Codemasters F1 2010 X360/PS3 (contains important question about 2011 game!!!)

I'm definitely going to get this....but I'm going to wait for the patch due to some negative comments sadly :(

I would, with all the bugs to be honest its total garbage. If a patch does ever get released wait to see what the comments are to see if its fixed all the problems...

Quite a few did say from the off this would be a poor game and they were right, but only because of the sloppy coding etc... If it wasn't for all the bugs in what is looking to be a rushed out game then it'd be a really good game..

Such a shame..
 
Really guys, I havnt began to even play much of the single player as reading stuff here is putting me off but Ive also been too busy to get stuck into it.
I like many things about the game from the TT gamesplaying I done and found it addictive to play in TT mode once getting the hand of the track/car.
Yet the more I think about it the more this situation annoys me.

Games releasing with bugs and with the intention of patching later is not what the console games market needs and while I have only played a few hours in TT reading posts here puts me off even starting a career mode. Companies should be shamed for releasing games in poorly tested conditions. Okay this is not the only game to release with bugs and it wont be the last but its how companies also handle the situation. So IM prepared to at least wait to see what they do.

Perhaps theirs a lesson to be learned from this and thats not to pre order a Codemasters game again and dont take for granted what reviews state.


Edge
Nevertheless, F1 2010 remains a game to be uttered in the same breath as Crammond’s Formula One Grand Prix, Bizarre Creations’ Formula 1 ‘97, and Ayrton Senna’s Super Monaco GP II. Different games, historic games, yet games which found their own ways to express the feel of Formula 1: the blurring scenery, fleeting thoughts and rushing blood. Final Execution And Resurrection? Pretty much.

Videogamer.com
I've got little to offer this review in terms of criticism. Dad, being the nitpicky racing snob that he is, raised the issue that "it didn't quite get the feeling of acceleration right", but coming from a person that races karts that reach speeds of 150mph mere inches from the tarmac, this isn't much of a complaint. My only real issue is that it takes too long to get into a race. Those not interested in the career stuff will still have to trawl through the paddock and garage 'menus' before they're able to get behind the wheel. Other than this though, it's a hard game to fault.

Dad and I had very different expectations when it came to F1 2010. Me, being more on the casual side of the fence, wanted nice graphics, a rewarding career and a car that wasn't too difficult to handle. Dad, on the other hand, wanted the most faithful recreation of the sport possible, with accurate handling and the same set of rules that real drivers are subject to. Codemasters has successfully created a game that both of us are happy with - a game that has options and sliders to accommodate all types of player. Is this the best F1 game this generation? Without a doubt, and it's the biggest advancement the license has seen for a very long time.


Eurogamer
Real F1 die-hards will no doubt also pick on the fact that the mechanic that pushes your front wheels when you're rolling back into the garage doesn't bother to wear gloves, despite the coffee-hot temperature of the tyres. No doubt they're part of the hardcore that played Geoff Crammond's Formula One Grand Prix using their Amiga 500 keys, just as they argued – quite rightly – that the Mega Drive version of F1 Circus was one of the most engaging F1 titles of its generation. Or perhaps they imported Human Grand Prix for their Super Famicom before, a few years later, being pleasantly surprised by F-1 World Grand Prix's considerable competence, particularly given the general dismal nature of racings titles on the N64.

If you identify with any of these scenarios, you'll have been around long enough to know better than to trust a modern F1 game to do justice to the sport it depicts. But F1 2010 does just that. True, the out-of-car segments are still the length of one of Monza's straights from being convincing, but their inclusion remains welcome and will no doubt be improved in subsequent editions. The fundamental point is that in every other regard F1 2010 can consider itself champion material. The best F1 season in years deserves the best F1 game in years – thankfully, that's exactly what it's got.




I think someone who is quite funny should do a "developer diary" type video and upload it to you tube highlighting the games problems. My own attitude towards buying a future Codemasters game will depend on how well they sort this and how quickly. Games have flaws that is acceptable but such severe flaws and buggy gameplay should not be acceptable if things are as bad as some of you are reporting.


For a more believable review of the game although looking at the PC version check out this one...
Virtual R

Conclusion

To be honest, I´ve never been more torn regarding a title as I am with F1 2010. There certainly is a lot on the bright side, namely stunning graphics, excellent atmosphere like you won’t find in any other racing title and a rather innovative career mode.

Sadly, the title feels very much unfinished in its current state, being plagued by bugs and a horrible AI system as well as very limited multiplayer options. What makes these problems worse is that, aside from the issues, F1 2010 is a very fun title that shows a lot of promise.

It would be convenient to label it a failure from a sim racing stand point and move on, but driving in F1 2010 is both fun and rewarding, especially in the rain, making the title’s countless issues even more annoying as F1 2010 could be so much better if it wasn’t for all the bugs.

F1 2010 is no simulation, fans of hardcore physics and endless setup options won’t be satisfied with the semi-simulation physics and the less than challenging AI. Formula One fans who are looking for a fun racing title with rather realistic physics and superb atmosphere should definitely give F1 2010 a go – Provided that Codemasters do something about the most serious problems.

The company is already busy addressing the various complaints as a patch is in the works. Given the fact that the studio has to put out their next Formula One title in less than a year’s time, it remains to be seen how many of the issues can actually be patched.

While some of the less serious bugs will most likely be ironed out, the flawed AI system can probably not be addressed with a simple patch. Hopefully Codemasters have learned their lesson with this one as, aside from the bugs, F1 2010 does a fine job appealing both to mainstream gamers and more serious racers
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I can see the patch for this taking two months or more.

Sure some of it is coding niggles, but some of it (AI) looks like it needs re-writing from the ground up and that's going to take time.

