some strategy type guides and watch a few Guru vids on youtube.
I need to take better note of the messages etc as I often play on a large type continent map and find that one of the AI's has sneaked in a victory type other than my expected world domination. It couldn't really have sneaked it in I think it is more of me being too oblivious of what they re up to and thus underestimating their ability.

I have started using Info Addict now and I will just become more aware of the other Civs and what they are doing.
 
The entire game :D

Seriously though I should drop a level from the standard Prince to try and get some form of strategy going. I stopped playing Civ V for ages until the G&K expansion came out. I am thinking with that long break and maybe some AI improvements means I just need to think what I'm doing. Also I will read some strategy type guides and watch a few Guru vids on youtube.
I need to take better note of the messages etc as I often play on a large type continent map and find that one of the AI's has sneaked in a victory type other than my expected world domination. It couldn't really have sneaked it in I think it is more of me being too oblivious of what they re up to and thus underestimating their ability.

I have started using Info Addict now and I will just become more aware of the other Civs and what they are doing.

How about just set the winning objective as domination (or whatever its called) that way the AI can't get all sneaky on you.
 
I used to do that but the I read a post by 2k Greg over at their forums. He noted by doing that you are handicapping some of the AI Civs as they would be better suited to some types of victory over that of others. I could win more when I had the only option set for a conquest type victory but it felt kinda hollow.
Leaving all the victory conditions there sort of levels the field a little bit and I need to make more use of the bribe type situations to get other AI's to gang up on another who is coming close to winning the game on the opposite side of the map, for example.
 
Although if you do set it to domination only, then it's best to play on a single landmass type map, I forget what its called.

The AI is beyond hopeless at naval warfare / crossing oceans in this game, to the point where they rarely even try.
 
I used to do that but the I read a post by 2k Greg over at their forums. He noted by doing that you are handicapping some of the AI Civs as they would be better suited to some types of victory over that of others. I could win more when I had the only option set for a conquest type victory but it felt kinda hollow.
Leaving all the victory conditions there sort of levels the field a little bit and I need to make more use of the bribe type situations to get other AI's to gang up on another who is coming close to winning the game on the opposite side of the map, for example.

But if you're struggling with the game, its best to start from here to hone your skills and learn more about the mechanics of the game.

Although if you do set it to domination only, then it's best to play on a single landmass type map, I forget what its called.

The AI is beyond hopeless at naval warfare / crossing oceans in this game, to the point where they rarely even try.

Pangea. Just playing a continents map now. I'm surprised that the AI has actually been sending ships and landing parties to my shores! Not sure if it's something that has been changed in a recent patch?
 
The pangea map is best suited for what you describe, I agree with that.

When I played Civ IV there was a modder called something like "Wolfshanze" and he developed a very matured mod which greatly enhanced the AI's naval abilities. Then it was really worthwhile playing an Island type map.

I do like the idea of a continent map but I also understand tha tthe AI is not very good with it.

It used to be the same in some of the Total War games. If you were England you can develop your naval fleet and thus guarantee of never being invaded, iirc.

I have thought of going back a level or two and simply try to understand the AI interaction etc a little better. All the information and signs are there, especially with Info Addict, I just need to pay attention better.

The mods I use are....

Thal's Unofficial Patch
Info Addict
A mod to give coloured religious icons.
 
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Its been a big buggy for me later, for example when playing as the pacal I only got to choose 2 great people all the way till 1600ad (and it let me choose great scientist both times), also the mayan date thing and the top has changed back to normal.
 
Has anyone had problems with the Infoaddict mod and Gods & Kings?

I have the G&K specific version of the mod, no other mods installed and, despite the game saying that the mod is installed (v18) nothing appears in the drop down menu below the turn counter. I've tried:
- Verifying local content via Steam
- Deleted mod file, game cache and mod folder
- Removed and reinstalled the mod
- Made sure I'm starting a new game each time

...but to no avail :( Does anyone have any suggestions for what I could do to get this working again or am I cursed to play without the benefit of pretty graphs...:eek:

Cheers,

TC
 
Yup - starting a new single player modded game. It shows that I'm using V.18 Infoaddict but there's no option on the drop down.

I'm going to uninstall and reinstall Civ and see if that makes a difference. A bit draconian given my download speed but I can't think of anything else...

Fingers crossed....

TC
 
I have to say I'm really enjoying this game now, dropping down from Prince to the setting below made the world of difference and as soon as I'm done with this game I'm going to try my hand a harder setting next time.

One of the tips I do have for new players to Gods & Kings is to build/buy plenty of workers, I can't overstate that enough tiles take a lot longer to develop then the previous game and making sure you keep ahead of your rivals is paramount as in the latter stages of the game it's hard to play catch up.
 
Anyone up for some online? I don't have Gods & Kings (yet). :)

Steam in sig.

