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Civilization VI

Discussion in 'PC Games' started by flibby, May 11, 2016.

  1. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    Anyone else getting issues with Barbs within the first 20-30 turns all of a sudden? I generally do not find Barbs a threat but I have had to restart many games in a row now as I am swarmed by turn 20 by them. Just started one and on turn 5 they had a horse, warrior and scout in my lands attacking my city...how can I defend that?
     
  2. KungFuSpaghetti

    Wise Guy

    Joined: Apr 7, 2017

    Posts: 1,368

    I always build a few warriors to start, mainly for an early rush against other civs and barbarians.
     
  3. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    I do too generally, but how can I defend that on turn 5. Happened multiple games in a row. One game I got into a little and I was literally about to kill a camp (no one in it, but had to wait for next turn to take) and it spawned a new barb. Ok, just one thats fine. The next turn, another, the next, another...for 5 turns! It was like the game just took acid or something. :D

    Ah well, settled into a good game now.
     
  4. KungFuSpaghetti

    Wise Guy

    Joined: Apr 7, 2017

    Posts: 1,368

    Lol, leave the warrior in your capital, then it's more resistant and as they damage themselves attacking you can pick them off whilst another warrior is building.

    I have nearly 1000 hours on this version, probably my favourite civ to date!
     
  5. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    Was having fun with flooding last night, the same river flooded every other turn for 6 turns, then the one next to that flooded too, and then soon as I rebuilt and repaired...it happened again. My dam was taking 20turns to build but had about 5-6 floods during that time...this game hated me yesterday!
     
  6. Pottsey

    Mobster

    Joined: May 29, 2006

    Posts: 4,254

    Yesterday I had an odd swarm I have never seen before. Was around turn 250 (Epic speed) and a Barb hoard came in with multiple cannons, crossbowman, Swordmans, ships and whatever those support units are called that boost attacking city's. I lost my walled city and a lot of units before I managed to get enough of an army across the map to deal with them. The barbs had a more advanced army and bigger then what most of the AI had.

    Two other games had to be abandoned in around I would guess 20-30 due to a silly amount of barbs. In one game a camp next to my capital was spawning a barb unit every turn and it swamped me. I was pressing turn and watching unit after unit spawn and being on Epic is was impossible for me to respond. In the time I build 1 unit they had built 10+. In another game the other human player got wiped out so we restarted.

    Barbs have been ok in the bulk of the games but every so often camps seems to over spawn new units.
     
  7. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    Yea I think we have just got a little unlucky with barbs. Normally I do not even worry about them and have enough military or tactics to cover with ease, but as above, last few restarts have been out of character for the game.
     
  8. JeditOjanen

    Soldato

    Joined: Feb 7, 2011

    Posts: 5,189

    Did you see a barb Scout at any point? If they spot your city they'll head back to their camp, and if they get there you'll be besieged.
     
  9. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    On my game no scouts got back to camps. One camp was actually ready to be taken and suddenly it spawned barbs constantly. Took out my two archers within 3 turns and then continued to spawn attacking my cities. Never seen a barb camp do that before as mad as it did in almost 650hrs.
     
  10. Jessop

    Associate

    Joined: Oct 8, 2014

    Posts: 22

    Is it possible for an early game war win on an xl map? Always play with friends and games take forever as it takes so long to explore the map.. Despite having a gentlemen agreement not to attack each other.. Just the AI for X turns
     
  11. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    As far as I know you cannot defer war for X turns for AI. I know some RTS games have that option such as Rise of Nations, but not Civ.
     
  12. flibby

    Sgarrista

    Joined: Dec 17, 2006

    Posts: 7,823



    They look "OK"; their UU isn't anything to write home about as it just gets a minor bonus to damage, +1 sight range, and normal movement on hills, which just adds to how defensive they can be and matches well with the fact you'll be settling around hills a lot. I think the tourism boost from the Rock-Hewn Church comes too late in the game from Flight to take advantage of (given their science output will be quite low so it'll take longer than usual to reach Flight) and you're likely to have either won a culture victory at that point, or be close to it. They are super-heavy in Faith output though so with the amount of faith you'll wrack up you'll be able to spend it on lots of bonuses/units (depending on religion).
     