The bugs are just blatant - they're not obscure in any way shape or form so there's no excuse. How the hell did codemasters go gold on this without proper QC? This is 2010 not 2002 ffs.

My fear is that they never fix it properly, and that'll be the biggest gaming shame ever.

With Crammond's last release GP4 - Geoff went on a 2 month holiday immediately after it went gold, his "team" did jack **** until he got back. Similar thing has happened with Codemasters - they've let people go on holiday immediately after the game went gold - wtf sort of stupid idea is that? Surely you hold your dev team back for a week to see if there's any niggles to iron out?

De-ja-vu. http://en.wikipedia.org/wiki/Grand_Prix_4

Gaming F1 fans have been fed on bird seed over the years - I finally thought we might get the cream with this title but presently it's just another packet of Trill.
 
A very honest review there, It seems they have actually played the game and realised that yes its a good game, but there is a lot of work to do. Shame they dont do other genres.

Agree thats the best review yet and very accurate. Main issue for me is rubber banding, no one ever wants it in anything except a Chase HQ game yet it doesn't stop developers constantly putting that tripe in.

F1 games should be about building gaps and leads and balancing the gap against tyre wear and number of stops.

The game isn't far off tbh and is much closer than EA's first fifa game was to be decent. I can't see them patching the rubber banding though sadly.
 
for people who are having pit problems try this:

i just did a 3.7 second stop, came in on the lap i was called in.

when going down the pit lane accelerate till you see the brake marker, then keep your foot on the brakes untill your tires are changed and your back on the ground, then hit the accelerator and you should be released.
 
Well, Korea's not the most inspiring track in the world is it. The quick S at the start of the second sector and the last little turn are about it.
 
Well, Korea's not the most inspiring track in the world is it. The quick S at the start of the second sector and the last little turn are about it.

I find most of the newer tracks to be dull beyond belief. Dubai, Bahrain the lot of them are a lot harder to enjoy and attack because of silly little sections of tight bends and it's much harder to attack the kerbs than say Montreal.

Istanbul is the only noteworthy track.

The next one should include old tracks and old layouts and let you build a custom 19 race championship with a range of tracks.

Lets face it compared to other driving games they only have to do 19 tracks and 12 cars.
 
I find most of the newer tracks to be dull beyond belief. Dubai, Bahrain the lot of them are a lot harder to enjoy and attack because of silly little sections of tight bends and it's much harder to attack the kerbs than say Montreal.

Istanbul is the only noteworthy track.

The next one should include old tracks and old layouts and let you build a custom 19 race championship with a range of tracks.

Lets face it compared to other driving games they only have to do 19 tracks and 12 cars.

To do 19 different tracks in actually quite an accomplishment. Most games have a set number of tracks such as 5 and then have 30 different variations of the track such as reverse. Something I hate and something that's being done more and more unfortunately.
 
Yeah but they do that because they have the handling characteristics from atleast 10X the amount of cars and bikes to contend with. F1 has 12.
 
I can see the patch for this taking two months or more.

Sure some of it is coding niggles, but some of it (AI) looks like it needs re-writing from the ground up and that's going to take time.

The bugs are just blatant - they're not obscure in any way shape or form so there's no excuse. How the hell did codemasters go gold on this without proper QC? This is 2010 not 2002 ffs.

My fear is that they never fix it properly, and that'll be the biggest gaming shame ever.

With Crammond's last release GP4 - Geoff went on a 2 month holiday immediately after it went gold, his "team" did jack **** until he got back. Similar thing has happened with Codemasters - they've let people go on holiday immediately after the game went gold - wtf sort of stupid idea is that? Surely you hold your dev team back for a week to see if there's any niggles to iron out?

De-ja-vu. http://en.wikipedia.org/wiki/Grand_Prix_4

Gaming F1 fans have been fed on bird seed over the years - I finally thought we might get the cream with this title but presently it's just another packet of Trill.

thats was also Infogrames sticking there nose in and forcing the game out before crammond wanted it out and it left bad feelings between the two
sadly he has never made another game
 
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To do 19 different tracks in actually quite an accomplishment. Most games have a set number of tracks such as 5 and then have 30 different variations of the track such as reverse. Something I hate and something that's being done more and more unfortunately.

Forza 3 has 19 tracks with 100odd variations.

They also have 400 cars with umpteen variations for upgrades.
 
for people who are having pit problems try this:

i just did a 3.7 second stop, came in on the lap i was called in.

when going down the pit lane accelerate till you see the brake marker, then keep your foot on the brakes untill your tires are changed and your back on the ground, then hit the accelerator and you should be released.

Well ok even though I shouldn't play this anymore, way not - give it a go..

i've just tried this at Spain, a race I simply cannot keep my position as soon as I pit just to see if it'll work.. It don't I tried this on the first lap, 7th lap and 12th lap of a 13 lap race (20%) and everytime I come out the pits way down the field..

No... sorry, this game is just pure garbage. Rubberbanding and poor pitting isn't welcome in an F1 game.

This game isn't finished, its worthless other then a TT game and some online fun... Single player with pitstops is broken....

Shall not be buying anymore codemaster games until its been out a week and the general public have had there say....

In those races in spain as well, I saw -

Me drop a place without being ovetaken on the track..
Cars go through me like ghosts when exiting the pit entering the track again
Engineer say I've got a 5 second lead over Hamilton but yet he was right on by gearbox

Just a joke..
 
seriously im not getting all the hate? ok yes the pitting and corruption issues are annoying, but so far my experience of the game has been quite good, the second someone posts up a youtube vid everyone gets randomly in enraged. Did none of you play Battlefield 2?

also ive just got some wheels for ebay, evil? Yes
Do i care? no not really.
 
That video sums up almost about every race I have had lol.

I can't wait for the patch, if it sorts out the issues with the pitting, I will be the happiest man alive :D

ags
 
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