8930screenshots20120.jpg


Surprise surprise. :rolleyes:
 
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Tried the demo of G&K. Religion looks interesting, but this game still isn't grabbing me like it's predecessors did. A lot of the time I feel like I'm just sitting there tapping the "end turn" button in a race to get to the modern era.

I think part of it is the technology tree seems to advance too quickly, or, the build times take too long. I don't feel like I can get my teeth into a particular era because by the time I've built up an army, it's being made obsolete by the science progression.

Shame really. The new combat system is growing on me (apart from the inability to stack even a small number of units), but I don't feel like I'm enjoying the game as much as I used to :(
 
Tried the demo of G&K. Religion looks interesting, but this game still isn't grabbing me like it's predecessors did. A lot of the time I feel like I'm just sitting there tapping the "end turn" button in a race to get to the modern era.

I think part of it is the technology tree seems to advance too quickly, or, the build times take too long. I don't feel like I can get my teeth into a particular era because by the time I've built up an army, it's being made obsolete by the science progression.

Shame really. The new combat system is growing on me (apart from the inability to stack even a small number of units), but I don't feel like I'm enjoying the game as much as I used to :(

Aye, its been dumbed down abit from the looks of it, but you can still stack and whatnot, all you need to do is upgrade units with promotions for medic, which will keep units alive, and there are a few technologies and policies that give units buffs when near other units, obviously its not the same as it used to be though. The way I look at it though, is a group of warriors vs another group isn't actually 10 guys fighting 10 guys (or however many there are on screen). I see it as two armies of about 10,000, so it makes sense why you can't stack.

As for obsolete units, just upgrade them inside friendly territory (can be an allies turf), it doesn't cost much and money is easy to get in this game, which is a shame as you can easily just buy an entire army and conquer the whole map before you even hit AD.
 
Aye, its been dumbed down abit from the looks of it, but you can still stack and whatnot, all you need to do is upgrade units with promotions for medic, which will keep units alive, and there are a few technologies and policies that give units buffs when near other units, obviously its not the same as it used to be though. The way I look at it though, is a group of warriors vs another group isn't actually 10 guys fighting 10 guys (or however many there are on screen). I see it as two armies of about 10,000, so it makes sense why you can't stack.

True, but it's so annoying that I can't stack even two military units together. Not only does it make defending siege units on the move harder (as they have to end the turn on their own and almost defenceless), but it can make moving even a small number of units a real chore. Technically it should make for a more realistic experience I agree, but in reality, it just becomes a pain in the arse.

As for obsolete units, yes I can upgrade them, I just feel that it would be nice to have more time to use them in each era, rather than just getting in a rush to mechanized infantry and modern armour :D

There's lots of little things that I wish had been dealt with too. Unit escort for instance - this is especially important now that units can embark and are defenceless while doing so. Further to above, I think limited stacking should be possible, so I can tell a destroyer to shadow the embarked units and protect them. Units cant be grouped so it's a complete faff having to order each individual unit to the same location, especially when other unit orders aren't displayed.
 
True, but it's so annoying that I can't stack even two military units together. Not only does it make defending siege units on the move harder (as they have to end the turn on their own and almost defenceless), but it can make moving even a small number of units a real chore. Technically it should make for a more realistic experience I agree, but in reality, it just becomes a pain in the arse.

As for obsolete units, yes I can upgrade them, I just feel that it would be nice to have more time to use them in each era, rather than just getting in a rush to mechanized infantry and modern armour :D

There's lots of little things that I wish had been dealt with too. Unit escort for instance - this is especially important now that units can embark and are defenceless while doing so. Further to above, I think limited stacking should be possible, so I can tell a destroyer to shadow the embarked units and protect them. Units cant be grouped so it's a complete faff having to order each individual unit to the same location, especially when other unit orders aren't displayed.

It is more realistic yeah, I mean when you embark, you may only appear to be 2 ships, but each tile is probably a few square miles of water, those 2 ships carrying 10,000 men would take up most if not all of that space. Trying to put a fleet of attack ships on the same space wouldn't work, even if you could squeeze a few in to defend the rest, they wouldn't even dent a full enemy attack fleet.

What the game needs is the ability to select whats in each army on each tile similar to Total War, so you could split your embarked land units into two armies, and split a combat sea unit into two and merge them both, why that isn't implemented to this date is unknown, its 2012! :p

Personally I've played one game until 12AD on a marathon setting before being destroyed (German & the Mongols being your neighbors doesn't end well), and I saw that not only was I entering the right era's at the right time (good progression of technology vs time) I was also using many, many units to their potential and at a decent amount before upgrading them, it just depends on your game mode, in the quick game I'm doing now, I've been using English Longbowmen for the past 800 years (then again they are probably pound for pound, era for era, the most overpowered units in a Civ game :p).

This is the beautiful thing about Civ games though, everybody's experience is different to the others.
 
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