  13. Tombstone

    Capodecina

    Joined: Aug 17, 2007

    Posts: 18,936

    Being able to buy museums and archaeologists and rockbands with that huge faith could be very useful though. I could see a cultural victory being the way to go with them. I've come very close to cultural victories using archaeology and rock bands before and thats when I've had to actually produce them rather than instabuy them with faith.
     
  14. Efour

    Caporegime

    Joined: Sep 8, 2005

    Posts: 25,899

    Location: Norrbotten, Sweden.

    So no one played Ethiopia yet? :p Im finding them ok, certainly a decent religious civ, especially combined with the secret society i found the owls of minerva one.... Lots of cash!

    ALTHOUGH... There is certainly something wrong with this build. Ive crashed from having near 100% CPU usage. It was causing my Youtube video to lock up and something just wasnt right.
    I did turn on an option in windows to boost GPU, i cant rember what its called, came out with build .2004 but ill be turning that off to eliminate that as being the culprit....
    a few steam users are reporting stuttering and crashing. So its not just me.
    My pc is pretty damn powerful tbh so its nothing to do with that....

    I looked up the option "hardware accelerated GPU scheduling.... " its now disabled.
     
  15. Bickaxe

    Sgarrista

    Joined: Nov 8, 2013

    Posts: 8,225

    Location: Fareham

    I was getting crashes with DX12.
    Now load it using DX11 and have had no issues.
     
  16. MouthBoy

    Mobster

    Joined: Apr 6, 2010

    Posts: 2,536

    Location: Midlands

    I have not had chance to play the latest changes yet. Shall probably give it a go next weekend.
     
  17. VaderDSL

    Capodecina

    Joined: Oct 18, 2002

    Posts: 15,203

    Location: Manchester

    Same, was weird, playing the game without gathering storm DLC, rock solid zero issue on DX12, soon as I buy GS, crashes on starting new game under DX12. Verified game files, same issue, wonder what changed,
    .
     
  18. Mr Jack

    Capodecina

    Joined: May 19, 2004

    Posts: 19,151

    Location: Nordfriesland, Germany

    Discovering I could get Gathering Storm for a bit under a tenner, I decided to pick it up and give Civ VI another try. Three hours later and *sigh*.

    I don't know what it is about Civ VI. It's not that I hate it - I've racked up 80-odd hours - but it just doesn't keep me engaged in the way that previous Civ iterations did. I racked up well over 300 hours on Civ V, some vast numbers on Civ IV, II and I as well. But I find myself just not caring very much about the choices in Civ VI and while I can't point at any particular design decision and go "I hate it!", the game doesn't seem to hang together as a whole in the way I want it to. With earlier Civ iterations I'd look at the clock and realise it was 2 in the morning. With Civ VI I can sink hours into it, sure, but I never quite get that totally involved feeling that I did in other versions.
     
  19. Tombstone

    Capodecina

    Joined: Aug 17, 2007

    Posts: 18,936

    I suppose the question would be, have you had decreasing hours played in each title? Did you play Civ 4 for longer than Civ 5? If you played Civ 4 for 500 hours for example, Civ 5 for 300 hours and Civ 6 for 80, could that continual reduction in each title simply mean that the Civ style of game has been steadily holding your attention less with each edition, as opposed to specifically this edition of it. I've had that happen with some series of titles, most notably the Total War series, I've played each one of them for less than the one prior.
     
  20. Mr Jack

    Capodecina

    Joined: May 19, 2004

    Posts: 19,151

    Location: Nordfriesland, Germany

    No, Civ V was my favourite. I'm not really sure on the hours for Civ I because, well, it was a long time ago and at a time that I had more time to waste on stuff, but I think I probably sunk more into V than I and I definitely sunk more into V than IV.

    I agree that what you describe is a thing that happens but I don't think it's the case here. Shogun Total War is still my favourite iteration of that series.